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Search found 169 matches
- Sun Jan 03, 2010 10:53 am
- Forum: Suggestions
- Topic: Deflection redirect.
- Replies: 57
- Views: 22731
- Sun Jan 03, 2010 10:08 am
- Forum: Suggestions
- Topic: Deflection redirect.
- Replies: 57
- Views: 22731
- Sat Nov 14, 2009 7:06 am
- Forum: Suggestions
- Topic: New text colors?
- Replies: 3
- Views: 2466
- Mon Oct 12, 2009 3:43 pm
- Forum: Suggestions
- Topic: Health and Force Energy Progression
- Replies: 13
- Views: 6308
- Sun Oct 11, 2009 11:20 am
- Forum: ((OOC Discussion))
- Topic: ::JEDI:: Trivia
- Replies: 947
- Views: 351803
- Sun Oct 11, 2009 11:00 am
- Forum: ((OOC Discussion))
- Topic: ::JEDI:: Trivia
- Replies: 947
- Views: 351803
- Sun Oct 11, 2009 10:53 am
- Forum: ((OOC Discussion))
- Topic: ::JEDI:: Trivia
- Replies: 947
- Views: 351803
- Sun Oct 11, 2009 10:21 am
- Forum: ((OOC Discussion))
- Topic: ::JEDI:: Trivia
- Replies: 947
- Views: 351803
- Sun Oct 04, 2009 7:53 am
- Forum: Suggestions
- Topic: Negative Effects of Dark-Side Powers?
- Replies: 52
- Views: 23108
- Sun Sep 27, 2009 3:24 pm
- Forum: Suggestions
- Topic: Reason for giving XP
- Replies: 9
- Views: 5141
Reason for giving XP
Well, I was applying Xp to my Padawan this afternoon, and I realized that it would be useful to see the reason why the xp was applied. So, when the Padawan gets the XP, he can see what it's from, whether it was for class, exercises, etc etc.
Example: rpgivexp valrach 1 Class
Thoughts? Concerns?
Example: rpgivexp valrach 1 Class
Thoughts? Concerns?
- Wed Sep 23, 2009 10:29 pm
- Forum: Help and Support
- Topic: Can't launch RPMod.
- Replies: 10
- Views: 7475
- Fri Sep 04, 2009 6:12 am
- Forum: ((OOC Discussion))
- Topic: ::JEDI:: Trivia
- Replies: 947
- Views: 351803
- Wed Sep 02, 2009 5:23 am
- Forum: Bug Reports
- Topic: [WONTFIX] Server crash bug.
- Replies: 3
- Views: 14495
- Thu Aug 13, 2009 6:07 am
- Forum: Bug Reports
- Topic: [WONTFIX] Rphologram projector
- Replies: 1
- Views: 12839
- Sat Aug 08, 2009 12:36 pm
- Forum: Suggestions
- Topic: Roll stab
- Replies: 47
- Views: 21110
Force and stamina are so closely intertwined, it's perfectly realistic to use a single bar to represent the two within game physics. I hate it as much as the next guy, but I think it's realistic and imposes a nice limit on performing such moves. I also don't want to mess with the combat system in s...