Search found 19 matches

by Dhiro
Mon Jun 07, 2010 7:25 pm
Forum: ((OOC Discussion))
Topic: ::JEDI:: Artwork
Replies: 2333
Views: 884575

Something I did a few days ago. It isn't intentionally directly related to JEDI or Star Wars at all, but after having finished it, it somehow reminded me of a Yoda-ish character in expression. [img]http://artescient.at/wp-content/uploads/2010/06/oldmanwithstick3.png" width="520px">
by Dhiro
Mon Apr 20, 2009 2:23 am
Forum: ((OOC Discussion))
Topic: ::JEDI:: Trivia
Replies: 947
Views: 309661

Phoenix & Sauron Inc.?
by Dhiro
Sat Feb 14, 2009 7:49 pm
Forum: Suggestions
Topic: Species system
Replies: 114
Views: 39860

This is just a thought I had, after reading the comments in this suggestion, an attempt to link some of the suggestions mentioned here. In the case of a HP/FP XP system, why not simply drop the species system, make a mulitplier for levels and class and require the council/someone with authority and ...
by Dhiro
Tue Feb 10, 2009 7:26 pm
Forum: Suggestions
Topic: Binoculars.
Replies: 8
Views: 4218

/bind n "set cg_fov 20; say ^7::Pulls Out Binoculars::" /bind m "set cg_fov 110; say ^7::Puts Away Binoculars::" Just for the sake of mentioning: Last time I tried, any cg_fog above 100 would render as 100 (seem to recall Soh saying it was related to any cg_fog above, would look...
by Dhiro
Wed Feb 04, 2009 11:50 am
Forum: Suggestions
Topic: Rewarding Expirience
Replies: 7
Views: 4182

Re: Rewarding Expirience

You might want to change 'robot' into 'droid', which is the official SW term for a machine or mechanical being, often found to posses an incorporated artificial intelligence. Examples of well-known droids include the astromech (ex. R2D2) and the protocol droid (ex. C-3PO). Other types of droids incl...
by Dhiro
Wed Feb 04, 2009 4:24 am
Forum: ((OOC Discussion))
Topic: Elegance HUD (RPMod Compatible)
Replies: 4
Views: 3971

Made with gedit and GIMP, can it get any better? :D
by Dhiro
Mon Feb 02, 2009 4:41 am
Forum: ((OOC Discussion))
Topic: Your Characters Song
Replies: 285
Views: 110013

I'd say Stevie Ray Vaughan - Texas Flood. - For Rash, that is.
by Dhiro
Sat Jan 31, 2009 1:25 pm
Forum: ((OOC Discussion))
Topic: Your Characters Song
Replies: 285
Views: 110013

To those few of you who may know the song, The Clown by Charles Mingus is one I relate to Larkit. Charles Mingus, The Clown on Last.fm As for Dhiro, the song Immrama by Stellamara, is one I've found to fit rather nicely with how he saw the world, after he arrived at the temple. You can listen to the...
by Dhiro
Mon Jan 19, 2009 2:14 pm
Forum: Suggestions
Topic: Languages
Replies: 13
Views: 5982

I understand your points and your worries, Vantus. But I think that there is a need for a change in JEDI (or there was when I became unable to play, and based on the posts on forum, etc. nothing indicates there have been a change at all). There is a need for active involvement in trying to turn the ...
by Dhiro
Mon Jan 19, 2009 11:57 am
Forum: Suggestions
Topic: Languages
Replies: 13
Views: 5982

Looks like a feature they have in World of Warcraft - if someone speaks in a language you're unable to understand, all you see is the actual language itself. If you CAN speak the language, the words appear in English. That's a good idea :) Though probably difficult to implement. Implementing a word...
by Dhiro
Mon Jan 19, 2009 5:43 am
Forum: Suggestions
Topic: Languages
Replies: 13
Views: 5982

heh intereting idea but i'm sure i recall Soh mentioning something before that there can only be so many types of special message mode. Like, say, /me, /tell etc and no more could be added. Only changed... I thought about this as well, and came to the conclusion that this would not necessarily have...
by Dhiro
Mon Jan 19, 2009 5:03 am
Forum: Suggestions
Topic: Languages
Replies: 13
Views: 5982

Languages

The following suggestion could be and has been obsoleted properly, through roleplay, however, I do think that it may benefit for the better, for the sake of immersion and diversity. The idea is, simply, to introduce languages code-wise. It would require a set of predefined languages and variables pe...
by Dhiro
Tue Dec 16, 2008 11:15 am
Forum: Suggestions
Topic: First Person View
Replies: 13
Views: 6598

For those of you interested, using an invisible model with these configuration files , will you give you a somewhat realistic first person feel (extract the files in your base or rpmod folder). To make sure other people still sees your model, you should modify your skin files locally. If you, for so...
by Dhiro
Mon Dec 15, 2008 4:25 am
Forum: Suggestions
Topic: First Person View
Replies: 13
Views: 6598

Oh yeah, I was thinking of writing a guide on how to get a realistic 1st person view, but due to issues with my computer I sorta forgot it. I have modified the skin file locally and with shaders, so that it does not display the head and disables backface-culling, to prevent the camera from looking t...
by Dhiro
Fri Dec 05, 2008 8:23 am
Forum: Suggestions
Topic: Vista install
Replies: 3
Views: 2153

Re: Vista install

Corinth Alkorda wrote:Have the installer detect what version of Windows the user is running, and if Windows Vista is found, automatically set the program to run with administrator privileges.
I could come up with a really awesome [Linux] comment on that, but I won't.

Edit: Sorry, I forgot:

- I support this suggestion.