Search found 203 matches

by Ruluk
Wed Jun 22, 2011 10:16 pm
Forum: Suggestions
Topic: Additional Poses
Replies: 18
Views: 8324

We probably won't need to remove animations. Or, if it is done, it will be with animations that are plainly useless to keep. However, as a fyi (or reminder, for those who knew), we have 128 max emotes.

Don't worry. Both from Amoné and from me, you'll get the new stuff sooner or sooner. :)
by Ruluk
Sat Apr 02, 2011 8:02 pm
Forum: ((OOC Discussion))
Topic: (( The Attrition Wars Finale: Announcement & Question ))
Replies: 53
Views: 23283

If you do this by the time I'm in holidays, I'll love you forever. Obvious as it is... I don't have much time right now.
by Ruluk
Sat Mar 26, 2011 11:03 pm
Forum: Suggestions
Topic: Class Balance (Proposal 3 Page 10, Updated 288.22)
Replies: 172
Views: 59239

So, you wanted it, you got it! The UBER LONG POST FROM RULUK!! Disclaimer: Anything expressed afterwards is solely my opinion (or... is it?). I just wanted to share it with you. :) Oh, and I always love that you do read these long posts till the end. OMG I freaking did an essay. Ah well, I hope you ...
by Ruluk
Sat Mar 26, 2011 5:33 pm
Forum: ((OOC Discussion))
Topic: Podcast
Replies: 98
Views: 48879

Zeak Dystiny wrote:Then kindly PM me the link please?
And I'll get ready for pt. 2 anyways.
by Ruluk
Sat Mar 26, 2011 5:21 pm
Forum: Suggestions
Topic: Changes to NPC's
Replies: 27
Views: 14598

Voice for droids... hmm.... Well, I recall that way back, when I was still hopeful, and Cyril was an important part of our community, he had asked for some help in I don't know what, maybe voice acting, for the npc's that we currently use today. I offered help in sounds, but not simply voice acting....
by Ruluk
Sun Mar 20, 2011 1:16 pm
Forum: ((OOC Discussion))
Topic: ::JEDI:: Artwork
Replies: 2333
Views: 860622

Love it. In the good sense, of course.
by Ruluk
Sat Mar 19, 2011 8:00 pm
Forum: Suggestions
Topic: /rpcointoss or /rpdice
Replies: 25
Views: 9654

I personally love the computed battle logics that bioware uses in its games. For an example, obviously, there comes KOTOR. There is a very, very high chance that TOR will work the same way. And, I personally like such system because I have very high logical intelligence, and thus, I can put my mind ...
by Ruluk
Tue Jan 25, 2011 3:56 pm
Forum: Suggestions
Topic: Telekinesis Pack?
Replies: 24
Views: 11440

(although we've seen a lot of incidents in the past where the students has not RPed learning a skill, but purchased it anyway). A LOT, if I must say. Roleplay in terms of Force powers, both game-mechanical and "roleplayed", is quite weak to most. Some don't bother at all. :shock: Most of ...
by Ruluk
Sun Jan 23, 2011 10:27 am
Forum: Suggestions
Topic: Sounds for Force Absorb
Replies: 26
Views: 12008

I've been doing a little research on sounds and I came across an entire moodboard filled with Star Wars sounds and characters without annoying music in the background etc. which may prove very useful! Check this out: http://www.starwars.com/games/playnow/soundboards And you can select a theme; usin...
by Ruluk
Sat Jan 22, 2011 6:22 pm
Forum: Suggestions
Topic: Jabber/XMPP
Replies: 18
Views: 9039

I personally don't mind using MSN for all of this, going windowed mode, and etcetera. But, a good argument you have is: "Please keep in mind that I am not suggesting this solely for our own private use, but for later on down the line when RPMod is released publicly." For a wide-scale RPMod...
by Ruluk
Sat Jan 22, 2011 6:17 pm
Forum: Suggestions
Topic: Sounds for Force Absorb
Replies: 26
Views: 12008

Regardless of sound edits, in the end, this comes to RP and how the person wants to react. I don't mind leaving push/pull sounds, as having mute sounds would, as Vantus puts it, make it seem less powerful. For mind trick, especifically, I instinctively turn around and see if I find something, dunno ...
by Ruluk
Sat Jan 15, 2011 11:28 pm
Forum: Suggestions
Topic: Physics
Replies: 22
Views: 12844

No response from Soh very probably means he's checking it out as we speak (or write?). However, given it is a source code, chances that it can be implemented with ease are relatively high. Some adaption and fixing may need to be made, but for a start it shouldn't take Soh THAT long. (Unless the code...
by Ruluk
Sat Jan 15, 2011 9:34 am
Forum: Suggestions
Topic: A Challenge and Suggestion To Each of You
Replies: 50
Views: 22244

*Hm*... and i'm totally up for correction here Well, as I told you before, merging glas is possible, and rather easy, but you can't plan to do it without knowing the animation tools, and how to animate. I'm saying this not only so you can modify the base animation to work in-game, but also to isolat...
by Ruluk
Sat Jan 15, 2011 2:11 am
Forum: Suggestions
Topic: A Challenge and Suggestion To Each of You
Replies: 50
Views: 22244

I'd rather see JKA's own animations brought into RPMod rather than have amateur and buggy animations brought in and feeling that we must accept them simply to be polite. As stuck-up as it may sound, if a buggy animation is introduced because we feel bad for the amount of effort put in to make it, i...
by Ruluk
Sat Jan 15, 2011 12:25 am
Forum: Suggestions
Topic: Physics
Replies: 22
Views: 12844

Now THAT is something I'll have to check out.