Search found 24 matches

by Roahu
Thu Apr 04, 2013 7:59 am
Forum: ((OOC Discussion))
Topic: Let us take a moment to mourn.
Replies: 38
Views: 16605

Re: Let us take a moment to mourn.

Oberon wrote:Ravensoft is still in full swing.
I googled them, and just realized I live 5 minutes from their HQ.
by Roahu
Wed Apr 03, 2013 3:41 pm
Forum: ((OOC Discussion))
Topic: Let us take a moment to mourn.
Replies: 38
Views: 16605

Re: Let us take a moment to mourn.

Just read it myself and came to post. Unfortunate for those who worked for LucasArts however it may actually benefit games to license them to larger developers.
by Roahu
Thu Jan 17, 2013 10:30 am
Forum: ((OOC Discussion))
Topic: Disney Buys Lucasfilm
Replies: 38
Views: 19679

Re: Disney Buys Lucasfilm

Larkit wrote:At least if nobody remembers me, I see you still use my fancy chronometer!
Silly rabbit, we can't forget you.
by Roahu
Mon Dec 03, 2012 11:52 am
Forum: Bug Reports
Topic: [NEW] Name Change upon login
Replies: 14
Views: 21194

Re: [NEW] Name Change upon login

I have the configure file loaded in the same bind as login, that may work as well for folks.
by Roahu
Wed Oct 31, 2012 11:27 am
Forum: ((OOC Discussion))
Topic: Disney Buys Lucasfilm
Replies: 38
Views: 19679

Re: Disney Buys Lucasfilm

Johauna Darkrider wrote:maybe a bit darker Star Wars movie. :)
Star Wars Episode VII: The Dark Knight
by Roahu
Wed Oct 31, 2012 8:18 am
Forum: ((OOC Discussion))
Topic: Disney Buys Lucasfilm
Replies: 38
Views: 19679

Re: Disney Buys Lucasfilm

Episodes 7-9 = Jedi Knight Dark Forces, Jedi Outcast, Jedi Academy
by Roahu
Mon Oct 01, 2012 9:20 am
Forum: ((OOC Discussion))
Topic: Word Emphasis in RP
Replies: 20
Views: 9615

Re: Word Emphasis in RP

I don't prefer everyone be like Amidala :D As long as there's mutual understanding of the point trying to be conveyed I'm for whatever. As Delmi mentioned earlier though, asterisks are standard convention for audible sounds so that would make it awkward if they were used to emphasize other words, bu...
by Roahu
Sun Aug 19, 2012 2:26 pm
Forum: Suggestions
Topic: NPC Hologram Effect
Replies: 7
Views: 4459

Re: NPC Hologram Effect

As long as it isn't part of the spawn command. There's enough parameters already.

Edit: I see a code in the original post now - that's good!
by Roahu
Sun Aug 19, 2012 1:13 pm
Forum: Suggestions
Topic: NPC Hologram Effect
Replies: 7
Views: 4459

Re: NPC Hologram Effect

I support with new syntax:

/npc project <normal/projector> <target>
by Roahu
Sun Aug 19, 2012 10:31 am
Forum: Suggestions
Topic: ''BOOM'' - Wait what? (Explosive Crates)
Replies: 9
Views: 7933

Re: ''BOOM'' - Wait what? (Explosive Crates)

Sai Akiada wrote:Best 'quick fix' for this is to name the crates when you spawn them and then simply teleport them to outside the map then destory. No explosion sound then and they look like they fade out.
Critical thinking at its best.
by Roahu
Thu Aug 16, 2012 6:31 pm
Forum: ((OOC Discussion))
Topic: ::JEDI:: Artwork
Replies: 2333
Views: 860485

Re: Jedi Draws

That's funny :)
by Roahu
Sun Aug 12, 2012 4:56 pm
Forum: Suggestions
Topic: /rpgiveammo
Replies: 2
Views: 2308

/rpgiveammo

Admin command for instructor and above that gives full ammo for all weapons the player has.

/rpgiveammo <player>
by Roahu
Wed Aug 08, 2012 4:23 pm
Forum: ((OOC Discussion))
Topic: Hopeful Introductions
Replies: 390
Views: 271946

Re: Hopeful Introductions

I'll meet with our new friend Hyla!
by Roahu
Sat Aug 04, 2012 4:45 pm
Forum: Bug Reports
Topic: [NEW] Stuck in Emote on Join From Vehicle Spec
Replies: 0
Views: 10910

[NEW] Stuck in Emote on Join From Vehicle Spec

Oddly ran in to a bug today. I was logged in to my RPMod account the whole process. If one is spectating someone who is in a vehicle (tested and confirmed with an R5-D2 vehicle) and then free spectates, followed by joining the game, one will be stuck in a random emote and unable to end the emote. Sp...