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- Sun Sep 20, 2015 9:28 am
- Forum: ((OOC Discussion))
- Topic: ::JEDI:: Artwork
- Replies: 2333
- Views: 878986
Re: ::JEDI:: Artwork
Iffo Rav'i wrote:I've whipped up some JEDI Rannon Prax wallpapers.
They're all 1920 x 1080, if you need any larger custom sizes, just let me know!
Link
- Fri Sep 18, 2015 3:54 pm
- Forum: ((OOC Discussion))
- Topic: ::JEDI:: Artwork
- Replies: 2333
- Views: 878986
Re: ::JEDI:: Artwork
Shouldn't that be "The Wampa Menace"?Jel'a Vra wrote:Aaand new poster!
- Thu Sep 17, 2015 7:57 pm
- Forum: ((OOC Discussion))
- Topic: Vehicle idea
- Replies: 13
- Views: 6311
Re: Vehicle idea
To be honest I like the idea but have a few doubts about its implementation. Firstly I feel that giving this option will see a rise in poorly rpd injuries, simply so people can use the chair/stretcher. This is highlighted by saying it should be spawnable at a-48. There shouldn't be that many injuri...
- Thu Sep 17, 2015 3:45 pm
- Forum: ((OOC Discussion))
- Topic: Vehicle idea
- Replies: 13
- Views: 6311
Re: Vehicle idea
If we want to recycle existing models. For a stretcher I think using the same model as our med bay beds would do the trick. I'm no where near my JKA disc at the moment, but I think during t1_inter, Rosh is learning on a strange looking bed, that could also work. For the hoverchair, only model that ...
- Thu Sep 17, 2015 12:10 pm
- Forum: ((OOC Discussion))
- Topic: Vehicle idea
- Replies: 13
- Views: 6311
Re: Vehicle idea
If we want to recycle existing models. For a stretcher I think using the same model as our med bay beds would do the trick. I'm no where near my JKA disc at the moment, but I think during t1_inter, Rosh is learning on a strange looking bed, that could also work. For the hoverchair, only model that c...
- Wed Sep 16, 2015 8:26 pm
- Forum: ((OOC Discussion))
- Topic: Vehicle idea
- Replies: 13
- Views: 6311
Re: Vehicle idea
Forogt to mention the possible use of an existing chair model, the black armchair (I think it's under imperial?). The bad guy on t2_rogue sits in it. Just cut off the base.
- Wed Sep 16, 2015 7:58 pm
- Forum: ((OOC Discussion))
- Topic: Vehicle idea
- Replies: 13
- Views: 6311
Vehicle idea
If anyone here is well-versed in the ways of creating new vehicles, there is one that I think would highly benefit us in terms of realism. I've been a part of JEDI for 2 years (damn!) and throughout that time, I have seen many characters get injured, sometimes pretty badly. A broken leg here, a conc...
- Tue Aug 11, 2015 7:02 pm
- Forum: ((OOC Discussion))
- Topic: Fun Statistics: Homeworlds in JEDI, Species & Gender Ratio
- Replies: 42
- Views: 23149
Re: Fun Statistics: Homeworlds in JEDI
Now I feel so unoriginal....
Seriously though, wow, didn't expect these high numbers from these planets.
Seriously though, wow, didn't expect these high numbers from these planets.
- Tue Aug 11, 2015 2:20 pm
- Forum: ((OOC Discussion))
- Topic: Immersive Background Sounds
- Replies: 12
- Views: 7287
Re: Immersive Background Sounds
Gryffindor*Evanin Dawnstar wrote:Added a few extras to the list:
- Griffindor Common Room - Harry Potter
- Normandy SR-2 Main Deck - Mass Effect
- Normandy Tantalus Drive Core - Mass Effect
- Whiterun Town/City background (People/animals/builders) - Skyrim
- Tue Jul 14, 2015 10:01 am
- Forum: ((OOC Discussion))
- Topic: Star Wars Warzone
- Replies: 11
- Views: 5795
Re: Star Wars Warzone
WE NEED!
- Sun Jul 05, 2015 1:35 pm
- Forum: ((OOC Discussion))
- Topic: Jedi Outcast - The Movie
- Replies: 8
- Views: 4731
Re: Jedi Outcast - The Movie
That was pretty awesome!
- Mon Jun 22, 2015 11:42 am
- Forum: ((OOC Discussion))
- Topic: ::JEDI:: Artwork
- Replies: 2333
- Views: 878986
Re: ::JEDI:: Artwork
Nice....nice.....
- Mon Jun 15, 2015 8:23 pm
- Forum: ((OOC Discussion))
- Topic: ::JEDI:: Artwork
- Replies: 2333
- Views: 878986
Re: ::JEDI:: Artwork
LOVE IT!
- Mon Jun 15, 2015 12:08 pm
- Forum: ((OOC Discussion))
- Topic: ::JEDI:: Artwork
- Replies: 2333
- Views: 878986
Re: ::JEDI:: Artwork
Draw me! I'd love to see myself in some of your amazing artwork.Niko Inaru wrote:I almost wanna try to draw some of you... I mean, I'm not amazing but I can try and make a good bust of some of you.
- Sun Jun 07, 2015 3:29 pm
- Forum: ((OOC Discussion))
- Topic: Modview issues
- Replies: 10
- Views: 5303
Re: Modview issues
I don't have any shaders relating to them I'm afraid.