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- Thu Jan 15, 2015 1:15 pm
- Forum: Suggestions
- Topic: [Force Power(s)] Heal Others / Force Meld
- Replies: 7
- Views: 4101
Re: [Force Power(s)] Heal Others / Force Meld
Thinking of the possibilities of this - I like the idea of the heal rate stacking based on how many healers are healing. A concentrated effort should work doubly fast. :) YES PLEASE. Also, let's make it cursor-aim dependent, so that you don't heal the enemy. And if you're within range of them, also...
- Tue Jan 13, 2015 8:26 am
- Forum: Suggestions
- Topic: [Force Power(s)] Heal Others / Force Meld
- Replies: 7
- Views: 4101
[Force Power(s)] Heal Others / Force Meld
So, I've been playing with this idea for a small while but only just remembered to post it here. The issue I see with some powers is that they are affecting people in a general area. I'm focusing especially on Heal Others and Force Meld. Because we play in an FFA setting, if someone would try to use...
- Tue Dec 30, 2014 6:44 pm
- Forum: Galactic News and Discussion
- Topic: Life Day ((2014))
- Replies: 4
- Views: 14019
Re:
~ The Hunt Is On ~ Hello everyone, I hope everyone is still finding the accommodations to their liking, even if it is a bit cold outside. That is what we have got hot cocoa for though, right? I am happy to announce an activity of my own making which will take place on 333.30 at 1630 GST and onwards...
- Tue Dec 30, 2014 2:06 am
- Forum: Help and Support
- Topic: Ok, big problem
- Replies: 24
- Views: 14459
Re: Ok, big problem
Reïnstall as recommended above.
- Sun Dec 28, 2014 5:02 am
- Forum: Galactic News and Discussion
- Topic: Life Day ((2014))
- Replies: 4
- Views: 14019
~ The Hunt Is On ~ Hello everyone, I hope everyone is still finding the accommodations to their liking, even if it is a bit cold outside. That is what we have got hot cocoa for though, right? I am happy to announce an activity of my own making which will take place on 333.30 at 1630 GST and onwards...
- Thu Dec 25, 2014 8:27 am
- Forum: ((OOC Discussion))
- Topic: Happy Holidays
- Replies: 7
- Views: 4607
Happy Holidays
Didn't see a thread dedicated to this so I figured I'd start one. Happy holidays everyone, even if you don't celebrate anything in particular, I'm hoping everyone will have a good time.
(Except Mirkal)
((Kidding))
(((Am I?)))
((((Yes I am))))
- Zander
(Except Mirkal)
((Kidding))
(((Am I?)))
((((Yes I am))))
- Zander
- Mon Dec 22, 2014 4:28 pm
- Forum: Galactic News and Discussion
- Topic: Life Day ((2014))
- Replies: 4
- Views: 14019
Re: Life Day ((2014))
Hello everyone, Last hour notes before we go. Be sure you've packed necessary belongings only. I remind you all the pack warm, as Rhen Var is not exactly tropical like Yavin IV. During the trip we recommend all passengers keep their limbs inside the shuttle. I would like to thank master Feyn and mas...
- Sun Dec 21, 2014 4:26 am
- Forum: Help and Support
- Topic: Ok, big problem
- Replies: 24
- Views: 14459
Re: Ok, big problem
What happens if you just launch the base multiplayer?
- Thu Dec 18, 2014 3:21 am
- Forum: Help and Support
- Topic: Ok, big problem
- Replies: 24
- Views: 14459
Re: Ok, big problem
Retrace your steps for any new things you've lately installed and see of removing them helps. (I'd include skins and models) Check the age of your graphic drivers and update where appropriate (ie. When they're not up to date) If it doesn't help, try a fresh install after backing up your pk3 folders....
- Sat Nov 29, 2014 7:35 pm
- Forum: Suggestions
- Topic: Giving characters/accounts unique abilities.
- Replies: 3
- Views: 3480
Re: Giving characters/accounts unique abilities.
Think something similar has been proposed and proposed again, Tweek. While I don't think it's impossible, it'd all be down to Soh to implement it. I just doubt that balance in the overall gameplay can be preserved with it. EDIT: First topic I found with something similar: https://comport.jediholo.ne...
- Mon Nov 24, 2014 5:22 pm
- Forum: ((OOC Discussion))
- Topic: (( Away from keyboard ))
- Replies: 2
- Views: 2347
Re: (( Away from keyboard ))
The above. But there's one part where it's often difficult, which are classed I think. I make notes on a second screen but it requires me to keep my chatbox up. Though you can assume that if you're not given a turn, and you're not being expected to say something, perhaps it's a good side-note?
- Wed Oct 08, 2014 2:35 pm
- Forum: ((OOC Discussion))
- Topic: Skin Request. *updated*
- Replies: 7
- Views: 4660
Re: Skin Request. *updated*
I couldn't help you skinning it, but I could teach you how to edit things like a hood into a certain skin path without much trouble, if you gave me time to refresh my memory of course
- Thu Aug 07, 2014 5:01 am
- Forum: ((OOC Discussion))
- Topic: Little bad news...
- Replies: 19
- Views: 9845
Re: Little bad news...
Best of luck, man. Nico's got it right, we'll be here.
Though secretly we'll change webservers and be hidden.
No, really, we'll be here.
Though secretly we'll change webservers and be hidden.
No, really, we'll be here.
- Mon Jun 09, 2014 3:21 pm
- Forum: Bug Reports
- Topic: [INVALID] rpmod_server_assets?
- Replies: 3
- Views: 17250
Re: rpmod_server_assets?
(( Hia Wen. It's great and encouraging to see that you're wanting to help someone in need out with a problem such as this one, but I'd suggest looking at the date of the last post made on the topic in the future. :D Reviving these oldies sometimes isn't really needed unless you come across something...
- Tue Mar 25, 2014 9:23 am
- Forum: Suggestions
- Topic: Separate Room
- Replies: 5
- Views: 3461
Re: Separate Room
Maybe the map is already quite big enough, not sure on the limit.
And then, what if you wanted to go into a room together and couldn't?
And then, what if you wanted to go into a room together and couldn't?