Search found 11 matches

by Shimi
Tue Sep 22, 2009 2:46 pm
Forum: Suggestions
Topic: Max Jump Level cooresponding to Fall Damage
Replies: 9
Views: 7263

I just don't see the point of this. If you really need the difference, just turn up your Jump level to its full/proper level for a little bit.
by Shimi
Tue Jun 16, 2009 10:38 am
Forum: Suggestions
Topic: Interactive archives command
Replies: 17
Views: 8150

This is a very neat idea. I support it.

-Shimi Zaki
by Shimi
Sun May 10, 2009 2:47 pm
Forum: Suggestions
Topic: Realistic Saber Blocking & Head Movement
Replies: 16
Views: 9826

I've played Mb II in the past, I will admit their system is grand, but I currently like the way RP-mod stands at the moment. As Master Alkorda said: The less changes to the saber system the better, IMO. The saber system we have now is to my liking.

As for implementing these features into Rp-mod, I ...
by Shimi
Sat Apr 11, 2009 4:45 pm
Forum: Suggestions
Topic: Kicking
Replies: 41
Views: 16306

I support this...
by Shimi
Mon Feb 02, 2009 2:58 pm
Forum: Suggestions
Topic: RPDropWeapon Changes
Replies: 11
Views: 7030

I like the idea, though your first point I don't see it possible in JKA, unless there is a collision code or a reactor code. I don't know if this is already
implemented in JKA SP since I have not played SP in a long while. But yes I like the idea for point one, and if its possible we should look ...
by Shimi
Wed Jan 21, 2009 2:18 pm
Forum: Suggestions
Topic: Abdominal Region Lock
Replies: 3
Views: 2749

It seems very possible, the 3ds Studio Biped constrained with xsi animation, would allow to do such a thing, but to implement this in the game would require coding & not just an animation. The game would have to know when to do this animation, and it would see quite a bit of work on someone's plate ...
by Shimi
Sun Dec 14, 2008 2:37 pm
Forum: Suggestions
Topic: Plugin for RP Mod
Replies: 18
Views: 9504

The TFU mod actually looks pretty neat, but when I see it. It only reminds me of JKA in single player. I would really like to see this in the Rpmod it would be a great addition to throw around some npc's.

Shimi
by Shimi
Wed Dec 03, 2008 11:55 pm
Forum: Suggestions
Topic: Lightsaber Boil
Replies: 6
Views: 3773

Sounds like movie battles Rash :roll: hehe
by Shimi
Tue Nov 25, 2008 4:33 pm
Forum: Suggestions
Topic: Objects to use with Telekensis
Replies: 26
Views: 16457

Well..the matter of the fact is if someone with the ability to spawn these move able objects. Should know well enough not to abuse there source of limited power, by sticking a crate/chair/etc. Underneath a running elevator, it would be a great sadden to me if we have to start watching other admin's ...
by Shimi
Mon May 05, 2008 5:31 pm
Forum: Suggestions
Topic: Crazy Thought
Replies: 16
Views: 8515

Well this type of form of stance could get in depth more such as: 3ds max 9 can import .animation files, their is plenty of mod's out there has used custom "Punches and animations", once I get more in depth in my classes with 3ds max 9 I probably could spruce up some animations and play with them in ...
by Shimi
Wed Jan 23, 2008 12:11 pm
Forum: Help and Support
Topic: Question about Clan map and RPmod
Replies: 10
Views: 8458

I don't believe so, you would have to map the textures inside textures, and outside textures. If you don't you will have simply rain coming into your portion of the map. Rpmod weather is simply just cheats I believe..