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Search found 155 matches
- Mon Oct 25, 2010 12:52 pm
- Forum: ((OOC Discussion))
- Topic: JKA on Steam Vs RPMod?
- Replies: 9
- Views: 9916
- Sun Oct 24, 2010 10:20 pm
- Forum: ((OOC Discussion))
- Topic: ::JEDI:: Artwork
- Replies: 2333
- Views: 1302208
- Sun Oct 24, 2010 9:39 am
- Forum: ((OOC Discussion))
- Topic: JKA on Steam Vs RPMod?
- Replies: 9
- Views: 9916
- Sun Oct 24, 2010 9:07 am
- Forum: ((OOC Discussion))
- Topic: JKA on Steam Vs RPMod?
- Replies: 9
- Views: 9916
JKA on Steam Vs RPMod?
Has anyone bought JKA from Steam yet? If so, did you have any troubles/conflicts trying to install/run RPMod with it?
I don't have my original disks anymore and was looking to get it off Steam but I don't know if there will be any problems or conflicts with RPMod.
If anyone has done this could you ...
I don't have my original disks anymore and was looking to get it off Steam but I don't know if there will be any problems or conflicts with RPMod.
If anyone has done this could you ...
- Fri Oct 01, 2010 3:00 pm
- Forum: Suggestions
- Topic: Saber Push Away
- Replies: 15
- Views: 13229
- Fri Oct 01, 2010 7:55 am
- Forum: Suggestions
- Topic: Saber Push Away
- Replies: 15
- Views: 13229
- Fri Sep 17, 2010 6:42 am
- Forum: Suggestions
- Topic: Chatbox Invulnerability Toggle
- Replies: 17
- Views: 13018
- Mon Aug 30, 2010 11:45 am
- Forum: ((OOC Discussion))
- Topic: ::JEDI:: Artwork
- Replies: 2333
- Views: 1302208
- Sat Aug 21, 2010 3:42 pm
- Forum: Suggestions
- Topic: Weapon Damage-Scaling
- Replies: 31
- Views: 24259
Re: Weapon Damage-Scaling
I would like to see 'realistic' weapon damage scaling for guns. The way I see it, even a high-level Guardian should only be able to take five or six direct shots before being incapacitated. (Direct hits not counting shield absorption, Protect, and deflected shots.) Likewise with a weapon such as ...
- Sat Aug 21, 2010 9:21 am
- Forum: Suggestions
- Topic: Jumping
- Replies: 17
- Views: 10969
- Sat Aug 21, 2010 8:31 am
- Forum: Suggestions
- Topic: Jumping
- Replies: 17
- Views: 10969
I'm really not sure about this one, if i'm following you correctly. I don't like the idea of multiple random jet-pack jumping, as Sared put it.
That said, as for the wall grip side, I 100% agree. Made a post about it months ago. Being able to continue wall 'grabs' with a pause in between jumping ...
That said, as for the wall grip side, I 100% agree. Made a post about it months ago. Being able to continue wall 'grabs' with a pause in between jumping ...
- Wed Aug 18, 2010 7:12 am
- Forum: Suggestions
- Topic: Melee Cartwheel?
- Replies: 48
- Views: 36097
I can understand concerns about abuse but I don't see it here. It isn't a new skill that will unbalance the game or give a player an added edge in combat. It's purely for the RP immersion and something else to tinker with. I'm not seeing the issue. If someone is jumping around too much with it we ...
- Sun Aug 15, 2010 3:05 pm
- Forum: Suggestions
- Topic: Melee Cartwheel?
- Replies: 48
- Views: 36097
- Tue Aug 10, 2010 11:40 am
- Forum: Suggestions
- Topic: Saber throw/telekinetic defense
- Replies: 23
- Views: 17814
- Tue Aug 10, 2010 11:04 am
- Forum: Suggestions
- Topic: Saber throw/telekinetic defense
- Replies: 23
- Views: 17814
Saber throw/telekinetic defense
Would it be possible (if it isn't already) to alter the attributes of push/pull/saber toss so that when someone throws their hilt, it is possible for another player to push/pull it into a disarm/weapondrop state?
So:
Player1 tosses hilt
Player2 pushes
player1 is disarmed
Thoughts?
So:
Player1 tosses hilt
Player2 pushes
player1 is disarmed
Thoughts?