Search found 37 matches

by Alanya Sgall
Wed Mar 15, 2017 8:19 pm
Forum: ((OOC Discussion))
Topic: Just checking in.
Replies: 6
Views: 4400

Re: Just checking in.

Hai Hal!
by Alanya Sgall
Sun Oct 02, 2016 8:25 pm
Forum: ((OOC Discussion))
Topic: Hopefuls before JEDI?
Replies: 21
Views: 20656

Re: Hopefuls before JEDI?

Gotta say, waaaay back in the day, it was tough. Back in the JK2:JO days, I followed Alkaiser from a semi-RP clan we'd been in that dissolved to ::JEDI:: about a month before the move to JK:A. Of course, I wanted to keep playing with my new friends, so buying it was a must. Then it was time to start...
by Alanya Sgall
Wed Jan 27, 2016 3:04 pm
Forum: ((OOC Discussion))
Topic: ((Saber Forge: Custom Lightsaber Creator))
Replies: 8
Views: 5866

((Saber Forge: Custom Lightsaber Creator))

Stumbled across this today, figured some of you folks might like to look at it for ideas for your lightsaber creations. :)

Linkage

Also note, these are apparently available for pre-order right now, so if you want, you can order your creation for the real world!
by Alanya Sgall
Sat Aug 28, 2010 9:38 pm
Forum: ((OOC Discussion))
Topic: ::JEDI:: Artwork
Replies: 2333
Views: 860966

Sared Kilvan wrote:Correct me if I'm wrong[...]
Can do. It's actually the Englibesh font. It's a merger of the two fonts. ;)
by Alanya Sgall
Tue Nov 04, 2008 11:20 pm
Forum: Suggestions
Topic: Oneness
Replies: 7
Views: 4227

by Alanya Sgall
Sat Sep 20, 2008 9:51 am
Forum: Suggestions
Topic: OJP TrueView
Replies: 18
Views: 6897

I completely agree with Aayla. If it's going to be implemented, please make it a toggle command. I know that when I played MB2, I HATED sabering with first person view. It's just not right >_>
by Alanya Sgall
Fri May 09, 2008 12:30 am
Forum: Suggestions
Topic: [DONE] Mind Trick/Illusions
Replies: 32
Views: 16248

I'd love to see the sound from Mind Trick removed. Many a fun training sessions were ruined by people hearing its' sound, then running around with Seeing trying to spot the 'Tricker. I'd have to agree with Corinths' suggestion aswell. I'd like to see some of the Force sounds removed for powers that ...
by Alanya Sgall
Wed Apr 09, 2008 8:42 pm
Forum: Suggestions
Topic: [DONE] Heal Other/Meld changes
Replies: 1
Views: 2124

[DONE] Heal Other/Meld changes

Just a thought, but I think it'd be nice if the 4 and 5 levels of Force Meld and Heal Other were targetable, meaning you can Heal or Meld just one person instead of everyone nearby. If they could be made into targetable powers like Grip is, I think it'd be nice for the RP and the gaming in general.
by Alanya Sgall
Tue Mar 04, 2008 2:25 pm
Forum: Suggestions
Topic: Shield Sounds
Replies: 5
Views: 2829

Not quite. The "pain##" sounds corresponds to amounts of damage taken. So if I take 80 damage "pain100" sound would play. pain25: 1-25 damage pain50: 26-50 damage pain75: 51-75 damage pain100: 76-100 damage Actually, it's based on your health ;). I found that out last week. pain...
by Alanya Sgall
Tue Mar 04, 2008 1:59 pm
Forum: Suggestions
Topic: AFK Command
Replies: 19
Views: 8709

[]...But in the event that somebody does need to move an AFK player...[] The person would be invisible, invincible, and noclipped; there's no reason they'd need to be moved, as they can't interfer with anything unless they go AFK in a doorway or such. I like the idea Corinth, sounds good to me. Onl...
by Alanya Sgall
Wed Jan 23, 2008 12:07 am
Forum: Help and Support
Topic: Question about Clan map and RPmod
Replies: 10
Views: 6812

Yeah, it's all done through config files on the server. Not sure of the details though. Ask Soh, it's his baby.
by Alanya Sgall
Sat Dec 29, 2007 7:24 pm
Forum: Suggestions
Topic: Aim with guns
Replies: 17
Views: 6404

A nice idea, but I don't think it'd work well in-game. It's already hard enough to shoot a Jedi in-game, and this would just make it impossible. The gunners would constantly have to be on the move because, if you've ever been on a mission with gunners, the Jedi just chase them around until they can ...
by Alanya Sgall
Wed Dec 12, 2007 1:42 pm
Forum: Suggestions
Topic: Chat sounds.
Replies: 9
Views: 4704

Re: Chat sounds.

I know that each individual can turn off the chat sounds for themselves, but is it possible to institute a more RP appropriate hybrid into the mod? General chat, ::actions::, and *sounds* would not trigger the chat sound, but /comm would. Possible, maybe? Would it be possible to tie this to the cur...
by Alanya Sgall
Wed Oct 03, 2007 6:21 pm
Forum: Help and Support
Topic: Server side download?
Replies: 8
Views: 5903

Soh's working on the next version currently, which I've heard is to be version 0.4.0. It'll be a while before the server-side version's out, but not too awefully long. My guesstimate would be in maybe a year.
by Alanya Sgall
Sat Sep 15, 2007 1:42 pm
Forum: Suggestions
Topic: Walk Talk / Patrol Path
Replies: 14
Views: 7048

Yes you can. Just bump your mouse in the desired direction.