Search found 169 matches

by Ctathos
Sat Dec 31, 2016 3:59 pm
Forum: ((OOC Discussion))
Topic: Just checking in.
Replies: 6
Views: 4398

Re: Just checking in.

Hi Hal.
by Ctathos
Thu Feb 16, 2012 10:37 am
Forum: ((OOC Discussion))
Topic: (( Font Mod ))
Replies: 13
Views: 4670

Re: (( Font Mod ))

I don't suppose there is an uber-aurebesh version available?
by Ctathos
Thu Oct 13, 2011 7:50 pm
Forum: Suggestions
Topic: Expansion to rpempower
Replies: 17
Views: 10026

Great idea :D Just as a 'save keystrokes' thought, perhaps classic empower would remain as it is : /rpempower sawyer However, additional syntax being added would further specify. For a standard level three (the default, if left undefined) simply: rpempower sawyer jump Then for specifics, as mentione...
by Ctathos
Fri Jul 15, 2011 9:11 pm
Forum: Suggestions
Topic: New Character Growth System (Talent Points, Merit Points)
Replies: 34
Views: 14277

Mostly in response to Amone's dislikes: A monthly grant would discourage going to classes just for experience which I believe is part of the point of this suggestion. Although I am no longer active I really like this suggestion - it's simple and has merit. Perhaps the less interactive, stoic classes...
by Ctathos
Sat Mar 19, 2011 10:23 am
Forum: Suggestions
Topic: Mind Trick NPC Support
Replies: 14
Views: 7561

I'd add a powerful (lvl 4+) should give you direct control if the NPC is targeted, like in JK2 SP.
by Ctathos
Wed Aug 04, 2010 6:11 pm
Forum: ((OOC Discussion))
Topic: ::JEDI:: Trivia
Replies: 947
Views: 306297

Revive! I'm guessing no one knows the answer to Gabe's question or it would have been answered. What ancient Rodian JEDI used strong green and white tags and had a persistent personality? This person spent a long time on the JK2 Servers before becoming a member. Hint: You won't find any record of th...
by Ctathos
Wed Jul 28, 2010 9:50 am
Forum: Suggestions
Topic: Power Prerequisites
Replies: 15
Views: 7946

Drain is going to be revamped to be true to it's name, "Slow". Just give Soh some time :)
by Ctathos
Sat Jun 05, 2010 12:41 pm
Forum: ((OOC Discussion))
Topic: Holonet Concept Art
Replies: 15
Views: 8885

Re: Holonet Concept Art

But is there anyone still around here (I know some refuse to post that they still exist) that remembers the old Freewebs Holonet? Oh that's a good laugh. Shame it's not around anymore. You'd have to had been here early in 2003 or late 2002 for that one. Are you talking about this ? :P Looks like I ...
by Ctathos
Fri Jun 04, 2010 10:33 pm
Forum: ((OOC Discussion))
Topic: Holonet Concept Art
Replies: 15
Views: 8885

Holonet Concept Art

I was in memory lane tonight, and came across an old upload. This is what I first drew as 'Concept Art' for the Holonet. First Concept After some work we had to come up with a 'JEDI Seal'. After two or three drafts and some collaboration with Jared Quell, we came up with our first 'final' draft. Log...
by Ctathos
Sat May 22, 2010 12:09 pm
Forum: Suggestions
Topic: Sense/Sight
Replies: 19
Views: 11271

I'll quote Soh Raun, "anything is possible."

It's just if he feels up to the challenge or not. :twisted:
by Ctathos
Sun Jan 31, 2010 2:12 am
Forum: Suggestions
Topic: emknockdown
Replies: 17
Views: 6206

Corinth Alkorda wrote:No. When this is enabled (like in JA+), it can be abused as an exploit.
Made famous by yours truly.
by Ctathos
Thu Jun 11, 2009 10:30 am
Forum: Suggestions
Topic: Gradual FP Drain Powers
Replies: 23
Views: 8506

Just a thought here. Rather than calling them the KOTOR Guardian, Consular, and Sentinel... perhaps a revision is needed. My first thought was to keep the way the force abilities unlock the same while ensuring each level of each class has the same force and health/shield points. Then I realized it i...
by Ctathos
Sun Jun 07, 2009 5:13 pm
Forum: Suggestions
Topic: Lightsaber mod
Replies: 13
Views: 7128

It looks a bit like this.. http://jediknight3.filefront.com/file/Episode_3_Blades_REVISED;43749 Not really. Thanks for the share and suggestion. I'll give it a try and see if its to my liking as well! Hopefully, in the future, forum members will focus on improving their roleplay rather than trying ...
by Ctathos
Mon Feb 23, 2009 12:38 pm
Forum: Bug Reports
Topic: [CLOSED] Vibroblade Seppuku
Replies: 12
Views: 18371

Perhaps creating a holster.cfg would fix the issue?
by Ctathos
Sun Feb 08, 2009 2:14 am
Forum: Suggestions
Topic: Jet Pack/Flamethrower Support
Replies: 14
Views: 6977

If I had a JKDF2 .cog that was checksum compatible and had a grapple hook with proper physics, I'm pretty sure it wouldn't be too tough to do in JKA with a Q3 engine.