Search found 41 matches

by Zuri Lyn
Fri Aug 10, 2012 9:43 pm
Forum: ((OOC Discussion))
Topic: Plz help i'm new
Replies: 5
Views: 3114

Re: Plz help i'm new

Thanks for the quick and thorough response Kieran :)
by Zuri Lyn
Thu Jul 12, 2012 6:47 am
Forum: Suggestions
Topic: Firearm Damage Bolstering (Idea rehash)
Replies: 16
Views: 6972

Re: Firearm Damage Bolstering (Idea rehash)

Personally, I'm really for increasing realism during missions. From what people have said, it seems that up to now, soldiers in missions would : _Unrealistically spam bolts _Unrealistically dodge lightsaber swings And as for jedi, they would take an unrealistic number of bolts without even being dow...
by Zuri Lyn
Wed May 30, 2012 3:34 pm
Forum: ((OOC Discussion))
Topic: New A2 map
Replies: 96
Views: 34584

Re: New A2 map

Yeah, I'd also go for the jedi logo! Indeed, isn't this a jedi temple? :D

btw Illrian, that tatoo is awesome ! :o
by Zuri Lyn
Tue May 22, 2012 1:47 pm
Forum: Suggestions
Topic: Three strike, temporary ban.
Replies: 34
Views: 14582

Re: Three strike, temporary ban.

I haven't posted here because I just didn't feel like it, I like the idea of this three strike system, and honestly I think what you posted Soh is the best idea for it. Because someone can get the hint after but a few hours and change...so why should that last kick be on him for the entire day.. I ...
by Zuri Lyn
Mon May 21, 2012 4:58 pm
Forum: Galactic News and Discussion
Topic: (( Cookies! (No, really) Food & Star Wars ))
Replies: 14
Views: 27172

Re: (( Cookies! (No, really) Food & Star Wars ))

I actually thought of that one just today, trying to decide what I would get at the cantina.

Thanks for posting it here, it's so much easier for us :D
by Zuri Lyn
Sun May 20, 2012 9:02 am
Forum: Suggestions
Topic: Spawnable entities
Replies: 5
Views: 4200

Re: Spawnable entities

Having entities would be awesome ! I know that lugor's building system is for most part base jka commands (which is also why it's so complicated), so I guess it wouldn't be too hard to add. What mm(=makermod) does, is make stuff simpler, and also add loads and loads of awesome commands. In mm, you c...
by Zuri Lyn
Wed May 16, 2012 2:09 pm
Forum: ((OOC Discussion))
Topic: Alzoc3_Enclave (Hevil) SkyBox Patch
Replies: 15
Views: 7070

Re: Alzoc3_Enclave (Hevil) SkyBox Patch

That looks pretty cool :D I was only wondering about some rp problems that could happen when someone starts describing the mountains and the other does not have the patch :P Think that could be a problem? Anyway, since I'm a lazy toad I probably won't download it, but I think it looks nice, so good ...
by Zuri Lyn
Wed Jan 18, 2012 10:03 am
Forum: Suggestions
Topic: Drop Lightsaber - Switch Weapon
Replies: 39
Views: 25013

Re: Drop Lightsaber - Switch Weapon

I also approve of it being made possible to change weapons once your lightsaber has been dropped.
by Zuri Lyn
Sat Jan 07, 2012 5:39 am
Forum: Suggestions
Topic: /R
Replies: 25
Views: 12980

Re: /R

Indeed, this problem might be problematic. After some thought, here is what I propose : We could have three commands: The first command would be something like /storename but that will be decided later on. The purpose of this command is to store or remember the name of the last person who pm'd you a...
by Zuri Lyn
Wed Jan 04, 2012 12:44 pm
Forum: Suggestions
Topic: /R
Replies: 25
Views: 12980

Re: /R

I never heard of that one, I only know of pm when you see the person which can be done with /bind [letter to press looking at someone] messagemod3 or something like that. I am very much in favour of this reply cmd. I have been in a situation on a mission where someone was talking to me in pm, awaiti...
by Zuri Lyn
Mon Jan 02, 2012 4:49 pm
Forum: ((OOC Discussion))
Topic: How to Pronounce Your Name
Replies: 118
Views: 192582

Re: How to Pronounce Your Name

Zuri : Zurie
Lyn : Lin

Not too complicated I hope?