Search found 118 matches

by Maloush
Mon Dec 27, 2010 5:30 pm
Forum: Galactic News and Discussion
Topic: Life Day // 285.24 ABY - 285.26 ABY
Replies: 4
Views: 12031

(( From my understanding (and anyone can correct me if I'm wrong) we are now back at the temple. ))
by Maloush
Mon Dec 27, 2010 10:43 am
Forum: Galactic News and Discussion
Topic: Life Day // 285.24 ABY - 285.26 ABY
Replies: 4
Views: 12031

(( Please note that the Galaxy will be used for a mission starting around 1500. ))
by Maloush
Fri Dec 24, 2010 2:03 pm
Forum: Galactic News and Discussion
Topic: Life Day // 285.24 ABY - 285.26 ABY
Replies: 4
Views: 12031

Please be aware that we are now visitors on Kashyyyk. I expect everyone to act accordingly. If any incident should occur, please alert a Knight or Master immediately. (( The events will be taking place on the Galaxy server. Please try to enjoy yourselves, as it's meant to be a very relaxed, chilled ...
by Maloush
Fri Dec 24, 2010 10:46 am
Forum: Galactic News and Discussion
Topic: Life Day // 285.24 ABY - 285.26 ABY
Replies: 4
Views: 12031

(( Due to conflicting schedules, I would like to postpone the event until 1300. Sorry for the complications. ))

Students, due to a storm system current North of the temple, our shuttles will be delayed by an hour.
by Maloush
Thu Dec 23, 2010 5:27 pm
Forum: Galactic News and Discussion
Topic: Life Day // 285.24 ABY - 285.26 ABY
Replies: 4
Views: 12031

Life Day // 285.24 ABY - 285.26 ABY

Greetings, As I am sure you are all aware, Life Day is rapidly approaching. I except that there will plenty of food, games, and socializing this year and I hope it is yet another enjoyable celebration. With that being said, I have been making a few preparations and I should be done with them this ev...
by Maloush
Wed Dec 22, 2010 11:37 am
Forum: Suggestions
Topic: Class Balance (Proposal 3 Page 10, Updated 288.22)
Replies: 172
Views: 59243

That's what I'm talking about Tomo, I like it. Sure, we can read over it more in detail to make some slight changes to here and there so we can define the Classes from each other, as well as nailing the additional part where we have the G-C/S etc (I'm sure we can make some uber names for those mult...
by Maloush
Tue Dec 21, 2010 4:37 pm
Forum: Suggestions
Topic: Class Balance (Proposal 3 Page 10, Updated 288.22)
Replies: 172
Views: 59243

At the end of the day, our characters are more than just their in-game Force templates. My point exactly. It's nothing to do with anyone's suggestions. It's just the fact that we should be content with how it is now. It all comes down to the roleplay. The mechanics are just benefits in my view. The...
by Maloush
Tue Dec 21, 2010 2:58 pm
Forum: Suggestions
Topic: Class Balance (Proposal 3 Page 10, Updated 288.22)
Replies: 172
Views: 59243

Changing this would force us all to RP differently...to make us readjust, etc. How do you come to that conclusion? In a table top RPG, it doesn't matter to my character's motivations, personality or their background whether I roll D100 or a D6 to hit the orc with my sword. I don't speak RPG text, s...
by Maloush
Tue Dec 21, 2010 2:13 pm
Forum: Suggestions
Topic: Class Balance (Proposal 3 Page 10, Updated 288.22)
Replies: 172
Views: 59243

Many of these ideas would take months to implement and even longer to adjust to. Currently, the game mechanic don't interfere with the day-to-day RPs. Sure, fix the HP and FP systems a bit, but overhauling the whole system seems illogical at this point. We're still in Beta, I don't find changing th...
by Maloush
Tue Dec 21, 2010 10:17 am
Forum: Suggestions
Topic: Class Balance (Proposal 3 Page 10, Updated 288.22)
Replies: 172
Views: 59243

Many of these ideas would take months to implement and even longer to adjust to. Currently, the game mechanic don't interfere with the day-to-day RPs. Sure, fix the HP and FP systems a bit, but overhauling the whole system seems illogical at this point.
by Maloush
Mon Dec 20, 2010 8:54 pm
Forum: Suggestions
Topic: Class Balance (Proposal 3 Page 10, Updated 288.22)
Replies: 172
Views: 59243

Delmi wrote:Either leave it as is or give Consulars a little more HP and Guardians a little more FP.
And call it a day.
by Maloush
Mon Dec 20, 2010 11:36 am
Forum: Suggestions
Topic: Class Balance (Proposal 3 Page 10, Updated 288.22)
Replies: 172
Views: 59243

Long post about Consular issues Well, it's difficult to see in the numbers but with these changes the only people who can use Force for more than a 'few' seconds are Consulars, meaning that in order to utilize protect for more than a few seconds you're going to need to be one of us fancy freaks, an...
by Maloush
Fri Dec 10, 2010 7:22 am
Forum: Suggestions
Topic: Mind Control Rank 1
Replies: 17
Views: 10263

But, you've got to realize that the "Mind Trick" power ingame is considered cloak, not the actual mind trick...In this case, I have to agree with Phillip.
by Maloush
Fri Nov 05, 2010 6:01 am
Forum: ((OOC Discussion))
Topic: ::JEDI:: Artwork
Replies: 2333
Views: 860707

Elegance HUD. Modified for RPmod compatibility by Gabe. Viron Roan's link (the last one on the topic) is the one that works. https://comport.jediholo.net/viewtopic.php?t=4897 What he said. I can't stand the base HUD anyone after using this one for months. And just an FYI, I completely meant to post...
by Maloush
Thu Nov 04, 2010 9:43 pm
Forum: ((OOC Discussion))
Topic: ::JEDI:: Artwork
Replies: 2333
Views: 860707

Before and After: Master Loist and Knight Paroveid's Guilty Pleasure


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Rash WAS there...I promise.