Search found 306 matches

by Zeak Dystiny
Wed Feb 15, 2012 5:06 am
Forum: ((OOC Discussion))
Topic: (( Font Mod ))
Replies: 13
Views: 4670

Re: (( Font Mod ))

Oh fancy, definitely will use this. Thanks.
by Zeak Dystiny
Sun Feb 05, 2012 12:25 pm
Forum: Suggestions
Topic: rpmusic preview
Replies: 8
Views: 5148

Re: rpmusic preview

Kih Bu wrote:
"/dir music" will display a list of all the music tracks you have stored
I did not know that. That's extremely helpful. Usually I ended up having to minimize every time to get the tracks names.
by Zeak Dystiny
Thu Oct 20, 2011 8:30 am
Forum: Suggestions
Topic: Hopeful-class
Replies: 24
Views: 13208

I think we'd survive without RPMod, but the emotes... They add so much.
by Zeak Dystiny
Tue Oct 18, 2011 11:11 am
Forum: Suggestions
Topic: Discussion: Guns & Ammo
Replies: 34
Views: 16025

Unrelated: Taking an idea from more 'modern' shooters (COD being the best example, and no, I have no interest in making this into COD), what does everyone think of an 'iron-sighting' toggle for certain weapons? Similar to zooming in on the Tenloss scope, pushes you into first-person aiming (sans th...
by Zeak Dystiny
Tue Oct 18, 2011 10:59 am
Forum: Suggestions
Topic: Discussion: Guns & Ammo
Replies: 34
Views: 16025

Repeating myself here but how much do you intend to increase the damages of weapons? Because I still don't think they should be upped too much. @Zeak How much do you think would be reasonable? How much would be too little? How much would be too much? Also this isn't my change (I'm not that possessi...
by Zeak Dystiny
Tue Oct 18, 2011 9:37 am
Forum: Suggestions
Topic: Discussion: Guns & Ammo
Replies: 34
Views: 16025

Repeating myself here but how much do you intend to increase the damages of weapons? Because I still don't think they should be upped too much. Right now when we saber someone, we're extremely open. In the SW world? It wouldn't be as clean cut. While it sounds Matrix'y I'm sure we'd be able to 'dodg...
by Zeak Dystiny
Tue Oct 18, 2011 7:40 am
Forum: Suggestions
Topic: Discussion: Guns & Ammo
Replies: 34
Views: 16025

I find damage to be an iffy thing to alter. While it'll compensate for being 'forced' to walk/remain stationary to get the best accuracy, I always saw that the current damages fair for Jedi. This is because quite frankly sometimes we'll get shot when we actually shouldn't have taken that hit, but du...
by Zeak Dystiny
Mon Oct 17, 2011 6:39 pm
Forum: Suggestions
Topic: Slower running backward speed for Gunner class
Replies: 52
Views: 24747

Oberon wrote:Who runs around while shooting anyway.
Many people actually, and just to give it some canon 'support', you even see it in the movies. Backwards? Well that's another matter.
by Zeak Dystiny
Mon Oct 17, 2011 2:47 pm
Forum: Suggestions
Topic: Slower running backward speed for Gunner class
Replies: 52
Views: 24747

Alkur Tekeil wrote:Is there an echo in here?

I find it rather odd to apply logic sporadically in this regard. Its reasonable for a gunner to move slowly backwards, yet it is not for a saber-wielder?
It's already been mentioned I believe. It has a significant effect on dueling.
by Zeak Dystiny
Sun Oct 16, 2011 2:37 pm
Forum: Suggestions
Topic: Slower running backward speed for Gunner class
Replies: 52
Views: 24747

Maybe the energy in SW used in blaster BOLTS has some sort of punch to it, it's forceful. You stumble back slightly or a lot when you get shot, even if it does go through you.
by Zeak Dystiny
Sun Oct 16, 2011 2:07 pm
Forum: Suggestions
Topic: Slower running backward speed for Gunner class
Replies: 52
Views: 24747

I definitely don't agree with being stuck in first person view. I'm sure people enjoy playing more in third person than first, not for the aiming, but for the alternate view. I like seeing my character from a different perspective, it funnily enough seems more immersive. Plus you can't peek around c...
by Zeak Dystiny
Sun Oct 16, 2011 9:46 am
Forum: Suggestions
Topic: Pull weapon restriction
Replies: 21
Views: 9474

But on the other hand, isn't that what Jedi are trained to do? Disarm rather than hack and slash? Problem is it doesn't end with a disarm, but is instead followed by hack and slash - you're disarmed, and no threat, so I'm gonna kill you, in case you return to being one. Olim's actually fairly pract...
by Zeak Dystiny
Sun Oct 16, 2011 8:07 am
Forum: Suggestions
Topic: Slower running backward speed for Gunner class
Replies: 52
Views: 24747

Even though it's not entirely unrealistic, to be quite frank. We just don't have the proper running animation to demonstrate someone running and shooting behind them/running backwards and shooting. But I understand there is some difficulty in killing someone who's running backwards anyways. They sho...
by Zeak Dystiny
Fri Oct 14, 2011 1:10 pm
Forum: ((OOC Discussion))
Topic: Star Wars TRIVIA
Replies: 562
Views: 472815

Wait, I thought I read and was told that Maul coming back to confront Kenobi again was non-canon?
by Zeak Dystiny
Mon Sep 26, 2011 7:40 am
Forum: Suggestions
Topic: Tomoran's Class Revamp (Not Finished)
Replies: 84
Views: 32768

I was wondering, seeing how you're doing class revamps, it might be an idea to add Force Power adjustments such as consumption and 'strength' to complement them? Unless they're all good.