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- Fri Aug 10, 2012 9:43 pm
- Forum: ((OOC Discussion))
- Topic: Plz help i'm new
- Replies: 5
- Views: 3114
Re: Plz help i'm new
Thanks for the quick and thorough response Kieran
- Thu Jul 12, 2012 6:47 am
- Forum: Suggestions
- Topic: Firearm Damage Bolstering (Idea rehash)
- Replies: 16
- Views: 6972
Re: Firearm Damage Bolstering (Idea rehash)
Personally, I'm really for increasing realism during missions. From what people have said, it seems that up to now, soldiers in missions would : _Unrealistically spam bolts _Unrealistically dodge lightsaber swings And as for jedi, they would take an unrealistic number of bolts without even being dow...
- Wed May 30, 2012 3:34 pm
- Forum: ((OOC Discussion))
- Topic: New A2 map
- Replies: 96
- Views: 34584
Re: New A2 map
Yeah, I'd also go for the jedi logo! Indeed, isn't this a jedi temple?
btw Illrian, that tatoo is awesome !
btw Illrian, that tatoo is awesome !
- Tue May 22, 2012 1:47 pm
- Forum: Suggestions
- Topic: Three strike, temporary ban.
- Replies: 34
- Views: 14582
Re: Three strike, temporary ban.
I haven't posted here because I just didn't feel like it, I like the idea of this three strike system, and honestly I think what you posted Soh is the best idea for it. Because someone can get the hint after but a few hours and change...so why should that last kick be on him for the entire day.. I ...
- Mon May 21, 2012 4:58 pm
- Forum: Galactic News and Discussion
- Topic: (( Cookies! (No, really) Food & Star Wars ))
- Replies: 14
- Views: 27172
Re: (( Cookies! (No, really) Food & Star Wars ))
I actually thought of that one just today, trying to decide what I would get at the cantina.
Thanks for posting it here, it's so much easier for us
Thanks for posting it here, it's so much easier for us
- Sun May 20, 2012 9:02 am
- Forum: Suggestions
- Topic: Spawnable entities
- Replies: 5
- Views: 4200
Re: Spawnable entities
Having entities would be awesome ! I know that lugor's building system is for most part base jka commands (which is also why it's so complicated), so I guess it wouldn't be too hard to add. What mm(=makermod) does, is make stuff simpler, and also add loads and loads of awesome commands. In mm, you c...
- Wed May 16, 2012 2:09 pm
- Forum: ((OOC Discussion))
- Topic: Alzoc3_Enclave (Hevil) SkyBox Patch
- Replies: 15
- Views: 7070
Re: Alzoc3_Enclave (Hevil) SkyBox Patch
That looks pretty cool :D I was only wondering about some rp problems that could happen when someone starts describing the mountains and the other does not have the patch :P Think that could be a problem? Anyway, since I'm a lazy toad I probably won't download it, but I think it looks nice, so good ...
- Wed Jan 18, 2012 10:03 am
- Forum: Suggestions
- Topic: Drop Lightsaber - Switch Weapon
- Replies: 39
- Views: 25013
Re: Drop Lightsaber - Switch Weapon
I also approve of it being made possible to change weapons once your lightsaber has been dropped.
- Sat Jan 07, 2012 5:39 am
- Forum: Suggestions
- Topic: /R
- Replies: 25
- Views: 12980
Re: /R
Indeed, this problem might be problematic. After some thought, here is what I propose : We could have three commands: The first command would be something like /storename but that will be decided later on. The purpose of this command is to store or remember the name of the last person who pm'd you a...
- Wed Jan 04, 2012 12:44 pm
- Forum: Suggestions
- Topic: /R
- Replies: 25
- Views: 12980
Re: /R
I never heard of that one, I only know of pm when you see the person which can be done with /bind [letter to press looking at someone] messagemod3 or something like that. I am very much in favour of this reply cmd. I have been in a situation on a mission where someone was talking to me in pm, awaiti...
- Mon Jan 02, 2012 4:49 pm
- Forum: ((OOC Discussion))
- Topic: How to Pronounce Your Name
- Replies: 118
- Views: 192582
Re: How to Pronounce Your Name
Zuri : Zurie
Lyn : Lin
Not too complicated I hope?
Lyn : Lin
Not too complicated I hope?