Search found 38 matches

by Arendur
Wed Oct 20, 2010 10:57 am
Forum: Suggestions
Topic: Taunt bind to a key
Replies: 9
Views: 5836

:D And we could play any sound at any time :twisted:
by Arendur
Sun Oct 17, 2010 1:54 pm
Forum: Suggestions
Topic: Timer
Replies: 5
Views: 3719

Thumbs up.
by Arendur
Fri Oct 15, 2010 9:35 am
Forum: ((OOC Discussion))
Topic: ::JEDI:: Artwork
Replies: 2333
Views: 876553

Lol
by Arendur
Thu Oct 14, 2010 4:33 pm
Forum: ((OOC Discussion))
Topic: ::JEDI:: Artwork
Replies: 2333
Views: 876553

Image
by Arendur
Wed Sep 29, 2010 5:47 pm
Forum: Suggestions
Topic: Sense Evasion
Replies: 12
Views: 7757

Sense Evasion

With level 3 sense providing sniper shot evasion on torso and above, I'd propose that lvl 4 sense provides complete sniper shot evasion.
by Arendur
Sat Sep 25, 2010 2:38 pm
Forum: Suggestions
Topic: NPCs dropping weapons on death
Replies: 22
Views: 12223

It makes sense that when someone has a weapon and they die, the weapon is still fair game for those alive. From someone who has participated in numerous simulations recently, I think it would definitely help those of us with less abilities at our disposal hold our own against onslaughts of armed opp...
by Arendur
Tue Sep 21, 2010 10:38 am
Forum: Suggestions
Topic: Overheats
Replies: 15
Views: 9282

That's a nice system Eugen. Even having an extra account variable like 'weapon proficiency' as an 'overall' number to use as a variable in the random misalignment (mishap as it was mentioned).
by Arendur
Mon Sep 20, 2010 10:28 pm
Forum: Suggestions
Topic: Overheats
Replies: 15
Views: 9282

The toggle would be server side of course, not client. That would ruin the entire point.
by Arendur
Mon Sep 20, 2010 4:13 pm
Forum: Suggestions
Topic: Overheats
Replies: 15
Views: 9282

Overheats

I think a toggleable (of course) variable for weapon overheating would be a good addition for use in firefight simulations and missions. This would prevent people from holding down that awesome fire button on the repeater or E-11. Granted it's a little bit of a balancing (what's overheat number and ...
by Arendur
Mon Sep 20, 2010 2:19 pm
Forum: ((OOC Discussion))
Topic: ::JEDI:: Artwork
Replies: 2333
Views: 876553

Sared Kilvan wrote:Zeak actually won this spar, but...

I'm sorry, a few of these screenshots were just a pure money.


Image
I Like
by Arendur
Wed Sep 15, 2010 4:16 pm
Forum: Suggestions
Topic: Speed 4/5 (Force Dash)
Replies: 14
Views: 9656

I like that idea a lot. The details of implementation could be obscure (double tap a direction or something) because we hold directions already when activating. But this would be awesome! Double tapping (like UT2k4) for a 'dodge' when Speed 3+ or 4+ or whatever would be sweet.
by Arendur
Fri Sep 10, 2010 7:34 pm
Forum: Suggestions
Topic: Combo Cost
Replies: 9
Views: 5033

Roan Takk wrote:I feel this is already in place, just not to the degree that you're suggesting.
That is correct. I feel that the current cost is based on 'single and solo' usage rather than on 'combination' usage - thus I thought adding an increased degree for combinations would compensate.
by Arendur
Fri Sep 10, 2010 4:30 pm
Forum: Suggestions
Topic: Combo Cost
Replies: 9
Views: 5033

Combo Cost

[A]s much in reality to use more than one power requires focus, the cost of FP already reflects that. After reading the above post I suddenly had an idea... it probably won't rally much support but I thought I'd put it out there just to see if anyone likes it. The idea is that if more than one powe...
by Arendur
Sat Sep 04, 2010 11:45 pm
Forum: Help and Support
Topic: Wont let me join
Replies: 21
Views: 13378

If you can join other servers RPMod is not more demanding, the issue is not your computer. If you detail follow the installation it will work. You must have the client in the rpmod folder for it to work. It's how the game engine is structured.

I look forward to seeing you in the server.
by Arendur
Sat Sep 04, 2010 6:19 pm
Forum: Help and Support
Topic: Wont let me join
Replies: 21
Views: 13378

From the looks of it, you've placed all the files in your base folder. You have to have certain RPMod files in the RPMod folder.

Create a folder named 'rpmod' (no quotes of course) right next to (not inside) the base folder and move RPMod-Client-Mac.pk3 there.