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- Thu Mar 24, 2011 10:47 am
- Forum: Suggestions
- Topic: Guardian Force Points
- Replies: 75
- Views: 32248
- Thu Mar 24, 2011 7:42 am
- Forum: Suggestions
- Topic: Changes to NPC's
- Replies: 27
- Views: 14801
- Wed Mar 23, 2011 11:15 am
- Forum: Suggestions
- Topic: Guardian Force Points
- Replies: 75
- Views: 32248
- Wed Mar 23, 2011 7:49 am
- Forum: Suggestions
- Topic: Guardian Force Points
- Replies: 75
- Views: 32248
- Wed Mar 23, 2011 7:26 am
- Forum: Suggestions
- Topic: Class Balance (Proposal 3 Page 10, Updated 288.22)
- Replies: 172
- Views: 60010
Tomoran, please stop taking everything I say so personally. You've been doing that way too much recently and frankly, it's getting depressing. If I disagree with you, fine. If you disagree with me, fine. It's going to happen! We're adults, don't go throwing toys out the pram because somebody doesn't...
- Wed Mar 23, 2011 6:20 am
- Forum: Suggestions
- Topic: Class Balance (Proposal 3 Page 10, Updated 288.22)
- Replies: 172
- Views: 60010
Anyone thought about the fact that suddenly losing powers is kind of dodgy? Yeah. I can see the logic behind making it harder to obtain skills (in order to slow things down) but I just don't think raising the XP requirement is the way to go. I could have 100 XP waiting to be assigned if I were a Kn...
- Wed Mar 23, 2011 4:34 am
- Forum: Suggestions
- Topic: Guardian Force Points
- Replies: 75
- Views: 32248
It's a difficult one to balance simply because of game mechanics. The problem that guardians face is that physical traits like Jump, Speed, Lunges, YDFA, RDFA and Katas all consume Force Points . It is arguable that a guardian would be better at these Physical traits than a Consular due to their tra...
- Wed Mar 23, 2011 4:17 am
- Forum: Suggestions
- Topic: Class Balance (Proposal 3 Page 10, Updated 288.22)
- Replies: 172
- Views: 60010
- Tue Mar 22, 2011 8:29 pm
- Forum: Suggestions
- Topic: Class Balance (Proposal 3 Page 10, Updated 288.22)
- Replies: 172
- Views: 60010
None of this early yellow stuff. Agreed though it could be controlled more by Knights not teaching so early. I'll have to conform to whatever is changed though I daresay I am in disagreement with Level 1 Speed at 25 points. It's an augmented physical skill much like jump. I suggest it shares Jump's...
- Tue Mar 22, 2011 1:24 pm
- Forum: Suggestions
- Topic: Changes to NPC's
- Replies: 27
- Views: 14801
I'm mainly talking about the npc's that have no voice what-so-ever... I think they should stay this way. We are lucky enough as it is that Jared wanted to lend his voice for the small parts that it played. It is simply a greeting to add a little depth to an NPC for OOC smiles and to demonstrate RPm...
- Tue Mar 22, 2011 8:08 am
- Forum: Suggestions
- Topic: Mind Trick NPC Support
- Replies: 14
- Views: 7696
Where the extra suggestions are good, I think they are warping and overshadowing the initial suggestion. Lets first wait to see if Soh is able to fix Mind Trick as a skill to make NPC's ignore the player . Once that's confirmed (or denied), other seperate suggestions can be made to fine-tune it's us...
- Fri Mar 18, 2011 11:04 am
- Forum: Suggestions
- Topic: /rpcointoss or /rpdice
- Replies: 25
- Views: 9858
Re: /rpcointoss or /rpdice
because it could gauge possibility vs skill vs difficulty of the lock. And how would RPmod know how to asseses the "Skill" of a player and the "Difficulty" of a door to produce a realistic result? If anything, Dice rolls open the doors to all sort of God-Emoting. Normally (again...
- Fri Mar 18, 2011 7:31 am
- Forum: Suggestions
- Topic: /rpcointoss or /rpdice
- Replies: 25
- Views: 9858
- Thu Mar 17, 2011 6:53 pm
- Forum: Suggestions
- Topic: Mind Trick NPC Support
- Replies: 14
- Views: 7696
- Tue Mar 08, 2011 12:59 pm
- Forum: ((OOC Discussion))
- Topic: ::JEDI:: Artwork
- Replies: 2333
- Views: 879857