Search found 45 matches

by Agitt Tanwa
Wed Feb 23, 2011 11:26 am
Forum: Suggestions
Topic: Dismemberment
Replies: 17
Views: 11130

The likelihood of training droids that students can face being dismembered is astronomically low because there's no dismembermentprob stats for them in the .npc files, if I did an update to the NPC files I am sure I could make it so that the droids fall apart when sliced. I could also add in some m...
by Agitt Tanwa
Sun Sep 26, 2010 11:52 am
Forum: ((OOC Discussion))
Topic: ::JEDI:: Artwork
Replies: 2333
Views: 862075

Yesterday when Eugen sent me this picture I thought it says ''Rosh was here'' and for some reason I thought it was Tomo who wrote it lol. ::facepalms::

:lol:

by Agitt Tanwa
Fri Sep 17, 2010 12:22 pm
Forum: Suggestions
Topic: Chatbox Invulnerability Toggle
Replies: 17
Views: 8647

With what's been said up there, I think I can't support something like that, would be mighty annoying if you imagine it in a dog-fight, bubble-up-pause seems like an important thing to me. However if it's toggle-able for everyone individualy then there's no objection from me.

by Agitt Tanwa
Fri Aug 27, 2010 5:19 pm
Forum: ((OOC Discussion))
Topic: ::JEDI:: Artwork
Replies: 2333
Views: 862075

Garik Kelzim wrote:Your model creeps me out. :shock:
But its very nicely done! What specie is that again?
by Agitt Tanwa
Sun Aug 22, 2010 9:09 am
Forum: Suggestions
Topic: Weapon Damage-Scaling
Replies: 31
Views: 17676

Training frequency duels are 'realistic', and they're quite enjoyable. I wouldn't want them altered. Agreed, they're just the thing you need to go through during your training, and its quite valuable experience the way it works now. I admit the first 5-10 mins are good but once or if it drags out l...
by Agitt Tanwa
Sun Aug 22, 2010 9:01 am
Forum: Suggestions
Topic: Weapon Damage-Scaling
Replies: 31
Views: 17676

Zeak Dystiny wrote:Training frequency duels are 'realistic', and they're quite enjoyable. I wouldn't want them altered.
Agreed, they're just the thing you need to go through during your training, and its quite valuable experience the way it works now.
by Agitt Tanwa
Sun Aug 22, 2010 8:59 am
Forum: Suggestions
Topic: Weapon Damage-Scaling
Replies: 31
Views: 17676

I think if gun damages are upped, the saber damages will need to be altered as well, regardless of how many swings it takes down someone at the moment. During those two/three, however many swings it takes (because people DO miss, as others move, so you 'clip' the person barely doing any damage or e...
by Agitt Tanwa
Sun Aug 22, 2010 8:52 am
Forum: Suggestions
Topic: Weapon Damage-Scaling
Replies: 31
Views: 17676

Re: Weapon Damage-Scaling

Seriously, how many people can take like 30 lightsaber hits before going down. I don't realy see a point in increasing the saber damage, I haven't participated in a mission for a while now, so maybe I just forgot, but I'm pretty sure it kills a soldier with max 2 slashes, in rare cases 3, if not, w...
by Agitt Tanwa
Wed Aug 04, 2010 10:23 am
Forum: ((OOC Discussion))
Topic: ::JEDI:: Artwork
Replies: 2333
Views: 862075

Garik Kelzim wrote:That Twi'lek looks old like hell!
And good job Eugen.
I will miss you Garik.. ::sobs::...
by Agitt Tanwa
Wed Aug 04, 2010 8:23 am
Forum: ((OOC Discussion))
Topic: ::JEDI:: Artwork
Replies: 2333
Views: 862075

Sebastin Creed wrote:Can someone photoshop the lovely Aayla's character onto the mona lisa?

That would be worth while hanging up on a wall in Alzoc Temple!
Haha! :lol: Riiight... and who'd be the Sphinx?
by Agitt Tanwa
Wed Aug 04, 2010 6:49 am
Forum: ((OOC Discussion))
Topic: ::JEDI:: Artwork
Replies: 2333
Views: 862075

Tomoran wrote:Speaking of Baelin, here's a picture of Baelin and Simus.

Image
LAWL!.. However I could never imagine Baelin as Butters.. Baelin doesn't stutter and stuff :lol:
by Agitt Tanwa
Sun Aug 01, 2010 9:53 am
Forum: ((OOC Discussion))
Topic: ::JEDI:: Artwork
Replies: 2333
Views: 862075

Haha, so next thing there's gonna be Sared as a vehicle...?
by Agitt Tanwa
Thu Jul 29, 2010 11:57 am
Forum: Suggestions
Topic: Push/Pull lvl 1 correction
Replies: 16
Views: 10556

I think I know what's wrong with it now. They *should* be affected by push/pull lvl 1. However lvl 1 requires us to target the thing we want to push or it won't work at all. I think the packs can't actualy be physicaly targeted, maybe that's the way we should look at it in order to fix it? I think m...
by Agitt Tanwa
Thu Jul 29, 2010 11:44 am
Forum: Suggestions
Topic: Comm Link Suggestion
Replies: 13
Views: 7051

I too am with Kaelen on this. Though, I do like Baelin's idea of the broadcast being sent through some sort of Temple wide system. Double post ftw! :D And.. what would it change anyway..? It would still be the very same good old broadcast, just.. we'd imagine it going through speakers instead of th...
by Agitt Tanwa
Thu Jul 29, 2010 11:39 am
Forum: Suggestions
Topic: Push/Pull lvl 1 correction
Replies: 16
Views: 10556

I'm sorry Illrian and Maloush, but you both lie. :lol: The thing is, is that they are behind that field thing. All you have to do is go to the edge, hit use, the field goes away. Then grab your stuff, and hit use again at the edge. Your problem is solved. You normally CAN pull/push those objects, ju...