Search found 96 matches

by Nira'kalen'nuruodo
Sat Feb 18, 2012 7:12 am
Forum: ((OOC Discussion))
Topic: Chat-system for site
Replies: 8
Views: 4110

Re: Chat-system for site

If the official Windows Live Messenger client is slow on your machine, there are alternatives available, including Pidgin and Trillian, which may run a bit faster.
by Nira'kalen'nuruodo
Wed Feb 15, 2012 1:33 pm
Forum: Help and Support
Topic: Corrupt Zone Header
Replies: 15
Views: 14591

Re: Corrupt Zone Header

I posted a brief tutorial here: http://comport.jediholo.net/viewtopic.p ... 077#p78077. It's not the most detailed, and the screenshots are for an old version of the Steam client, but the changes have been mostly cosmetic.
by Nira'kalen'nuruodo
Mon Jan 02, 2012 7:47 am
Forum: ((OOC Discussion))
Topic: How to Pronounce Your Name
Replies: 117
Views: 176444

Re: How to Pronounce Your Name

Akalenn : Ah-kah-len (with emphasis on the n). Nira'kalen'nuruodo : the "proper" pronunciation is beyond the capabilities of most humanoids, but for your OOC amusement, I pronounce it Nih-ra-kah-len-noo-roo-oh-doh - try rolling the rs and say it as fast as you can. And then there's the oh...
by Nira'kalen'nuruodo
Mon Oct 24, 2011 12:19 pm
Forum: Suggestions
Topic: Expansion: Force Sense
Replies: 19
Views: 10071

by Nira'kalen'nuruodo
Sun Oct 23, 2011 12:32 pm
Forum: Suggestions
Topic: 360° Pull 5
Replies: 23
Views: 10855

If would be in favour of this if the 360-degree attack was optional (i.e. crouch + Push/Pull, otherwise perform a regular Push/Pull).
by Nira'kalen'nuruodo
Wed Oct 19, 2011 3:02 pm
Forum: Suggestions
Topic: Discussion: Guns & Ammo
Replies: 34
Views: 16030

I'm using the term "classes" in a broad sense. Each of the roles could easily be set up using the existing Civillian class and simply having three accounts with different weapon loadouts, heath values et cetera.
by Nira'kalen'nuruodo
Wed Oct 19, 2011 1:54 pm
Forum: Suggestions
Topic: Discussion: Guns & Ammo
Replies: 34
Views: 16030

[EDIT]: I've realised this is somewhat tangential to the main purpose of the thread, which is focusing on the actual mechanics of shooting, but I'll leave this here as a few thoughts on how we implement gunner roles into activities. Specialised classes are a gameplay mechanic in their own right, af...
by Nira'kalen'nuruodo
Sun Oct 16, 2011 1:54 pm
Forum: Suggestions
Topic: Slower running backward speed for Gunner class
Replies: 52
Views: 24754

I think you might be referring to recoil? I'm not actually sure if blasters have recoil, though some form of reticule bloom would fit the bill (ie accuracy drops the longer you hold down the trigger). Regardless, the ability to control the backpedal speed (and movement speed in general) would be a n...
by Nira'kalen'nuruodo
Sun Oct 16, 2011 7:59 am
Forum: Suggestions
Topic: Slower running backward speed for Gunner class
Replies: 52
Views: 24754

Adding that option to all classes, either in the form of a boolean flag (on or off) or a multiplier (1.0 for full-speed, 0.5 for half-speed, etc) would be excellent. Being able to control the forward/strafe speeds would also be useful, I reckon. We might not necessarily use them very often, but I re...
by Nira'kalen'nuruodo
Fri Oct 14, 2011 1:16 pm
Forum: ((OOC Discussion))
Topic: Star Wars TRIVIA
Replies: 562
Views: 473884

Both the Maul/Kenobi story and the Maul/Luke story are non-canon. Maul vs Vader is canon, but it's some form of duplicate Maul created by a bunch of Palpatine fanboys.
by Nira'kalen'nuruodo
Thu Oct 13, 2011 5:00 pm
Forum: Suggestions
Topic: Expansion to rpempower
Replies: 17
Views: 10026

Whether or not it's complicated to implement is more or less irrelevant as Soh is the only one having to write any of the code (and as a point of interest, both JKA and the idTech 3 engine are written in good old-fashioned C ). I can see a more flexible /rpempower command coming in useful, particula...
by Nira'kalen'nuruodo
Fri Sep 23, 2011 5:50 pm
Forum: Suggestions
Topic: Tomoran's Class Revamp (Not Finished)
Replies: 84
Views: 32779

How HP/SP and FP are incorporated into RP vary between players and context, Herenai, so it's probably not a good idea to get caught up in that sort of stuff at this stage.

I'm interested to see how the reduced regen will work out, particularly if it succeeds in making Meld a more useful power.
by Nira'kalen'nuruodo
Mon Jun 13, 2011 4:59 pm
Forum: Suggestions
Topic: Message bank
Replies: 30
Views: 12688

I can definitely see this being a potentially useful and interesting feature. However, I can also see the potential for abuse. /rplogin <username> <password> Welcome back, <name>. You have 400 new messages. /me Weeps openly I exaggerate, as I doubt we'd login to find 400 messages offering us methods...
by Nira'kalen'nuruodo
Mon May 30, 2011 4:46 pm
Forum: ((OOC Discussion))
Topic: Sared's Ten Commandments of Skinning
Replies: 92
Views: 35496

Armour in Star Wars would function much the same as kevlar vests function in the present. Blaster bolts only have a finite amount of energy. The purpose of the armour would be to absorb as much of that energy as possible, thereby turning a fatal shot to the chest into something less fatal. It would ...
by Nira'kalen'nuruodo
Mon May 30, 2011 6:56 am
Forum: ((OOC Discussion))
Topic: Sared's Ten Commandments of Skinning
Replies: 92
Views: 35496

As you may or may not recall, Sared and I did write-ups about the thinking behind our skins that can be found here and here. I'd encourage people to have a shot at writing their own - put pen to paper and jot down some of your reasons for having your character dress the way they do.