Search found 221 matches

by Ametha Tasia
Fri Mar 28, 2014 9:20 am
Forum: ((OOC Discussion))
Topic: I've been on leave for awhile...
Replies: 2
Views: 2173

Re: I've been on leave for awhile...

Glad to see you're still with us. I'd like to point out that Soh made a Mac version for RPmod which is still untested. If you tried it and it didn't work, you ought to notify him and sort it out. You might end up not having to go all the way to another city to get back to the RP!
by Ametha Tasia
Sun Mar 09, 2014 1:38 am
Forum: Help and Support
Topic: CG_ConfigString: Bad
Replies: 6
Views: 4064

Re: CG_ConfigString: Bad

You did miss a critical update. It's version 0.5.00-whatever now! :lol:
by Ametha Tasia
Sat Mar 08, 2014 2:22 pm
Forum: Help and Support
Topic: CG_ConfigString: Bad
Replies: 6
Views: 4064

Re: CG_ConfigString: Bad

Did you update the mod? If you did, did you download the most recent update via the Launcher?
by Ametha Tasia
Sat Mar 08, 2014 12:46 am
Forum: ((OOC Discussion))
Topic: ::JEDI:: Trivia
Replies: 947
Views: 306298

Re: ::JEDI:: Trivia

Dantooine? My memory's a little hazy.
by Ametha Tasia
Sat Jul 20, 2013 6:20 am
Forum: Suggestions
Topic: No Sound Cast on Certain Powers
Replies: 17
Views: 8712

Re: No Sound Cast on Certain Powers

Not sure, honestly. I get where this suggestion is coming from, but I believe part of being stealthy is not jumping and charging around, Lol.
by Ametha Tasia
Fri Dec 30, 2011 3:31 am
Forum: Suggestions
Topic: Force Failure
Replies: 16
Views: 7697

Re: Force Failure

I like the idea. Failure is natural and should be accounted for.
by Ametha Tasia
Mon Oct 24, 2011 10:07 am
Forum: Suggestions
Topic: Expansion: Force Sense
Replies: 19
Views: 10070

I think it would be an ugly addition, even though I would see use for it in terms of role play (sensing your opponent's level of fatigue, etc...), but the whole red bar above player thing is annoying.
by Ametha Tasia
Mon Oct 24, 2011 12:56 am
Forum: Suggestions
Topic: 360° Pull 5
Replies: 23
Views: 10855

I'd rather have animations for both pull and push 5 akin to those in Kotor 1 and 2. With the range shortened, and their effects reaching a circle around the player, rather than a forward arc.
by Ametha Tasia
Thu Oct 20, 2011 12:01 am
Forum: Suggestions
Topic: Proposed change to Heal Others
Replies: 18
Views: 10176

I don't see that. Heal Others 5 is part of the Heal Others progression tree, and in no way does having a mastery over the Healing Arts make you know battle meditation, Lol. That and yes, I agree with Nick, Jedi don't send out waves of Healing, and they can, as far as I know, heal one person at a time.
by Ametha Tasia
Wed Oct 19, 2011 4:05 pm
Forum: Suggestions
Topic: Hopeful-class
Replies: 24
Views: 13211

Indeed, the hopeful stage is intended for one to show their metal in role play, and I don't see how a hopeful account could increase role play opportunities for a hopeful.
by Ametha Tasia
Wed Oct 19, 2011 3:55 pm
Forum: Suggestions
Topic: Proposed change to Heal Others
Replies: 18
Views: 10176

Thinking of the possibilities of this - I like the idea of the heal rate stacking based on how many healers are healing. A concentrated effort should work doubly fast. :) YES PLEASE. Also, let's make it cursor-aim dependent, so that you don't heal the enemy. And if you're within range of them, also...
by Ametha Tasia
Wed Oct 19, 2011 2:35 pm
Forum: Suggestions
Topic: Proposed change to Heal Others
Replies: 18
Views: 10176

I'd love that! Sounds a hell more realistic than what we currently have.
by Ametha Tasia
Tue Oct 18, 2011 10:54 am
Forum: Suggestions
Topic: Discussion: Guns & Ammo
Replies: 34
Views: 16030

Can we have a sort of overheat function, Sared? That would limit the fire spam. And Amone, it is really annoying to see it happen over and over (the whole ffa mentality when it comes to gunning), but it will continue to happen and it is severely inconveniencing for a mission director to stop the mis...
by Ametha Tasia
Tue Oct 18, 2011 1:43 am
Forum: Suggestions
Topic: Discussion: Guns & Ammo
Replies: 34
Views: 16030

That's true. And you can set the amount you want the account to have, if we're being account-specific, but generally, an person gets 200 Ammo from a weapon, if they're merc'd they get the 999.
by Ametha Tasia
Tue Oct 18, 2011 12:22 am
Forum: Suggestions
Topic: Discussion: Guns & Ammo
Replies: 34
Views: 16030

Yeah, if it's possible, this has my full support. Great idea, Sared!