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- Sat Jun 06, 2015 10:46 am
- Forum: Help and Support
- Topic: Servrs
- Replies: 5
- Views: 4886
Re: Servrs
That's usually better, yes. Steam doesn't seem to like the RPMod Launcher, so it's best to use that only to download updates to the right locations.
- Sun May 31, 2015 5:43 pm
- Forum: Completed Classes
- Topic: [Completed] Simulation 2 : Assault and destruction
- Replies: 16
- Views: 295
Re: [Completed] Simulation 2 : Assault and destruction
Sorry I wasn't there for the end, Master. I had a few things I needed to do, but I'll try and catch up with you so we can talk about it!
- Sat May 30, 2015 4:10 pm
- Forum: Completed Classes
- Topic: [Completed] Simulation 2 : Assault and destruction
- Replies: 16
- Views: 295
Re: Simulation 2 : Assault and destruction @ 338.31 1500 GS
I'll do my best to attend this one, Master Zuri! I missed the last one, but I bet I can stop us getting killed off this time!
- Thu May 28, 2015 5:54 pm
- Forum: Completed Classes
- Topic: [Completed] Lightsaber Arts: Form Zero
- Replies: 15
- Views: 447
Re: [Open] Lightsaber Arts: Form Zero
I'd like to join in with this one, too, if I can!
- Thu May 28, 2015 10:37 am
- Forum: ((OOC Discussion))
- Topic: Photoshop help
- Replies: 2
- Views: 2374
Re: Photoshop help
Athan - saving it isn't the problem, it's making sure the filename matches the one in the .skin file! If your pathing's wrong, the file won't show. Also worth noting that, even if that's correct, Modview doesn't tend to show newly-created files until it's completely closed and re-opened.
Also, make ...
Also, make ...
- Sun May 24, 2015 12:38 pm
- Forum: ((OOC Discussion))
- Topic: ::JEDI:: Artwork
- Replies: 2333
- Views: 1329159
Re: ::JEDI:: Artwork
Such great snapshots. It's odd seeing some of them. How everything's changed...
- Thu May 21, 2015 4:25 pm
- Forum: Completed Classes
- Topic: [Completed] Control, Sense & Alter @ 338.28, 1500 GST
- Replies: 10
- Views: 263
Re: [FM&T] Control, Sense & Alter @ 338.28, 1500 GST
I'll be there, Miss Maia!
- Thu May 21, 2015 11:42 am
- Forum: ((OOC Discussion))
- Topic: Hair textures help!
- Replies: 6
- Views: 4709
Re: Hair textures help!
Oh, on thinking about it, the other way to do it: find someone with hair that you like, then use the clone tool to move it onto your image. Here's how:
1) Roughly copy the hair you're wanting to use. That's a simple select > copy > paste job. Paste this into your skin image as a new layer.
2 ...
1) Roughly copy the hair you're wanting to use. That's a simple select > copy > paste job. Paste this into your skin image as a new layer.
2 ...
- Thu May 21, 2015 11:34 am
- Forum: ((OOC Discussion))
- Topic: Hair textures help!
- Replies: 6
- Views: 4709
Re: Hair textures help!
You can start by downloading something like these:
http://all-free-download.com/photoshop-brushes/hair-brushes-photoshop.html
Once you've got them, you'll have a .abr file - this is a Photoshop brush file. When you open up Photoshop, your tool bar with have a brush tool - on mine, it's the 8th ...
http://all-free-download.com/photoshop-brushes/hair-brushes-photoshop.html
Once you've got them, you'll have a .abr file - this is a Photoshop brush file. When you open up Photoshop, your tool bar with have a brush tool - on mine, it's the 8th ...
- Thu May 21, 2015 12:03 am
- Forum: ((OOC Discussion))
- Topic: Hair textures help!
- Replies: 6
- Views: 4709
Re: Hair textures help!
Grab yourself a set of proper Photoshop brushes for hair, use a white brush to clear out your current hair image, then draw from there - use a single solid colour first, then use black to touch up and add volume/shadows.
- Thu May 14, 2015 6:11 am
- Forum: Suggestions
- Topic: Offense 1
- Replies: 38
- Views: 23011
Re: Offense 1
I wish the system wasn't so linear that you had to get blue to get yellow, and so on. I wish there was a five way system to purchase any of them at any given point. And then you just enable whichever form you want on, so like yellow and red. Or yellow and Desann.
This.
I'll add a +1. Oddly ...
This.
I'll add a +1. Oddly ...
- Wed May 13, 2015 1:29 pm
- Forum: Suggestions
- Topic: Offense 1
- Replies: 38
- Views: 23011
Re: Offense 1
We could factor in an effective damage reduction while you're at Offense 1 - have it strike for the same damage as Fast style presently does (though it's nonsense that Fast Style has such low damage anyway!), upgrading to it's standard when the player purchases Offense 2. That would mitigate the ...
- Wed May 13, 2015 12:31 pm
- Forum: Suggestions
- Topic: Offense 1
- Replies: 38
- Views: 23011
Re: Offense 1
That's more the point: how many people do you know that, presented with the deadliest weapon in existence, decides to throw it around like it's no problem, wielding it with uncontrollable speed, knowing how dangerous that would be to do? Anyone picking up a weapon for the first time knows to go ...
- Wed May 13, 2015 11:58 am
- Forum: Suggestions
- Topic: Offense 1
- Replies: 38
- Views: 23011
Offense 1
Just a thought here: could we swap Offense 1 and 2, so that Medium is the first style learned, rather than Fast? Here's my reasoning:
Shii-Cho is designed to teach placement and precision of strikes - in essence, to give the student some understanding of Points of Contact, the different types of ...
Shii-Cho is designed to teach placement and precision of strikes - in essence, to give the student some understanding of Points of Contact, the different types of ...
- Wed May 13, 2015 1:12 am
- Forum: ((OOC Discussion))
- Topic: Just a question
- Replies: 12
- Views: 8973
Re: Just a question
You don't need to, but it's preferable in most instances, purely because the swings are slower and more controlled than is true with Fast stance. It is not, however, a prerequisite.