Search found 346 matches

by Vantus
Wed Jan 26, 2011 11:46 am
Forum: Suggestions
Topic: Hey, that hurts!
Replies: 25
Views: 16602

Plus, what happens when you Force Pull a box?

*Pulls a box, knocking himself the hell out*

The ONLY way I think this could be good would be if there was a 0.5 to 1 second "activation" period. So the only way you would be knocked back would be if you made contact with the box within the first 0.5 ...
by Vantus
Wed Jan 26, 2011 11:33 am
Forum: Suggestions
Topic: Hey, that hurts!
Replies: 25
Views: 16602

I wouldn't like it implemented personally, but i'm not opposed to the reason for suggesting it. If that makes any kind of sense.
I agree it is realistic and would make sense but I can see it being more bothersome and used as a form of griefing rather than RP realism. How often do people spar by ...
by Vantus
Wed Jan 26, 2011 8:27 am
Forum: ((OOC Discussion))
Topic: Character Flaws
Replies: 50
Views: 35926

Remember, real life months = years to your JEDI character

I'm sorry but that mindset needs to be chucked.

- Convenient excuse to power level a young character.
- A noose around the neck of older characters. Especially humans. (Using "I'm an 800 year old human because of the Force" is beyond ...
by Vantus
Tue Jan 25, 2011 10:57 am
Forum: Suggestions
Topic: Jabber/XMPP
Replies: 18
Views: 13318

So long as people didn't start feeling they no longer needed to log on the server as much to RP. I'd hate to be reduced to sitting on the server alone RPing with a bunch of ghosts over an Xfire-like interface.

Suggestions are often like tools and like most tools, it's not the tools themselves that ...
by Vantus
Mon Jan 24, 2011 4:31 pm
Forum: Suggestions
Topic: Extended Key Binds
Replies: 9
Views: 7824


Nope - the bind I've suggested there ONLY alters your Force Template.

For example:

\bind <key> seta forcepowers 7-1-030444520240004333 sets my Force Push to Push 4, leaving the rest of my template unchanged. Then using

\bind <key> seta forcepowers 7-1-030544520240004333 sets Push to 5, leaving ...
by Vantus
Mon Jan 24, 2011 4:28 pm
Forum: Suggestions
Topic: Telekinesis Pack?
Replies: 24
Views: 16319

Aurien Uriah wrote: People need to work on short comings more. Seems like everyone is focused on strengths. EVERYONE makes mistakes.
Clap clap clap clap clap!! :)
+10 points.
by Vantus
Mon Jan 24, 2011 4:25 pm
Forum: Suggestions
Topic: Force Push
Replies: 7
Views: 5950

Sai Akiada wrote:It means there are no consequences to using the ability with this suggestion..

At least that's how it appears to me. I'd say no, thanks. :(
by Vantus
Mon Jan 24, 2011 2:28 pm
Forum: Suggestions
Topic: Extended Key Binds
Replies: 9
Views: 7824

Actually, that's already possible, Vantus:

\clientinfo

Then copy the line of text for Force Powers - it's a set of numbers.

Bind it using \bind <key> seta forcepowers <numbers>

That'll switch your Force Power settings to match their current config. When you want to alter it, simply change them ...
by Vantus
Mon Jan 24, 2011 2:18 pm
Forum: Suggestions
Topic: Extended Key Binds
Replies: 9
Views: 7824

I'm thinking for a broader use as well.

For example, think about binding various levels of push to different keys.

So say you have Push 5 which is normally used by pressing 1 on your keyboard.
Imagine you wanted to use Push at level 2 so that you don't blast the room without having to change your ...
by Vantus
Mon Jan 24, 2011 1:01 pm
Forum: Suggestions
Topic: Telekinesis Pack?
Replies: 24
Views: 16319

Re: Telekinesis Pack?


because of mechanics he must be emped (when there is a knight on that would do it) to use powers he already knows.


I wouldn't make this a default option, but rather toggleable by a padawan's Master

Aren't these the EXACT same things only worded differently?

I don't see what benefit this ...
by Vantus
Mon Jan 24, 2011 11:32 am
Forum: Suggestions
Topic: Extended Key Binds
Replies: 9
Views: 7824

Extended Key Binds

This may have been asked before but if it has, I couldn't find it in the list.
Apologies if it has.

I'm not sure if it is already possible within JKA to assign binds to key combinations. If not I believe it would prove useful.

For example:

/bind ctrl+t emsit.
/bind f+g emhello

With the admin ...
by Vantus
Sun Jan 23, 2011 12:03 pm
Forum: Suggestions
Topic: Jabber/XMPP
Replies: 18
Views: 13318

Ohhhh the ((mt))'s that we'll see!!
by Vantus
Sun Jan 23, 2011 11:41 am
Forum: Suggestions
Topic: Sounds for Force Absorb
Replies: 26
Views: 18343

Evidence that people's taste are always different. Difficult to reach a universal sound that appeals to everyone.
by Vantus
Sat Jan 22, 2011 12:48 pm
Forum: Suggestions
Topic: Jabber/XMPP
Replies: 18
Views: 13318

I'm naturally skeptical about anything that could prove as a distraction from Role Play.

It would be "cool" to say something like that could be done. But that's purely speaking on principle.

I'd argue it's not really needed .
You've got to balance the effort required to research and implement this ...
by Vantus
Sat Jan 22, 2011 7:50 am
Forum: Suggestions
Topic: Sounds for Force Absorb
Replies: 26
Views: 18343

It'd be easy to edit these sounds using a program like Audacity to reduce the volume of each file as a temporary fix. However, the force power itself has a looping sound effect.

The sounds are located in:

"assets0.pk3"
sound / weapons / force

The sounds are:

absorb.mp3
absorbhit.mp3 ...