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Search found 160 matches
- Mon Jul 11, 2011 11:35 am
- Forum: ((OOC Discussion))
- Topic: Imma back!
- Replies: 19
- Views: 8436
- Mon May 30, 2011 6:42 am
- Forum: ((OOC Discussion))
- Topic: Sared's Ten Commandments of Skinning
- Replies: 92
- Views: 35687
As long as your outfit fits into the setting, I don't think there should be any issues. You don't walk around in a tank top and some jeans in the temple, but you might have it as one of your skins for when you need to dress more like a civilian for a mission or something. Little bit of common sense,...
- Wed Mar 23, 2011 11:24 am
- Forum: Suggestions
- Topic: Guardian Force Points
- Replies: 75
- Views: 32085
I'll save everyone a huge wall of text, so I'm going to be brief. First off, this thread is not pointless or a stupid idea. Just saying deal with it is. Moving on, Of course, guardians also continue to grow in the force as time passes, it would make total sense for their force pool to increase as we...
- Mon Mar 21, 2011 5:30 am
- Forum: ((OOC Discussion))
- Topic: ::JEDI:: Artwork
- Replies: 2333
- Views: 874355
- Fri Mar 18, 2011 9:45 am
- Forum: Suggestions
- Topic: /rpcointoss or /rpdice
- Replies: 25
- Views: 9824
Let's use your example then. Your in a mission and come across something like that. Depending on your location, you can guess the approximate difficulty. (Military base, hotel, office etc. etc.) You first ask yourself if you would even have the skills to possibly succeed. If yes, you proceed. You RP...
- Fri Mar 18, 2011 6:43 am
- Forum: Suggestions
- Topic: /rpcointoss or /rpdice
- Replies: 25
- Views: 9824
No, the effort it would take to create this system and implement it is far too much to be worthwhile, when it's so easily done with some common sense in your roleplay. Depending on what the person is trying to do to you, just go along with it once but speak to them so it doesn't happen again, or sim...
- Tue Mar 15, 2011 12:59 pm
- Forum: Help and Support
- Topic: Single Player?
- Replies: 47
- Views: 29619
See if this does anything.
I used to need it for base / japlus, and still have it in my base.
99 Vehicles mod
This might fix it for you. drop it in base, if that doesn't work, put it in rpmod.
I used to need it for base / japlus, and still have it in my base.
99 Vehicles mod
This might fix it for you. drop it in base, if that doesn't work, put it in rpmod.
- Tue Mar 08, 2011 1:14 pm
- Forum: ((OOC Discussion))
- Topic: ::JEDI:: Artwork
- Replies: 2333
- Views: 874355
- Tue Mar 08, 2011 12:56 pm
- Forum: ((OOC Discussion))
- Topic: ::JEDI:: Artwork
- Replies: 2333
- Views: 874355
- Sun Feb 27, 2011 7:34 am
- Forum: ((OOC Discussion))
- Topic: ::JEDI:: Artwork
- Replies: 2333
- Views: 874355
- Wed Feb 23, 2011 5:53 am
- Forum: Suggestions
- Topic: Dismemberment
- Replies: 17
- Views: 11282
- Wed Feb 23, 2011 4:11 am
- Forum: Suggestions
- Topic: Dismemberment
- Replies: 17
- Views: 11282
- Mon Dec 20, 2010 2:43 pm
- Forum: Suggestions
- Topic: Class Balance (Proposal 3 Page 10, Updated 288.22)
- Replies: 172
- Views: 59828
won't make much sense IRP, being a consular with mad saber skills. Wait, why? I meant it in the context of a player picking consular because they are insanely good with saber already OOCly, and don't need the 'extras' to be among the 'top' with their character. Their focus isn't on saber arts, gene...
- Mon Dec 20, 2010 2:16 pm
- Forum: Suggestions
- Topic: Class Balance (Proposal 3 Page 10, Updated 288.22)
- Replies: 172
- Views: 59828
- Mon Dec 20, 2010 11:34 am
- Forum: Suggestions
- Topic: Class Balance (Proposal 3 Page 10, Updated 288.22)
- Replies: 172
- Views: 59828
I'll need to go through it all again to fully grasp it but I do like the idea of Att/Def4 before one can use staff/duel, if it is possible. Not possible within an enforced by the mod policy itself, moreso a change in JEDI policy as to who we allow to use these weapons. I think it is possible, MB2 h...