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- Sat Aug 25, 2012 8:33 pm
- Forum: ((OOC Discussion))
- Topic: JKHub
- Replies: 18
- Views: 9830
Re: JKHub
http://jkhub.org/topic/637-downtime/Oberon wrote:Yeah, seems to be having some intermittent issues today.Elu Dako wrote:Website Unreachable? Anyone else got this?
- Sat Aug 25, 2012 6:15 am
- Forum: ((OOC Discussion))
- Topic: JKHub
- Replies: 18
- Views: 9830
Re: JKHub
The only reason to advertise is if we are in desperate need of applications and were not. Amen to that part. lol As I said, the danger will always be advertising ourselves to the wrong people. If you guys don't feel that it's necessary, then there's no need to make a post or request addition to the...
- Sat Aug 25, 2012 5:29 am
- Forum: ((OOC Discussion))
- Topic: JKHub
- Replies: 18
- Views: 9830
Re: JKHub
If installing the bar is too far in one direction, there is always the alternative option for the Council to make a post advertising ::JEDI:: in the Clans section of the Directory.
- Sat Aug 25, 2012 3:35 am
- Forum: ((OOC Discussion))
- Topic: JKHub
- Replies: 18
- Views: 9830
Re: JKHub
Something, for some of us, to consider...JKHub also connects with many other communities throughout JKA On that subject, I know the members of JEDI who are administrators over there have signature links to our mainsite, but do we want to go beyond that? If we do make a post advertising our communit...
- Sun Aug 19, 2012 12:09 pm
- Forum: Suggestions
- Topic: NPC Hologram Effect
- Replies: 7
- Views: 4538
Re: NPC Hologram Effect
So long as we're able to continue emoting them whilst they're in the holographic state!
- Sun Aug 19, 2012 12:09 pm
- Forum: Suggestions
- Topic: ''BOOM'' - Wait what? (Explosive Crates)
- Replies: 9
- Views: 8026
Re: ''BOOM'' - Wait what? (Explosive Crates)
If your use of crates is that common, you may as well bind the teleport and destruction command. That is, providing your naming of npcs is consistent.
- Sun Aug 19, 2012 8:36 am
- Forum: Suggestions
- Topic: ''BOOM'' - Wait what? (Explosive Crates)
- Replies: 9
- Views: 8026
Re: ''BOOM'' - Wait what? (Explosive Crates)
That would be such a welcome change. I'm always reluctant to destroy certain things because of the noise and effect it makes. Unlike with npc holograms, you can't claim that their method of death/destruction is a programmed trait.
- Sun Aug 12, 2012 6:07 am
- Forum: Suggestions
- Topic: Ranged rpsound
- Replies: 7
- Views: 4955
Re: Ranged rpsound
This would be so incredibly useful, do want!
- Fri Aug 03, 2012 12:24 pm
- Forum: Galactic News and Discussion
- Topic: (( See you next cycle! Wait, what? ))
- Replies: 18
- Views: 29665
Re: (( See you next cycle! Wait, what? ))
I guess it's up to you! Since we do have canonical names for Monday - Friday, I don't see any harm in saying: "See you on Centaxday" (Monday), but just expect a lot of PM's "What day is that? >_> lol" . It'll take some getting used to! :lol: Geez, on that subject, I'm still dire...
- Fri Aug 03, 2012 11:55 am
- Forum: Galactic News and Discussion
- Topic: (( See you next cycle! Wait, what? ))
- Replies: 18
- Views: 29665
Re: (( See you next cycle! Wait, what? ))
Oh, I completely agree what the entire thing is unsuitable for our role-play! I'd only intended to compare the term cycle with week , though it seemed meaningless without including all of the other information alongside it. This poses an interesting question, though: Should we bother coming up with ...
- Fri Aug 03, 2012 11:27 am
- Forum: Galactic News and Discussion
- Topic: (( See you next cycle! Wait, what? ))
- Replies: 18
- Views: 29665
(( See you next cycle! Wait, what? ))
Since I first joined ::JEDI::, I've known the term cycle to be the equivalent of a real week. Whilst playing through some of my Star Wars games, I noticed one particular consistency that left me wondering, why do we use the term cycle instead of week? What do I mean? Well, all of the video game char...
- Thu Jul 12, 2012 3:23 am
- Forum: Suggestions
- Topic: Firearm Damage Bolstering (Idea rehash)
- Replies: 16
- Views: 6936
Re: Firearm Damage Bolstering (Idea rehash)
Implement an effective, realistic deflection system to JKA, then I'll seriously consider supporting this. As it stands, regardless of your deflection level, there is not a whole lot of hope that you'll deflect an incoming blaster bolt from a single blaster every time. All I have to do is aim a littl...
- Fri Jul 06, 2012 2:28 pm
- Forum: ((OOC Discussion))
- Topic: ::JEDI:: Artwork
- Replies: 2333
- Views: 874260
Re: Jedi Draws
Very good, well done!
- Thu Jun 28, 2012 3:58 am
- Forum: ((OOC Discussion))
- Topic: ::JEDI:: Artwork
- Replies: 2333
- Views: 874260
Re: Jedi Draws
That's actually really good! Well done.
- Wed Jun 27, 2012 7:16 am
- Forum: ((OOC Discussion))
- Topic: JKA Launcher Mod
- Replies: 1
- Views: 1644
JKA Launcher Mod
During my time without internet, I got a little bored. I've pieced together a mod that overwrites the Single Player option that appears on the JKA Launcher when you put your disc in. Overwrites it with what? Well... http://desmond.imageshack.us/Himg233/scaled.php?server=233&filename=launcheri.jp...