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Search found 19 matches
- Mon Jun 07, 2010 7:25 pm
- Forum: ((OOC Discussion))
- Topic: ::JEDI:: Artwork
- Replies: 2333
- Views: 1339931
- Mon Apr 20, 2009 2:23 am
- Forum: ((OOC Discussion))
- Topic: ::JEDI:: Trivia
- Replies: 947
- Views: 481990
- Sat Feb 14, 2009 7:49 pm
- Forum: Suggestions
- Topic: Species system
- Replies: 114
- Views: 61752
This is just a thought I had, after reading the comments in this suggestion, an attempt to link some of the suggestions mentioned here.
In the case of a HP/FP XP system, why not simply drop the species system, make a mulitplier for levels and class and require the council/someone with authority and ...
					In the case of a HP/FP XP system, why not simply drop the species system, make a mulitplier for levels and class and require the council/someone with authority and ...
- Tue Feb 10, 2009 7:26 pm
- Forum: Suggestions
- Topic: Binoculars.
- Replies: 8
- Views: 5204
 /bind n "set cg_fov 20; say ^7::Pulls Out Binoculars::"
/bind m "set cg_fov 110; say ^7::Puts Away Binoculars::"
Just for the sake of mentioning: Last time I tried, any cg_fog above 100 would render as 100 (seem to recall Soh saying it was related to any cg_fog above, would look rather awful). No ...
					/bind m "set cg_fov 110; say ^7::Puts Away Binoculars::"
Just for the sake of mentioning: Last time I tried, any cg_fog above 100 would render as 100 (seem to recall Soh saying it was related to any cg_fog above, would look rather awful). No ...
- Wed Feb 04, 2009 11:50 am
- Forum: Suggestions
- Topic: Rewarding Expirience
- Replies: 7
- Views: 5022
Re: Rewarding Expirience
You might want to change 'robot' into 'droid', which is the official SW term for a machine or mechanical being, often found to posses an incorporated artificial intelligence. Examples of well-known droids include the astromech (ex. R2D2) and the protocol droid (ex. C-3PO). Other types of droids ...
					- Wed Feb 04, 2009 4:24 am
- Forum: ((OOC Discussion))
- Topic: Elegance HUD (RPMod Compatible)
- Replies: 4
- Views: 4780
- Mon Feb 02, 2009 4:41 am
- Forum: ((OOC Discussion))
- Topic: Your Characters Song
- Replies: 285
- Views: 159405
I'd say Stevie Ray Vaughan - Texas Flood. - For Rash, that is.
					- Sat Jan 31, 2009 1:25 pm
- Forum: ((OOC Discussion))
- Topic: Your Characters Song
- Replies: 285
- Views: 159405
To those few of you who may know the song, The Clown by Charles Mingus is one I relate to Larkit.
Charles Mingus, The Clown on Last.fm
As for Dhiro, the song Immrama by Stellamara, is one I've found to fit rather nicely with how he saw the world, after he arrived at the temple. You can listen to ...
					Charles Mingus, The Clown on Last.fm
As for Dhiro, the song Immrama by Stellamara, is one I've found to fit rather nicely with how he saw the world, after he arrived at the temple. You can listen to ...
- Mon Jan 19, 2009 2:14 pm
- Forum: Suggestions
- Topic: Languages
- Replies: 13
- Views: 8310
I understand your points and your worries, Vantus.
But I think that there is a need for a change in JEDI (or there was when I became unable to play, and based on the posts on forum, etc. nothing indicates there have been a change at all). There is a need for active involvement in trying to turn the ...
					But I think that there is a need for a change in JEDI (or there was when I became unable to play, and based on the posts on forum, etc. nothing indicates there have been a change at all). There is a need for active involvement in trying to turn the ...
- Mon Jan 19, 2009 11:57 am
- Forum: Suggestions
- Topic: Languages
- Replies: 13
- Views: 8310
- Mon Jan 19, 2009 5:43 am
- Forum: Suggestions
- Topic: Languages
- Replies: 13
- Views: 8310
- Mon Jan 19, 2009 5:03 am
- Forum: Suggestions
- Topic: Languages
- Replies: 13
- Views: 8310
Languages
The following suggestion could be and has been obsoleted properly, through roleplay, however, I do think that it may benefit for the better, for the sake of immersion and diversity.
The idea is, simply, to introduce languages code-wise. It would require a set of predefined languages and variables ...
					The idea is, simply, to introduce languages code-wise. It would require a set of predefined languages and variables ...
- Tue Dec 16, 2008 11:15 am
- Forum: Suggestions
- Topic: First Person View
- Replies: 13
- Views: 9199
For those of you interested, using an invisible model with these configuration files , will you give you a somewhat realistic first person feel (extract the files in your base or rpmod folder). To make sure other people still sees your model, you should modify your skin files locally.
If you, for ...
					If you, for ...
- Mon Dec 15, 2008 4:25 am
- Forum: Suggestions
- Topic: First Person View
- Replies: 13
- Views: 9199
Oh yeah, I was thinking of writing a guide on how to get a realistic 1st person view, but due to issues with my computer I sorta forgot it. I have modified the skin file locally and with shaders, so that it does not display the head and disables backface-culling, to prevent the camera from looking ...
					- Fri Dec 05, 2008 8:23 am
- Forum: Suggestions
- Topic: Vista install
- Replies: 3
- Views: 2712
Re: Vista install
I could come up with a really awesome [Linux] comment on that, but I won't.Corinth Alkorda wrote:Have the installer detect what version of Windows the user is running, and if Windows Vista is found, automatically set the program to run with administrator privileges.
Edit: Sorry, I forgot:
- I support this suggestion.
