Search found 24 matches

by Nicholae Carnassi
Fri Oct 28, 2011 1:33 pm
Forum: ((OOC Discussion))
Topic: ::JEDI:: Artwork
Replies: 2333
Views: 868552

Please edit your post using these instructions. Thank you.
by Nicholae Carnassi
Mon Oct 24, 2011 12:19 pm
Forum: Suggestions
Topic: Expansion: Force Sense
Replies: 19
Views: 10126

Just remove the blue blur and mesa shall be very happies. That's a simple UI edit and I believe somebody had released a PK3 to change that once before. Alkur, Nivek? One of the two! Alkur's mod didn't remove the blur, it only desaturated it. To remove the blur completely (I recommend this), set rpc...
by Nicholae Carnassi
Mon Oct 24, 2011 12:52 am
Forum: Suggestions
Topic: 360° Pull 5
Replies: 23
Views: 10913

As powerful as they were, I never saw Obi-Wan or Anakin disarm a group of soldiers all at once. Just sayin'.
by Nicholae Carnassi
Wed Oct 19, 2011 4:54 pm
Forum: Suggestions
Topic: Proposed change to Heal Others
Replies: 18
Views: 10235

I think that 1-4 should be direct target or "near the crosshair" healing rather than 3-5 having it. I say this because it reminds me of Push. Push 5 lets out a large dome, pushing everyone around. So I'm thinking with Heal other 5 you should remain still, have a small animation play, and ...
by Nicholae Carnassi
Wed Oct 19, 2011 3:25 pm
Forum: Suggestions
Topic: Proposed change to Heal Others
Replies: 18
Views: 10235

Thinking of the possibilities of this - I like the idea of the heal rate stacking based on how many healers are healing. A concentrated effort should work doubly fast. :) YES PLEASE. Also, let's make it cursor-aim dependent, so that you don't heal the enemy. And if you're within range of them, also...
by Nicholae Carnassi
Wed Oct 19, 2011 2:15 pm
Forum: Suggestions
Topic: Proposed change to Heal Others
Replies: 18
Views: 10235

Proposed change to Heal Others

Would it be possible to change Heal Others to be similar in function to Heal? To clarify, I mean to change it from an instant health boost to a heal-over-time power. If that could be done, I'd support the change. It would be even better if attacking the player doing the healing would cancel the heal...
by Nicholae Carnassi
Mon Oct 17, 2011 9:10 pm
Forum: Suggestions
Topic: Slower running backward speed for Gunner class
Replies: 52
Views: 24881

Care to share what you accept it as, then? I'm not being disrespectful - please don't interpret my words that way. I'm simply trying to understand what part of your reply was meant to be a contribution to implementing this idea, or not. (Read: I didn't really understand your point.)
by Nicholae Carnassi
Mon Oct 17, 2011 7:40 pm
Forum: Suggestions
Topic: Slower running backward speed for Gunner class
Replies: 52
Views: 24881

Jenny Wrix wrote:But its not about accuracy while running or any aim penalty right? Its about the Jedi being able to catch up faster. (Right?)
I don't think so. Any Jedi can catch up faster by jumping. I'm pretty sure that the intent is to balance out the two classes.
by Nicholae Carnassi
Mon Oct 17, 2011 6:19 pm
Forum: Suggestions
Topic: Slower running backward speed for Gunner class
Replies: 52
Views: 24881

Honestly, I'd rather scrap this idea and implement an aim penalty for shooting while moving period.
by Nicholae Carnassi
Thu Oct 13, 2011 5:10 pm
Forum: Suggestions
Topic: Expansion to rpempower
Replies: 17
Views: 10077

I also support taking away the little glowy's as well. It takes me out of the RP to see the myself or someone else involved is empowered. You have a valid point, but I personally would keep the glow. It helps to be a reminder that you need to unempower them when you're done. It might be easy to for...
by Nicholae Carnassi
Thu Oct 13, 2011 4:20 pm
Forum: Suggestions
Topic: Expansion to rpempower
Replies: 17
Views: 10077

Expansion to rpempower

I'd like to know if an expansion to the rpempower command is possible. This could help a lot in the roleplaying of learning new abilities, or for aided bursts. /rpempower [client] [ability] [level] For example: /rpempower sawyer grip 1 This would enable Sawyer to temporarily have grip, at level 1. A...
by Nicholae Carnassi
Sat Oct 08, 2011 2:30 pm
Forum: Help and Support
Topic: Question about my Account
Replies: 5
Views: 4163

Good to see you again, Alpha. This is Corinth Alkorda, under a new character. To shed light on this situation for the newer JEDI members: We held an IC and OOC alliance with <JO> for many years. Technically it should still be in place, but communication simply slowed down until it came to a complete...
by Nicholae Carnassi
Fri Oct 07, 2011 1:42 pm
Forum: Suggestions
Topic: Tomoran's Class Revamp (Not Finished)
Replies: 84
Views: 32948

Honest comment (no trolling): I don't see why we don't simply just get rid of class restrictions.
by Nicholae Carnassi
Mon Oct 03, 2011 5:07 pm
Forum: Suggestions
Topic: Compass
Replies: 5
Views: 2958

I like this, and I'd also support it having a GPS-like locator command. Querying origin coordinates in order to lead the player to a specific person or npc. Could be used for tracked objectives in missions.
by Nicholae Carnassi
Thu Sep 15, 2011 6:43 pm
Forum: ((OOC Discussion))
Topic: Help! I need stuff!
Replies: 8
Views: 4156

Because the web installer installs RPMod and some people don't need to install everything! So there's a place that consolidates the links to the separate pieces and parts! Yahoo! The web installer doesn't have to install rpmod alongside it, and you can easily choose to install only what you need. I...