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[CLOSED] Crash during Hold.
Posted: Thu Oct 30, 2008 8:23 pm
by Ergo Stomi
This has happened a bunch now, and it seems that sometimes when you absorb while someone is using hold on you, it can cause the server to crash. Happens on different maps and not just Atlantica.
Re: [NEW] Crash during Hold.
Posted: Wed Dec 31, 2008 4:53 pm
by Ctathos
Ergo Stomi wrote:This has happened a bunch now, and it seems that sometimes when you absorb while someone is using hold on you, it can cause the server to crash. Happens on different maps and not just Atlantica.
This is becoming a serious problem on the server. During missions, outings, etc. on the Galaxy as well.
I know Rash had me in Hold 3, I used Absorb 4 and it crashed the Galaxy. The Temple crashes quite often due to the same problem.
When you are being held, if you hit absorb, crashy.
Posted: Wed Dec 31, 2008 5:07 pm
by Ergo Stomi
Its not just absorb and hold that causes the crashes, seems that using heal while being held can cause the crash as well.
Posted: Wed Dec 31, 2008 5:11 pm
by Cyril Feraan
The strange part is that it doesn't seem consistent; sometimes it will crash on me, sometimes it won't. It particularly seems to happen when more people are in the room, but not always.
Posted: Wed Dec 31, 2008 8:31 pm
by Lynee'alin
I remember a few months ago full Force duels with Jamus in the arena. While I barraged him thoroughly and in all possible combinations with lightning, drain, grip, push and pull, and mindtrick he absorbed, protected, counter-pushed/griped and sensed in all combinations, without any problems regarding lags or even crashes.
We mostly were the only ones in the arena I assume, perhaps with a visitor or two popping in every now and then for a few.
So, perhaps some sort of a minor intern fix that has been uploaded to the server(s) lately is causing the problem?
Oh, back then, most of our offensive powers were set to level 3 and switched to 2 every now and then. So, it might be possible that only 4+ powers cause these problems.
Posted: Sat Mar 28, 2009 11:22 am
by Soh Raun
This bug is supposed to be fixed in RPMod 0.4.1. If it still happens, please reopen this bug report and give as many details as possible about the circumstances in which it occurred.