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Search found 45 matches
- Wed Feb 23, 2011 11:26 am
- Forum: Suggestions
- Topic: Dismemberment
- Replies: 17
- Views: 16439
The likelihood of training droids that students can face being dismembered is astronomically low because there's no dismembermentprob stats for them in the .npc files, if I did an update to the NPC files I am sure I could make it so that the droids fall apart when sliced.
I could also add in some ...
I could also add in some ...
- Sun Sep 26, 2010 11:52 am
- Forum: ((OOC Discussion))
- Topic: ::JEDI:: Artwork
- Replies: 2333
- Views: 1302208
- Fri Sep 17, 2010 12:22 pm
- Forum: Suggestions
- Topic: Chatbox Invulnerability Toggle
- Replies: 17
- Views: 13018
- Fri Aug 27, 2010 5:19 pm
- Forum: ((OOC Discussion))
- Topic: ::JEDI:: Artwork
- Replies: 2333
- Views: 1302208
- Sun Aug 22, 2010 9:09 am
- Forum: Suggestions
- Topic: Weapon Damage-Scaling
- Replies: 31
- Views: 24259
- Sun Aug 22, 2010 9:01 am
- Forum: Suggestions
- Topic: Weapon Damage-Scaling
- Replies: 31
- Views: 24259
- Sun Aug 22, 2010 8:59 am
- Forum: Suggestions
- Topic: Weapon Damage-Scaling
- Replies: 31
- Views: 24259
I think if gun damages are upped, the saber damages will need to be altered as well, regardless of how many swings it takes down someone at the moment. During those two/three, however many swings it takes (because people DO miss, as others move, so you 'clip' the person barely doing any damage or ...
- Sun Aug 22, 2010 8:52 am
- Forum: Suggestions
- Topic: Weapon Damage-Scaling
- Replies: 31
- Views: 24259
Re: Weapon Damage-Scaling
Seriously, how many people can take like 30 lightsaber hits before going down.
I don't realy see a point in increasing the saber damage, I haven't participated in a mission for a while now, so maybe I just forgot, but I'm pretty sure it kills a soldier with max 2 slashes, in rare cases 3, if not ...
- Wed Aug 04, 2010 10:23 am
- Forum: ((OOC Discussion))
- Topic: ::JEDI:: Artwork
- Replies: 2333
- Views: 1302208
- Wed Aug 04, 2010 8:23 am
- Forum: ((OOC Discussion))
- Topic: ::JEDI:: Artwork
- Replies: 2333
- Views: 1302208
- Wed Aug 04, 2010 6:49 am
- Forum: ((OOC Discussion))
- Topic: ::JEDI:: Artwork
- Replies: 2333
- Views: 1302208
- Sun Aug 01, 2010 9:53 am
- Forum: ((OOC Discussion))
- Topic: ::JEDI:: Artwork
- Replies: 2333
- Views: 1302208
- Thu Jul 29, 2010 11:57 am
- Forum: Suggestions
- Topic: Push/Pull lvl 1 correction
- Replies: 16
- Views: 13187
I think I know what's wrong with it now. They *should* be affected by push/pull lvl 1. However lvl 1 requires us to target the thing we want to push or it won't work at all. I think the packs can't actualy be physicaly targeted, maybe that's the way we should look at it in order to fix it?
I think ...
I think ...
- Thu Jul 29, 2010 11:44 am
- Forum: Suggestions
- Topic: Comm Link Suggestion
- Replies: 13
- Views: 8181
- Thu Jul 29, 2010 11:39 am
- Forum: Suggestions
- Topic: Push/Pull lvl 1 correction
- Replies: 16
- Views: 13187