Search found 108 matches

by Silas Vir'n
Tue Feb 06, 2018 10:51 am
Forum: ((OOC Discussion))
Topic: ::JEDI:: Artwork
Replies: 2333
Views: 859703

Re: ::JEDI:: Artwork

I'm sure I've posted these before; but just a collection of things I was throwing together back when I was in full creative mode in uni days. http://i1380.photobucket.com/albums/ah198/asdzxcjkl/silasbio3_zpsmkw9amrz.png http://i1380.photobucket.com/albums/ah198/asdzxcjkl/silasart2_zpsaiodkdtx.jpg ht...
by Silas Vir'n
Mon Nov 21, 2016 5:30 am
Forum: Suggestions
Topic: Head control
Replies: 6
Views: 11773

Re: Head control

I absolutely agree. If this can be implemented I think it'd be a great addition to roleplay immersion. Especially when my character shakes his head at sassy students.
by Silas Vir'n
Mon Nov 21, 2016 2:44 am
Forum: ((OOC Discussion))
Topic: My brief absence explained !
Replies: 2
Views: 2256

Re: My brief absence explained !

I'd love to hear what your music sounds like.
by Silas Vir'n
Tue Sep 06, 2016 5:07 pm
Forum: Completed Classes
Topic: [Declared] Prima Vitae // Vir'n
Replies: 7
Views: 234

Re: [Open] Prima Vitae

I'll supervise this lesson after having a word privately with you, Duncan.
by Silas Vir'n
Mon Sep 05, 2016 6:06 pm
Forum: Completed Classes
Topic: [Completed] Prima Vitae // Vir'n
Replies: 3
Views: 183

Re: [Completed] Prima Vitae // Vir'n

After a brief discussion with Padawan Kast, it was decided instruction in another ability was more relevant for his level of training and therefore the lesson became Prima Vitae. Padawan Kast will request an augmentation lesson in the future when he's more practiced in less advanced techniques. Rega...
by Silas Vir'n
Sun Sep 04, 2016 1:53 am
Forum: Completed Classes
Topic: Introduction to the Force | XXXX/XX XXX.XX GST
Replies: 5
Views: 377

Re: Introduction to the Force | XXXX/XX XXX.XX GST

Could students people state which times they're most readily available?

Preferably Initiates and Padawans who have not yet received formal tutelage in this topic.
by Silas Vir'n
Sun Sep 04, 2016 1:51 am
Forum: Completed Classes
Topic: [Closed] Three Pillars of the Jedi Order. // Vir'n
Replies: 8
Views: 307

Re: [Open] Three Pillars of the Jedi Order.

I'm happy to collect this lesson request. Seek me out when available.
by Silas Vir'n
Mon Aug 15, 2016 10:50 pm
Forum: Suggestions
Topic: Cloaking for Vehicles
Replies: 2
Views: 8796

Re: Cloaking for Vehicles

In the past I altered the .shader files so you can execute replacements on the lines to a .shader effect that appears invisible. That's the only way I can consider.
by Silas Vir'n
Sun Aug 07, 2016 4:36 pm
Forum: Completed Classes
Topic: Introduction to the Force | XXXX/XX XXX.XX GST
Replies: 5
Views: 377

Re: Introduction to the Force | 1730/00 353.07 GST

Due to a severe lack of attendance, this class has been postponed and will be rescheduled at a later date.

Disappointing, students.
by Silas Vir'n
Sun Aug 07, 2016 8:25 am
Forum: Completed Classes
Topic: Introduction to the Force | XXXX/XX XXX.XX GST
Replies: 5
Views: 377

Re: Introduction to the Force | 1730/00 353.07 GST

A reminder of this class later today.
by Silas Vir'n
Thu Aug 04, 2016 8:04 am
Forum: Completed Classes
Topic: Introduction to the Force | XXXX/XX XXX.XX GST
Replies: 5
Views: 377

Introduction to the Force | XXXX/XX XXX.XX GST

Subject Details: In this class I will lecture the important information regarding the Force, and what you will need to know as Jedi in training. Additionally, I will attempt to encourage a discussion and will be issuing an assignment task to all in attendance. I highly recommend attending this clas...
by Silas Vir'n
Sat Jul 30, 2016 6:49 am
Forum: ((OOC Discussion))
Topic: ::JEDI:: Artwork
Replies: 2333
Views: 859703

Re: ::JEDI:: Artwork

Image
by Silas Vir'n
Fri Jul 29, 2016 7:42 pm
Forum: ((OOC Discussion))
Topic: ::JEDI:: Artwork
Replies: 2333
Views: 859703

Re: ::JEDI:: Artwork

Бочка, басс, колбасит соло, Колбасер по пояс голый!!!

Image
by Silas Vir'n
Fri Jul 22, 2016 3:55 am
Forum: Suggestions
Topic: NPC Spawners
Replies: 5
Views: 11572

Re: NPC Spawners

In SP if you do /npc kill all it removes the spawners from the map so npc's won't spawn... if Soh could replicate that for RPmod then sure it's doable. We have the option to remove and kill NPC spawners on maps, is there a way to add a spawner to a map , or is it possible to add that function?
by Silas Vir'n
Sun Jul 10, 2016 12:22 pm
Forum: ((OOC Discussion))
Topic: Shameless plug!
Replies: 6
Views: 4501

Re: Shameless plug!

Looks great Wrennin. Is this all done on Adobe Illustrator?

Also might I suggest changing the font colour to white for HK-47, Acklay, Nami and Rancor?