Search found 65 matches

by Alkaiser
Sat Aug 18, 2007 9:25 pm
Forum: Suggestions
Topic: Multiple Hand Combat Styles
Replies: 1
Views: 1609

Multiple Hand Combat Styles

I was surfing JK2files and I came across this mod which has multiple hand combat styles. The modder made the different styles selectable via the staff saber menu. >>LINK<< So I was thinking, maybe this can be implemented as well with the RPmod, such as a "Force-powered" style, which may in...
by Alkaiser
Tue Aug 14, 2007 3:09 am
Forum: Suggestions
Topic: Teaam say use
Replies: 13
Views: 8732

Though technically possible, I don't really want to implement this feature. I don't want admins only to be able to "hear" everything. I have thought of something similar that would allow everyone to read all messages, but I don't know yet if I'll be able to make it, so I won't explain it ...
by Alkaiser
Mon Aug 13, 2007 4:55 pm
Forum: Suggestions
Topic: KOTOR-Like Leveling up
Replies: 43
Views: 20210

Super Jedi characters depend on the player, not the system. If someone is willing to put forth the effort, they can generate anything they want to; whether it be a super Jedi, or someone who barely makes the cut. I think Soh makes some valid points about it. I think it could be altered a bit and rev...
by Alkaiser
Mon Aug 13, 2007 3:50 pm
Forum: Suggestions
Topic: Teaam say use
Replies: 13
Views: 8732

Admins can't do their job if they're far away from someone who's saying inappropriate things. Same conclusion was reached on Aldy's topic.

Don't be afraid to exert some effort to role play, good things don't come easy. It'd be like using a wheelchair when you can walk.
by Alkaiser
Mon Aug 13, 2007 1:07 am
Forum: Suggestions
Topic: Grapple hook
Replies: 6
Views: 3688

While it may be realistic, the realistic use of it is relatively non-existent, as levels of Jump are rapidly gained.

At least thats what I've concluded from what I've seen.
by Alkaiser
Sat Aug 11, 2007 2:31 am
Forum: Suggestions
Topic: Hopeful-class
Replies: 24
Views: 13262

From what I've experienced, official hopeful "rank" tends to fall flat. WAY back when in 2nd Age JEDI, we tried having an official tag for it, it eventually fizzed out due to the fact that no one updated things, and that it was extremely disorganized. Even attempting to have a number of ho...
by Alkaiser
Fri Aug 10, 2007 1:20 am
Forum: Suggestions
Topic: KOTOR-Like Leveling up
Replies: 43
Views: 20210

I still think that powers beyond level 2 shouldn't be "locked". However upon a second look, it seems like an interesting proposal.
by Alkaiser
Mon Aug 06, 2007 4:32 am
Forum: Suggestions
Topic: BattleFront Jump
Replies: 18
Views: 10331

I only see it as a way for people to abuse jump further. You, yourself Axem have been a major proponent of walking, as it is more realistic, rather than "bunny hopping", running and jumping to get around. Do you not see this being abused by the less committed? Two extra level of jump is pe...
by Alkaiser
Fri Aug 03, 2007 3:51 pm
Forum: Suggestions
Topic: A number of suggestions
Replies: 8
Views: 4544

Re: A number of suggestions

Along the same lines of animations, the "talk" animation, I find inappropriate in ALL "spoken lines", as body language portrays something in communication; perhaps it could be rigged to go off only every 10th "chat-send". In the next version, there is a /rpclientconfig...
by Alkaiser
Fri Aug 03, 2007 3:26 pm
Forum: Suggestions
Topic: A number of suggestions
Replies: 8
Views: 4544

/amsit3 is /emliedown in RPMod.
Like I said, I think obviously I'm wrong, because the emote I'm thinking of is the "sloppy" cross-legged position, Asphar says it might have been the /amsit4
by Alkaiser
Fri Aug 03, 2007 4:18 am
Forum: Suggestions
Topic: A number of suggestions
Replies: 8
Views: 4544

A number of suggestions

Just been thinking about various things, mainly effects and animations. Perhaps the Heal Other ability could have an added graphic effect on the "caster's" hand, as does Grip/Hold, or Heal level 1-2. Illustrated example . It might just be personal preference, but I find the "idle anim...
by Alkaiser
Thu Jul 26, 2007 3:09 pm
Forum: Suggestions
Topic: Force Blind
Replies: 2
Views: 2311

Soh has stated that new abilities consist of a difficult process when adding. It would be neat to add all these powers, but from what I've seen in SW canon, the powers that we already have access to were rarely used (Absorb has only been exampled 3 times, by Yoda, Katarn and Korr), and as you said, ...
by Alkaiser
Mon Jul 23, 2007 6:16 pm
Forum: Suggestions
Topic: Full Force spars
Replies: 16
Views: 7337

Back when duel engage was enabled, you could set up a duel and use the Force while in duel mode. Dunno why it was disabled, considering the only issue was that the "duel glow" was still enabled.
by Alkaiser
Mon Jul 16, 2007 1:07 am
Forum: Suggestions
Topic: Enhanced Sabers.
Replies: 14
Views: 6510

I believe having some sort of alternate saber mod INCLUDED in the RPmod is a little much. Not everyone may enjoy those types of blades, I for one use my own custom blades. I think merely having it as a separate PK3 file would suffice well enough, if people wanted to use them or not.
by Alkaiser
Mon Jul 16, 2007 12:59 am
Forum: Suggestions
Topic: Holograms
Replies: 17
Views: 7503

Transparent holograms require shaders, which are a skin-oriented effect, not server-side. The fact that they're solid is a matter of coding in the game. For example, in JA+ there was an admin command called ghost, where only admins could see the "ghosted" player, and that player could walk...