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Search found 14 matches
- Mon Apr 30, 2018 6:51 pm
- Forum: ((OOC Discussion))
- Topic: ::JEDI:: Artwork
- Replies: 2333
- Views: 878997
Re: ::JEDI:: Artwork
nice one :bigD:
- Wed Nov 15, 2017 6:25 pm
- Forum: Suggestions
- Topic: RPSound Local Looping
- Replies: 2
- Views: 11621
Re: RPSound Local Looping
The only method I know is performing an entity-only recompile of the serverside map. That said, I'm not sure if NPCs can generate looping sound. If they can, perhaps a few invisible sound-effect NPCs can be created.
- Tue Oct 31, 2017 3:55 am
- Forum: ((OOC Discussion))
- Topic: I forgot how to hold gunz.
- Replies: 11
- Views: 10995
Re: I forgot how to hold gunz.
Thought I'd document this for other modelers to see. I concur with Trin that the tag looked fine. It was properly rigged to rhang_tag_bone. It was seemingly slightly moved from its original position, but I didn't think that would matter, given that it's simply linked to a correctly positioned bone a...
- Tue Oct 31, 2017 3:12 am
- Forum: ((OOC Discussion))
- Topic: Happy Halloween!
- Replies: 3
- Views: 7166
Re: Happy Halloween!
Have fun everyone!
- Sun Oct 29, 2017 2:02 pm
- Forum: ((OOC Discussion))
- Topic: I forgot how to hold gunz.
- Replies: 11
- Views: 10995
Re: I forgot how to hold gunz.
I'll see you on Skype. As far as the forums are concerned, I never left.
- Sun Oct 29, 2017 3:05 am
- Forum: ((OOC Discussion))
- Topic: I forgot how to hold gunz.
- Replies: 11
- Views: 10995
Re: I forgot how to hold gunz.
Sounds like a tag problem to me. I'm very rusty given my time away but IIRC tags tell the game where everything is (such as your hand). Perhaps your tag is pointing in a direction that it's not supposed to be pointed.
- Fri Apr 14, 2017 4:57 pm
- Forum: ((OOC Discussion))
- Topic: [SPOILERS] Battlefront 2 Trailer
- Replies: 6
- Views: 4918
Re: [SPOILERS] Battlefront 2 Trailer
Blocked on copywrite grounds.
- Sat Oct 08, 2016 10:41 pm
- Forum: ((OOC Discussion))
- Topic: Frankensteining help
- Replies: 1
- Views: 1916
Re: Frankensteining help
Add me on Skype (www.abrum.sarsfield)
- Tue Aug 02, 2016 12:42 am
- Forum: Suggestions
- Topic: NPC Spawners
- Replies: 5
- Views: 14577
Re: NPC Spawners
Adding NPC spawners is possible via server-side map modifications, the same way that this is possible: https://www.youtube.com/watch?v=LOyvCcg0jh0 At one point in the video you see a blaster bolt hit the sand, that's because I added a NPC spawner that spawns raiders to add adventure to the map. You ...
- Wed Jun 01, 2016 4:56 am
- Forum: ((OOC Discussion))
- Topic: New Film
- Replies: 19
- Views: 13738
Re: New Film
I don't think I'll be forgetting this film, it had so much identity and beauty. Awesome work.
- Tue Apr 12, 2016 1:32 pm
- Forum: ((OOC Discussion))
- Topic: Multi Player Views Mod (OpenJK)
- Replies: 1
- Views: 2094
Multi Player Views Mod (OpenJK)
Cerez from JKHub made this for anyone with OpenJK. It lets you get a really good first person view in multiplayer in addition to having other views on user-assignable hotkeys.
https://jkhub.org/files/file/2824-multi-player-views/
Enjoy!
https://jkhub.org/files/file/2824-multi-player-views/
Enjoy!
- Sun Feb 14, 2016 7:47 am
- Forum: ((OOC Discussion))
- Topic: ::JEDI:: Artwork
- Replies: 2333
- Views: 878997
Re: ::JEDI:: Artwork
This is beautifully done. I'll be setting this as my wallpaper for sure and you have my eternal thanks! I owe you not one but like ten.
- Tue Feb 02, 2016 2:30 pm
- Forum: Bug Reports
- Topic: [INVALID] Your account has been updated
- Replies: 4
- Views: 13527
[INVALID] Your account has been updated
Greetings, I noticed that at random intervals the message "Your account has been updated" (all in green) shows up on my screen. The problem is, no visible updates occur when this happens (and it happens every day that I roleplay). I checked my account history and besides the creation of my...
- Wed Jan 20, 2016 2:56 pm
- Forum: ((OOC Discussion))
- Topic: Hopeful Introductions
- Replies: 390
- Views: 286860
Re: Hopeful Introductions
Hello! I'm a 9 year old Omwati named Wolo Tay. My skin is in my signature.
See you all ingame!
See you all ingame!