Search found 155 matches

by Kael Sekura
Mon Oct 25, 2010 12:52 pm
Forum: ((OOC Discussion))
Topic: JKA on Steam Vs RPMod?
Replies: 9
Views: 8192

Heh technically speaking.. I've never bought JKA before lol. I used to steal Vantus's disks :P As for Nira's suggestion. I tried that but the issue now is that steam doesn't seem to recognise JKA Multiplayer when you click an external shortcut. It always loads single player for some reason. I've che...
by Kael Sekura
Sun Oct 24, 2010 10:20 pm
Forum: ((OOC Discussion))
Topic: ::JEDI:: Artwork
Replies: 2333
Views: 860285

Illrian Damaris wrote:
Ian Prine wrote:always hated meat-loaf..
That doesn't look like meat-loaf though. That looks like some nice pork with a BBQ glaze.
Hmm, BBQ!! :o
by Kael Sekura
Sun Oct 24, 2010 9:39 am
Forum: ((OOC Discussion))
Topic: JKA on Steam Vs RPMod?
Replies: 9
Views: 8192

Heh well I still have a copy of my original disk which i use currently but i have no means of reinstalling the game. Meh, i'll give it a try anyway.

Cheers dude.
by Kael Sekura
Sun Oct 24, 2010 9:07 am
Forum: ((OOC Discussion))
Topic: JKA on Steam Vs RPMod?
Replies: 9
Views: 8192

JKA on Steam Vs RPMod?

Has anyone bought JKA from Steam yet? If so, did you have any troubles/conflicts trying to install/run RPMod with it? I don't have my original disks anymore and was looking to get it off Steam but I don't know if there will be any problems or conflicts with RPMod. If anyone has done this could you l...
by Kael Sekura
Fri Oct 01, 2010 3:00 pm
Forum: Suggestions
Topic: Saber Push Away
Replies: 15
Views: 9180

You still made us remember this suggestion, and support the fact that it should totally be applied. ;) Yup ^ But yeh I agree. Would be nice to see this implemented. Those worried about it nerfing/neutering saber throw, I doubt very much this'll be the case as most people saber toss point blank rang...
by Kael Sekura
Fri Oct 01, 2010 7:55 am
Forum: Suggestions
Topic: Saber Push Away
Replies: 15
Views: 9180

Already suggested this and is being discussed Here.
Delmi wrote:I support this 100%
by Kael Sekura
Fri Sep 17, 2010 6:42 am
Forum: Suggestions
Topic: Chatbox Invulnerability Toggle
Replies: 17
Views: 8635

Where i can 100% see where you are coming from, I still don't like this idea. If you are a lead in an RP and you saber through someone, as Corinth mentioned, it can be frustrating waiting for them to type out some long winded death sequence, yes. It wouldn't be the first time my entire stealth appro...
by Kael Sekura
Mon Aug 30, 2010 11:45 am
Forum: ((OOC Discussion))
Topic: ::JEDI:: Artwork
Replies: 2333
Views: 860285

Sared Kilvan wrote:I think Kaelen or Vantus had an avatar like that at some point. I dig it!
Heh yeh, Vantus. Think it was the /emwait arms crossed animation though he used. Still, good stuff.
by Kael Sekura
Sat Aug 21, 2010 3:42 pm
Forum: Suggestions
Topic: Weapon Damage-Scaling
Replies: 31
Views: 17657

Re: Weapon Damage-Scaling

I would like to see 'realistic' weapon damage scaling for guns. The way I see it, even a high-level Guardian should only be able to take five or six direct shots before being incapacitated. (Direct hits not counting shield absorption, Protect, and deflected shots.) Likewise with a weapon such as th...
by Kael Sekura
Sat Aug 21, 2010 9:21 am
Forum: Suggestions
Topic: Jumping
Replies: 17
Views: 8524

That's already done, really. All you have to do is be close to the wall to do it. I think what Atrux is saying is once you grab the wall, hold it, and then let you you jump even higher. This is done in MB2. If I remember, I'll get a video of it ASAP. It hasn't been done Mal. It's still the same. Yo...
by Kael Sekura
Sat Aug 21, 2010 8:31 am
Forum: Suggestions
Topic: Jumping
Replies: 17
Views: 8524

I'm really not sure about this one, if i'm following you correctly. I don't like the idea of multiple random jet-pack jumping, as Sared put it. That said, as for the wall grip side, I 100% agree. Made a post about it months ago. Being able to continue wall 'grabs' with a pause in between jumping. As...
by Kael Sekura
Wed Aug 18, 2010 7:12 am
Forum: Suggestions
Topic: Melee Cartwheel?
Replies: 48
Views: 24651

I can understand concerns about abuse but I don't see it here. It isn't a new skill that will unbalance the game or give a player an added edge in combat. It's purely for the RP immersion and something else to tinker with. I'm not seeing the issue. If someone is jumping around too much with it we wi...
by Kael Sekura
Sun Aug 15, 2010 3:05 pm
Forum: Suggestions
Topic: Melee Cartwheel?
Replies: 48
Views: 24651

Heh i suggested something similar a while back. Cartwheeling without having to ignite saber. Not sure what happened to it lol. But yeh, all sounds good to me

/support
by Kael Sekura
Tue Aug 10, 2010 11:40 am
Forum: Suggestions
Topic: Saber throw/telekinetic defense
Replies: 23
Views: 13937

I'm not sure what you all mean by 'abused'? This, if nothing else, is an equalizer to saber throw.
by Kael Sekura
Tue Aug 10, 2010 11:04 am
Forum: Suggestions
Topic: Saber throw/telekinetic defense
Replies: 23
Views: 13937

Saber throw/telekinetic defense

Would it be possible (if it isn't already) to alter the attributes of push/pull/saber toss so that when someone throws their hilt, it is possible for another player to push/pull it into a disarm/weapondrop state?
So:

Player1 tosses hilt
Player2 pushes
player1 is disarmed

Thoughts?