Search found 345 matches

by Corinth Alkorda
Tue Mar 23, 2010 4:08 am
Forum: ((OOC Discussion))
Topic: ::JEDI:: Artwork
Replies: 2333
Views: 880099

Wow...really impressive! :D
by Corinth Alkorda
Fri Mar 19, 2010 9:02 pm
Forum: Suggestions
Topic: Spawn Points
Replies: 18
Views: 8592

Ruluk wrote:...do they update even mid-game?
Indeed. RPMod allows you to adjust Force powers and lightsaber selections without needing to respawn.
by Corinth Alkorda
Fri Mar 19, 2010 6:38 pm
Forum: Suggestions
Topic: Optional forces
Replies: 5
Views: 2468

Honestly, yes. It's completely unnecessary. You don't even need to create seperate cfg files for a power change - it can be done by utilizing a simple key bind. Use /clientinfo To view your current force config string. Bind that to a key. Then, change it, and use /clientinfo again to view the modifi...
by Corinth Alkorda
Fri Mar 19, 2010 4:28 pm
Forum: Suggestions
Topic: Spawn Points
Replies: 18
Views: 8592

Moved to Suggestions.
by Corinth Alkorda
Tue Mar 16, 2010 3:27 pm
Forum: Suggestions
Topic: Auto-stepping up
Replies: 13
Views: 6241

...wait, what? I think a few of you are confused, lol. The walk+jump combination is CURRENTLY active for youto step up onto something that you would normally run right into. For example, the ledge outside on the balcony, or the seats in the dojos. We're talking about making it HARDER to have the gam...
by Corinth Alkorda
Tue Mar 16, 2010 3:24 pm
Forum: Suggestions
Topic: Sensing moods?
Replies: 35
Views: 10435

1. I don't think this is possible.
2. This can be efficiently managed by ::actioning:: your feelings if you want someone else to pick up on them.
by Corinth Alkorda
Tue Mar 16, 2010 12:31 am
Forum: Suggestions
Topic: Auto-stepping up
Replies: 13
Views: 6241

Auto-stepping up

It'd be great if we could change the height at which we step up onto something, so that we don't jump up on top of benches/chairs/tables when walking up to them.
by Corinth Alkorda
Sun Mar 14, 2010 1:10 pm
Forum: Help and Support
Topic: Battle music
Replies: 4
Views: 3487

This is not an RPMod suggestion. As already said, it is a music choice suggestion. We already have many battle-like musical themes, so this is unnecessary.
by Corinth Alkorda
Fri Mar 12, 2010 2:23 pm
Forum: Suggestions
Topic: Telekinesis
Replies: 7
Views: 3861

It's not possible. :P
by Corinth Alkorda
Fri Mar 12, 2010 1:58 pm
Forum: Suggestions
Topic: Telekinesis
Replies: 7
Views: 3861

Nope.
by Corinth Alkorda
Thu Mar 11, 2010 3:08 am
Forum: Help and Support
Topic: Conversation Spam
Replies: 22
Views: 11524

That's not possible.
by Corinth Alkorda
Wed Mar 10, 2010 5:47 pm
Forum: Help and Support
Topic: Conversation Spam
Replies: 22
Views: 11524

Read up, Aslyn. Ruluk is simply suggesting a way to bind a key to toggle the different chat modes in RPMod. :wink: RTM, folks. Nivek laid this out, already. If you want to be able to change chat modes via binds, simply bind the different modes you want to separate keys. To be detailed... /bind <key...
by Corinth Alkorda
Tue Mar 09, 2010 1:42 pm
Forum: Help and Support
Topic: Skin :(
Replies: 4
Views: 3547

Please continue this conversation through private communication. This forum is only for RPMod Help and Support.

Thank you.
by Corinth Alkorda
Thu Mar 04, 2010 11:46 am
Forum: ((OOC Discussion))
Topic: ::JEDI:: Artwork
Replies: 2333
Views: 880099

Great thread, Aknaross.
by Corinth Alkorda
Tue Feb 23, 2010 12:28 am
Forum: Suggestions
Topic: I'll get flamed for this
Replies: 33
Views: 11220

We're also forgetting that, canonically, our location isn't public knowledge. In our canon, students arrive in two different ways: They come to the Coruscant Temple, and are routed to Yavin IV. They crash into the jungle and happen upon us by accident. It's standard protocol for the guards outside o...