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- Tue Feb 06, 2018 10:51 am
- Forum: ((OOC Discussion))
- Topic: ::JEDI:: Artwork
- Replies: 2333
- Views: 879006
Re: ::JEDI:: Artwork
I'm sure I've posted these before; but just a collection of things I was throwing together back when I was in full creative mode in uni days. http://i1380.photobucket.com/albums/ah198/asdzxcjkl/silasbio3_zpsmkw9amrz.png http://i1380.photobucket.com/albums/ah198/asdzxcjkl/silasart2_zpsaiodkdtx.jpg ht...
- Mon Nov 21, 2016 5:30 am
- Forum: Suggestions
- Topic: Head control
- Replies: 6
- Views: 14741
Re: Head control
I absolutely agree. If this can be implemented I think it'd be a great addition to roleplay immersion. Especially when my character shakes his head at sassy students.
- Mon Nov 21, 2016 2:44 am
- Forum: ((OOC Discussion))
- Topic: My brief absence explained !
- Replies: 2
- Views: 2330
Re: My brief absence explained !
I'd love to hear what your music sounds like.
- Tue Sep 06, 2016 5:07 pm
- Forum: Completed Classes
- Topic: [Declared] Prima Vitae // Vir'n
- Replies: 7
- Views: 265
Re: [Open] Prima Vitae
I'll supervise this lesson after having a word privately with you, Duncan.
- Mon Sep 05, 2016 6:06 pm
- Forum: Completed Classes
- Topic: [Completed] Prima Vitae // Vir'n
- Replies: 3
- Views: 215
Re: [Completed] Prima Vitae // Vir'n
After a brief discussion with Padawan Kast, it was decided instruction in another ability was more relevant for his level of training and therefore the lesson became Prima Vitae. Padawan Kast will request an augmentation lesson in the future when he's more practiced in less advanced techniques. Rega...
- Sun Sep 04, 2016 1:53 am
- Forum: Completed Classes
- Topic: Introduction to the Force | XXXX/XX XXX.XX GST
- Replies: 5
- Views: 419
Re: Introduction to the Force | XXXX/XX XXX.XX GST
Could students people state which times they're most readily available?
Preferably Initiates and Padawans who have not yet received formal tutelage in this topic.
Preferably Initiates and Padawans who have not yet received formal tutelage in this topic.
- Sun Sep 04, 2016 1:51 am
- Forum: Completed Classes
- Topic: [Closed] Three Pillars of the Jedi Order. // Vir'n
- Replies: 8
- Views: 339
Re: [Open] Three Pillars of the Jedi Order.
I'm happy to collect this lesson request. Seek me out when available.
- Mon Aug 15, 2016 10:50 pm
- Forum: Suggestions
- Topic: Cloaking for Vehicles
- Replies: 2
- Views: 11461
Re: Cloaking for Vehicles
In the past I altered the .shader files so you can execute replacements on the lines to a .shader effect that appears invisible. That's the only way I can consider.
- Sun Aug 07, 2016 4:36 pm
- Forum: Completed Classes
- Topic: Introduction to the Force | XXXX/XX XXX.XX GST
- Replies: 5
- Views: 419
Re: Introduction to the Force | 1730/00 353.07 GST
Due to a severe lack of attendance, this class has been postponed and will be rescheduled at a later date.
Disappointing, students.
Disappointing, students.
- Sun Aug 07, 2016 8:25 am
- Forum: Completed Classes
- Topic: Introduction to the Force | XXXX/XX XXX.XX GST
- Replies: 5
- Views: 419
Re: Introduction to the Force | 1730/00 353.07 GST
A reminder of this class later today.
- Thu Aug 04, 2016 8:04 am
- Forum: Completed Classes
- Topic: Introduction to the Force | XXXX/XX XXX.XX GST
- Replies: 5
- Views: 419
Introduction to the Force | XXXX/XX XXX.XX GST
Subject Details: In this class I will lecture the important information regarding the Force, and what you will need to know as Jedi in training. Additionally, I will attempt to encourage a discussion and will be issuing an assignment task to all in attendance. I highly recommend attending this clas...
- Sat Jul 30, 2016 6:49 am
- Forum: ((OOC Discussion))
- Topic: ::JEDI:: Artwork
- Replies: 2333
- Views: 879006
- Fri Jul 29, 2016 7:42 pm
- Forum: ((OOC Discussion))
- Topic: ::JEDI:: Artwork
- Replies: 2333
- Views: 879006
Re: ::JEDI:: Artwork
Бочка, басс, колбасит соло, Колбасер по пояс голый!!!
- Fri Jul 22, 2016 3:55 am
- Forum: Suggestions
- Topic: NPC Spawners
- Replies: 5
- Views: 14578
Re: NPC Spawners
In SP if you do /npc kill all it removes the spawners from the map so npc's won't spawn... if Soh could replicate that for RPmod then sure it's doable. We have the option to remove and kill NPC spawners on maps, is there a way to add a spawner to a map , or is it possible to add that function?
- Sun Jul 10, 2016 12:22 pm
- Forum: ((OOC Discussion))
- Topic: Shameless plug!
- Replies: 6
- Views: 4612
Re: Shameless plug!
Looks great Wrennin. Is this all done on Adobe Illustrator?
Also might I suggest changing the font colour to white for HK-47, Acklay, Nami and Rancor?
Also might I suggest changing the font colour to white for HK-47, Acklay, Nami and Rancor?