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- Sat Nov 01, 2014 9:40 pm
- Forum: Suggestions
- Topic: Blade deactivation/swing canceling?
- Replies: 17
- Views: 13921
Re: Blade deactivation/swing canceling?
But muh cartwheels of doom would be rendered impossible! 

- Sun Aug 05, 2012 2:39 pm
- Forum: Suggestions
- Topic: Firearm Damage Bolstering (Idea rehash)
- Replies: 16
- Views: 13301
Re: Firearm Damage Bolstering (Idea rehash)
Until I can have full trust in everyone turning off quake mode when things get hot in a mission, I'm not for this, still have nightmares about the Mon Cal series of missions during the war.
- Sat Feb 04, 2012 4:51 pm
- Forum: Suggestions
- Topic: rpmusic time, perhaps loop time?
- Replies: 3
- Views: 4031
rpmusic time, perhaps loop time?
Music's an important part to what we do here, it helps set the mood, hopefully from start to finish, but sometimes a track you have in mind has some things that while good the first time around don't work the next loop, so I am wondering if it is possible to add a parameter to the rpmusic command to ...
- Sun Jan 08, 2012 10:34 pm
- Forum: Suggestions
- Topic: NPC Target
- Replies: 11
- Views: 8775
Re: NPC Target
I'm not sure of the specifics but NPCs have swapped targets in the gauntlet sessions we've held in the past, weather it's simply another person touching them thereby attracting attention, or it being damage based, but there has to be something in the scripts to make things smoother as far as ...
- Sun Jan 08, 2012 10:18 pm
- Forum: Suggestions
- Topic: Pazaak!
- Replies: 8
- Views: 8453
Re: Pazaak!
When we were on Yavin, Rash and I actually found some online Pazaak games on sites, downloaded programs, and basically played Pazaak and relayed our plays to in game chat over some casual RP about whatever.
http://www.pazaak.org/
With one of the several minimizers for JA and other games using the ...
http://www.pazaak.org/
With one of the several minimizers for JA and other games using the ...
- Sun Dec 11, 2011 4:01 pm
- Forum: Suggestions
- Topic: NPC Target
- Replies: 11
- Views: 8775
NPC Target
I've been wondering recently if it's possible to put in a command like say /npc target <npc name> <name> <name> <name> to target one or perhaps even a list, and only go after those listed so we don't have them running all over the place randomly attacking anyone in sight.
- Mon Nov 14, 2011 3:13 pm
- Forum: Suggestions
- Topic: New melee moves
- Replies: 10
- Views: 9398
- Fri Mar 18, 2011 1:14 pm
- Forum: Suggestions
- Topic: Mind Trick NPC Support
- Replies: 14
- Views: 10940
- Thu Jan 27, 2011 3:02 pm
- Forum: ((OOC Discussion))
- Topic: Character Flaws
- Replies: 50
- Views: 36233
- Mon Dec 27, 2010 8:51 am
- Forum: Suggestions
- Topic: Class Balance (Proposal 3 Page 10, Updated 288.22)
- Replies: 172
- Views: 86723
- Wed Nov 03, 2010 1:10 am
- Forum: ((OOC Discussion))
- Topic: ::JEDI:: Artwork
- Replies: 2333
- Views: 1316053
- Sun Oct 24, 2010 1:30 am
- Forum: ((OOC Discussion))
- Topic: ::JEDI:: Artwork
- Replies: 2333
- Views: 1316053
- Fri Oct 01, 2010 8:38 pm
- Forum: Suggestions
- Topic: Saber Push Away
- Replies: 15
- Views: 13374
- Thu Sep 30, 2010 1:20 pm
- Forum: Suggestions
- Topic: Cloaking Device
- Replies: 21
- Views: 13698
Cloaking Device
Is it possible to make the cloaking device actually make you completely disappear rather than turn you into a magnified warped transparent blob everyone can still see? Those who see it all know how difficult it is not to shoot at it though we know technically they're supposed to be invisible at the ...
- Fri Jul 23, 2010 11:00 pm
- Forum: Suggestions
- Topic: Customizable Force Powers
- Replies: 14
- Views: 10614