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[NEW] Ranged NPC Targetting
- Alehk Thol
- Lost One
- Posts: 1270
- Joined: Thu Mar 01, 2007 2:41 pm
- Contact:
[NEW] Ranged NPC Targetting
The effect of this problem seems to be inconsistent. When an blaster-wielding NPC is spawned, the NPC will not attack a player with their lightsaber drawn.
In today's case, the NPC would attack me without hesitation as normal (lightsaber drawn or not) but would not attack Wrennin. When Wrennin holstered his lightsaber completely, the NPC would begin attacking him.
A day or two ago, the same thing occurred except the NPCs would refuse to attack either of us unless we were unarmed. A number of ranged NPCs were tested and the problem persisted. Lightsaber wielding targets seem unaffected while this problem is going on.
If anyone has stumbled upon a way to resolve this, I would greatly appreciate a helping hand.
In today's case, the NPC would attack me without hesitation as normal (lightsaber drawn or not) but would not attack Wrennin. When Wrennin holstered his lightsaber completely, the NPC would begin attacking him.
A day or two ago, the same thing occurred except the NPCs would refuse to attack either of us unless we were unarmed. A number of ranged NPCs were tested and the problem persisted. Lightsaber wielding targets seem unaffected while this problem is going on.
If anyone has stumbled upon a way to resolve this, I would greatly appreciate a helping hand.
- Evanin Dawnstar
- Lost One
- Posts: 766
- Joined: Sat May 03, 2014 2:43 pm
- Location: Balamak.
Re: Ranged NPC Targetting
This has been a major issue in MP since release and isn't limited to RPmod, it happens on all mods as far as I'm aware, something to do with the programming of them.
No known fix after all these years so I'd be very surprised if someone suddenly found one.
No known fix after all these years so I'd be very surprised if someone suddenly found one.
| Evanin J. Dawnstar | Dantooine | Forty-Seven |
| Mentors: Bo Iiln/Shaok Panek |
"As one grows older, they realize the futility in trying to avoid responsibility as a child."
| Mentors: Bo Iiln/Shaok Panek |
"As one grows older, they realize the futility in trying to avoid responsibility as a child."
- Arven Silaan
- Lost One
- Posts: 877
- Joined: Thu May 01, 2014 9:41 am
Re: Ranged NPC Targetting
Server restart is the usual fix I thought. Seem's to fix the bug.Alehk Thol wrote: If anyone has stumbled upon a way to resolve this, I would greatly appreciate a helping hand.
What I find causes the bug is using melee on NPC's, any NPC's for that matter. Just seems to screw them up.
- Nico Keztor
- Lost One
- Posts: 537
- Joined: Wed Jan 22, 2014 4:21 pm
- Location: Ilum // Jedi Temple
Re: Ranged NPC Targetting
If you use Pull on them, they start to screw up as well.Arven Silaan wrote: What I find causes the bug is using melee on NPC's, any NPC's for that matter. Just seems to screw them up.
While you get their weapon, they still wield it. They don't use meele to attack, just keep moving around players or stand still.
- Arven Silaan
- Lost One
- Posts: 877
- Joined: Thu May 01, 2014 9:41 am
Re: Ranged NPC Targetting
Yeah because I none of the NPC's are programmed to use melee, I'm fairly sure it came in as a mod in JK+ originally.
I could be wrong, but I can't remember an npc punching in single player, they just seemed to leg it and I had to chase them down..
I could be wrong, but I can't remember an npc punching in single player, they just seemed to leg it and I had to chase them down..
- Evanin Dawnstar
- Lost One
- Posts: 766
- Joined: Sat May 03, 2014 2:43 pm
- Location: Balamak.
Re: Ranged NPC Targetting
granmeleeArven Silaan wrote:Yeah because I none of the NPC's are programmed to use melee, I'm fairly sure it came in as a mod in JK+ originally.
I could be wrong, but I can't remember an npc punching in single player, they just seemed to leg it and I had to chase them down..
| Evanin J. Dawnstar | Dantooine | Forty-Seven |
| Mentors: Bo Iiln/Shaok Panek |
"As one grows older, they realize the futility in trying to avoid responsibility as a child."
| Mentors: Bo Iiln/Shaok Panek |
"As one grows older, they realize the futility in trying to avoid responsibility as a child."
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- Lost One
- Posts: 157
- Joined: Tue Sep 10, 2013 1:32 pm
Re: Ranged NPC Targetting
I've seen this once on the server when Kenta was hosting a deflecting class the npc only attacked Kenta because he was the one who attacked the npc first Kenta had to stand behind the other padawans so it would seem it's targeting them instead.
I tested a few npcs and no matter what class it is Stormtrooper - Rodian etc.. they attack you randomly and tried the bespincop and chewie they obviously never attack you.
I'm not sure how's that gonna help but I thought I should tell you the results of my experiments.
Hope anyone would figure out a way to fix it.
I tested a few npcs and no matter what class it is Stormtrooper - Rodian etc.. they attack you randomly and tried the bespincop and chewie they obviously never attack you.
I'm not sure how's that gonna help but I thought I should tell you the results of my experiments.
Hope anyone would figure out a way to fix it.
- Arven Silaan
- Lost One
- Posts: 877
- Joined: Thu May 01, 2014 9:41 am
Re: Ranged NPC Targetting
Evanin wrote:granmeleeArven Silaan wrote:Yeah because I none of the NPC's are programmed to use melee, I'm fairly sure it came in as a mod in JK+ originally.
I could be wrong, but I can't remember an npc punching in single player, they just seemed to leg it and I had to chase them down..
I guess they were always too slow for me to notice
- Evanin Dawnstar
- Lost One
- Posts: 766
- Joined: Sat May 03, 2014 2:43 pm
- Location: Balamak.
Re: Ranged NPC Targetting
'Too slow' they are as buggy as every other npc that uses a blaster (excluding Boba cos he pretty much works perfectly if not OP haha) they remain stationary and as far as I know just punch the air in an effort to hit you xDArven Silaan wrote:Evanin wrote:granmeleeArven Silaan wrote:Yeah because I none of the NPC's are programmed to use melee, I'm fairly sure it came in as a mod in JK+ originally.
I could be wrong, but I can't remember an npc punching in single player, they just seemed to leg it and I had to chase them down..
I guess they were always too slow for me to notice
| Evanin J. Dawnstar | Dantooine | Forty-Seven |
| Mentors: Bo Iiln/Shaok Panek |
"As one grows older, they realize the futility in trying to avoid responsibility as a child."
| Mentors: Bo Iiln/Shaok Panek |
"As one grows older, they realize the futility in trying to avoid responsibility as a child."
- Silas Vir'n
- Lost One
- Posts: 1370
- Joined: Sat May 17, 2014 5:23 am
- Location: Jedi Praxeum, Rannon
- Contact:
Re: Ranged NPC Targetting
Going slightly off topic here. Remember the point of these threads.Evanin wrote:'Too slow' they are as buggy as every other npc that uses a blaster (excluding Boba cos he pretty much works perfectly if not OP haha) they remain stationary and as far as I know just punch the air in an effort to hit you xD
name_silas.vir'n|age_47|height_1.93m|rank_knight