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- Wed Feb 15, 2012 5:06 am
- Forum: ((OOC Discussion))
- Topic: (( Font Mod ))
- Replies: 13
- Views: 4706
Re: (( Font Mod ))
Oh fancy, definitely will use this. Thanks.
- Sun Feb 05, 2012 12:25 pm
- Forum: Suggestions
- Topic: rpmusic preview
- Replies: 8
- Views: 5252
Re: rpmusic preview
I did not know that. That's extremely helpful. Usually I ended up having to minimize every time to get the tracks names.Kih Bu wrote:
"/dir music" will display a list of all the music tracks you have stored
- Thu Oct 20, 2011 8:30 am
- Forum: Suggestions
- Topic: Hopeful-class
- Replies: 24
- Views: 13347
- Tue Oct 18, 2011 11:11 am
- Forum: Suggestions
- Topic: Discussion: Guns & Ammo
- Replies: 34
- Views: 16235
Unrelated: Taking an idea from more 'modern' shooters (COD being the best example, and no, I have no interest in making this into COD), what does everyone think of an 'iron-sighting' toggle for certain weapons? Similar to zooming in on the Tenloss scope, pushes you into first-person aiming (sans th...
- Tue Oct 18, 2011 10:59 am
- Forum: Suggestions
- Topic: Discussion: Guns & Ammo
- Replies: 34
- Views: 16235
Repeating myself here but how much do you intend to increase the damages of weapons? Because I still don't think they should be upped too much. @Zeak How much do you think would be reasonable? How much would be too little? How much would be too much? Also this isn't my change (I'm not that possessi...
- Tue Oct 18, 2011 9:37 am
- Forum: Suggestions
- Topic: Discussion: Guns & Ammo
- Replies: 34
- Views: 16235
Repeating myself here but how much do you intend to increase the damages of weapons? Because I still don't think they should be upped too much. Right now when we saber someone, we're extremely open. In the SW world? It wouldn't be as clean cut. While it sounds Matrix'y I'm sure we'd be able to 'dodg...
- Tue Oct 18, 2011 7:40 am
- Forum: Suggestions
- Topic: Discussion: Guns & Ammo
- Replies: 34
- Views: 16235
I find damage to be an iffy thing to alter. While it'll compensate for being 'forced' to walk/remain stationary to get the best accuracy, I always saw that the current damages fair for Jedi. This is because quite frankly sometimes we'll get shot when we actually shouldn't have taken that hit, but du...
- Mon Oct 17, 2011 6:39 pm
- Forum: Suggestions
- Topic: Slower running backward speed for Gunner class
- Replies: 52
- Views: 25024
- Mon Oct 17, 2011 2:47 pm
- Forum: Suggestions
- Topic: Slower running backward speed for Gunner class
- Replies: 52
- Views: 25024
- Sun Oct 16, 2011 2:37 pm
- Forum: Suggestions
- Topic: Slower running backward speed for Gunner class
- Replies: 52
- Views: 25024
- Sun Oct 16, 2011 2:07 pm
- Forum: Suggestions
- Topic: Slower running backward speed for Gunner class
- Replies: 52
- Views: 25024
I definitely don't agree with being stuck in first person view. I'm sure people enjoy playing more in third person than first, not for the aiming, but for the alternate view. I like seeing my character from a different perspective, it funnily enough seems more immersive. Plus you can't peek around c...
- Sun Oct 16, 2011 9:46 am
- Forum: Suggestions
- Topic: Pull weapon restriction
- Replies: 21
- Views: 9603
But on the other hand, isn't that what Jedi are trained to do? Disarm rather than hack and slash? Problem is it doesn't end with a disarm, but is instead followed by hack and slash - you're disarmed, and no threat, so I'm gonna kill you, in case you return to being one. Olim's actually fairly pract...
- Sun Oct 16, 2011 8:07 am
- Forum: Suggestions
- Topic: Slower running backward speed for Gunner class
- Replies: 52
- Views: 25024
Even though it's not entirely unrealistic, to be quite frank. We just don't have the proper running animation to demonstrate someone running and shooting behind them/running backwards and shooting. But I understand there is some difficulty in killing someone who's running backwards anyways. They sho...
- Fri Oct 14, 2011 1:10 pm
- Forum: ((OOC Discussion))
- Topic: Star Wars TRIVIA
- Replies: 562
- Views: 497407
- Mon Sep 26, 2011 7:40 am
- Forum: Suggestions
- Topic: Tomoran's Class Revamp (Not Finished)
- Replies: 84
- Views: 33126