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Search found 45 matches
- Wed Feb 23, 2011 11:26 am
- Forum: Suggestions
- Topic: Dismemberment
- Replies: 17
- Views: 11325
The likelihood of training droids that students can face being dismembered is astronomically low because there's no dismembermentprob stats for them in the .npc files, if I did an update to the NPC files I am sure I could make it so that the droids fall apart when sliced. I could also add in some m...
- Sun Sep 26, 2010 11:52 am
- Forum: ((OOC Discussion))
- Topic: ::JEDI:: Artwork
- Replies: 2333
- Views: 879023
- Fri Sep 17, 2010 12:22 pm
- Forum: Suggestions
- Topic: Chatbox Invulnerability Toggle
- Replies: 17
- Views: 8771
- Fri Aug 27, 2010 5:19 pm
- Forum: ((OOC Discussion))
- Topic: ::JEDI:: Artwork
- Replies: 2333
- Views: 879023
- Sun Aug 22, 2010 9:09 am
- Forum: Suggestions
- Topic: Weapon Damage-Scaling
- Replies: 31
- Views: 17864
Training frequency duels are 'realistic', and they're quite enjoyable. I wouldn't want them altered. Agreed, they're just the thing you need to go through during your training, and its quite valuable experience the way it works now. I admit the first 5-10 mins are good but once or if it drags out l...
- Sun Aug 22, 2010 9:01 am
- Forum: Suggestions
- Topic: Weapon Damage-Scaling
- Replies: 31
- Views: 17864
- Sun Aug 22, 2010 8:59 am
- Forum: Suggestions
- Topic: Weapon Damage-Scaling
- Replies: 31
- Views: 17864
I think if gun damages are upped, the saber damages will need to be altered as well, regardless of how many swings it takes down someone at the moment. During those two/three, however many swings it takes (because people DO miss, as others move, so you 'clip' the person barely doing any damage or e...
- Sun Aug 22, 2010 8:52 am
- Forum: Suggestions
- Topic: Weapon Damage-Scaling
- Replies: 31
- Views: 17864
Re: Weapon Damage-Scaling
Seriously, how many people can take like 30 lightsaber hits before going down. I don't realy see a point in increasing the saber damage, I haven't participated in a mission for a while now, so maybe I just forgot, but I'm pretty sure it kills a soldier with max 2 slashes, in rare cases 3, if not, w...
- Wed Aug 04, 2010 10:23 am
- Forum: ((OOC Discussion))
- Topic: ::JEDI:: Artwork
- Replies: 2333
- Views: 879023
- Wed Aug 04, 2010 8:23 am
- Forum: ((OOC Discussion))
- Topic: ::JEDI:: Artwork
- Replies: 2333
- Views: 879023
- Wed Aug 04, 2010 6:49 am
- Forum: ((OOC Discussion))
- Topic: ::JEDI:: Artwork
- Replies: 2333
- Views: 879023
- Sun Aug 01, 2010 9:53 am
- Forum: ((OOC Discussion))
- Topic: ::JEDI:: Artwork
- Replies: 2333
- Views: 879023
- Thu Jul 29, 2010 11:57 am
- Forum: Suggestions
- Topic: Push/Pull lvl 1 correction
- Replies: 16
- Views: 10591
I think I know what's wrong with it now. They *should* be affected by push/pull lvl 1. However lvl 1 requires us to target the thing we want to push or it won't work at all. I think the packs can't actualy be physicaly targeted, maybe that's the way we should look at it in order to fix it? I think m...
- Thu Jul 29, 2010 11:44 am
- Forum: Suggestions
- Topic: Comm Link Suggestion
- Replies: 13
- Views: 7079
I too am with Kaelen on this. Though, I do like Baelin's idea of the broadcast being sent through some sort of Temple wide system. Double post ftw! :D And.. what would it change anyway..? It would still be the very same good old broadcast, just.. we'd imagine it going through speakers instead of th...
- Thu Jul 29, 2010 11:39 am
- Forum: Suggestions
- Topic: Push/Pull lvl 1 correction
- Replies: 16
- Views: 10591
I'm sorry Illrian and Maloush, but you both lie. :lol: The thing is, is that they are behind that field thing. All you have to do is go to the edge, hit use, the field goes away. Then grab your stuff, and hit use again at the edge. Your problem is solved. You normally CAN pull/push those objects, ju...