Search found 153 matches

by Jared
Mon Dec 10, 2007 8:08 am
Forum: Suggestions
Topic: Force Deflection
Replies: 9
Views: 4407

Agreed, at the moment the skill seems to be 'physical'.

Afterall, do Guardians really need to have blasters bounce off them? They have more than twice the health of a Consular.
by Jared
Mon Dec 10, 2007 8:05 am
Forum: Suggestions
Topic: In-Game Clock
Replies: 8
Views: 5123

Its simple, when one Calendar month passes in real life, the RP year goes up. In November the year was 248, in December its 249 ABY We don't count months in RP, we count Cycles which is simply a callendar week in real life. Therefor, the 'Day' in RP is simply the year, followed by the RL day of the ...
by Jared
Sun Dec 09, 2007 2:16 pm
Forum: Suggestions
Topic: In-Game Clock
Replies: 8
Views: 5123

Genius. Absaloutely Genius. Good thinking Larkit.
by Jared
Fri Sep 07, 2007 6:18 am
Forum: Suggestions
Topic: OJP/RPMOD MERGE? Please post your thoughts.
Replies: 9
Views: 6298

Blocking might be nice, but those stances are not great... and as P'tral said before, we have explenations for fast, medium and heavy stances. IMO if you want great and fun spars, make the effort to RP them, take your time, dont just spam the game mechanics and have fun with the role play. RPmod has...
by Jared
Thu Sep 06, 2007 5:24 am
Forum: Suggestions
Topic: New Saber Stances.
Replies: 27
Views: 22909

The version I tried was glitchy and made even less sense to me than the JA saber combat system... oh well. IMO if someone makes a mistake with the current system, its up to the opponent to take advantage of it, the player shouldnt be penalised by the combat system itself. One can always RP the learn...
by Jared
Wed Aug 22, 2007 5:18 am
Forum: Suggestions
Topic: Saber Clip
Replies: 13
Views: 6841

It was a nice effect on some models, but yeah, clipping issues are too common... I don't miss it so much that it pains me. Now, the wall hanging grab on the other hand I do miss... In my opinion the grab we have now looks like one is suspended from an invisible rope, and we're Jedi, not Fakir. Any c...
by Jared
Mon Aug 13, 2007 2:25 pm
Forum: Suggestions
Topic: Teaam say use
Replies: 13
Views: 8888

Good suggestion, it would have to be an additional team say thing as often those of us with force bonds use the team say bond command...

Check out the loooong discussion started by aldia called 'Chat Ranges' I forget what the conclusion of that was... lol
by Jared
Mon Aug 13, 2007 2:23 pm
Forum: Suggestions
Topic: Grapple hook
Replies: 6
Views: 3747

It's a good Idea Tinth, however, its potential use by someone with the RP rank you suggest is nominal. Knights as a rule generally dont fall off buildings... and if they do, they can use push to break their fall and wotnot. Still, nice to see someone thinkning outside the box. :D
by Jared
Sat Aug 11, 2007 4:34 am
Forum: Suggestions
Topic: Hopeful-class
Replies: 24
Views: 13661

Alk has a point regarding the successful implementation of the system, HOWEVER I think its a sweet idea. I know I tend to 'teach' some hopefulls and its a shame their templates dont benefit from it especially if the quality of the RP his high. As for 'what' should be taught, that really comes down t...
by Jared
Sat Aug 11, 2007 4:24 am
Forum: Suggestions
Topic: New Saber Stances.
Replies: 27
Views: 22909

I agree. It's easy enough to teach the fundamentals of the different forms without teaching the explicit moves. Assuming some Jedi made Holocrons for saber combat, and assuming SOME survived the attack on Ossus, we would have access to certain key elements of the forms. Again I come back to RP sparr...
by Jared
Fri Aug 10, 2007 6:46 pm
Forum: Suggestions
Topic: KOTOR-Like Leveling up
Replies: 43
Views: 21048

Groovy.
* Reducing Punch damage.. is already done in version 0.2 Smile. I didn't advertise it very much though. So instead of 10 and 12 dmg respectively for right and left fist, it's currently 3 and 5 dmg.
... guess that means I just suck then... oh well.
by Jared
Fri Aug 10, 2007 12:03 pm
Forum: Suggestions
Topic: KOTOR-Like Leveling up
Replies: 43
Views: 21048

I find Axem's proposal interesting, but I vote we stick with the current system we have right now, its been ages in coming, and I'd like to get my teeth into it before we upsticks again. Pretty much any problem you can find with game mechanics can be solved by Rp-ing properly... we demand a good und...
by Jared
Wed Jul 25, 2007 12:48 pm
Forum: Suggestions
Topic: Full Force spars
Replies: 16
Views: 7579

PLease elaborate, I am sure others are interested in such matters. RP Sparring, when it works, looks ace... It takes the notion of self preservation a step further. Basically, it takes out some of the superhuman elements of the game mechanics. Those of us that know how to PWN in FFA matches can pre...
by Jared
Tue Jul 24, 2007 4:39 am
Forum: Suggestions
Topic: Full Force spars
Replies: 16
Views: 7579

Currently the duels end at 30hp which is fine, and the feature allows Guests who are desperate to duel each other to do so out of the way... I sometimes use this feature and what Xa'o suggested in terms of there being an override command like /rpendduel is a pretty good suggestion. However, nothing ...
by Jared
Mon Jul 09, 2007 11:30 am
Forum: Suggestions
Topic: Front Doors.
Replies: 9
Views: 4097

And as for the whole "civilian in the Temple" ordeal. I was talking about the movies. Who was the last civilian you saw, let me clearify this, in the movies, that you saw in the Temple? I've watched the movies. Several times. And I don't ever remember reporters/soldiers/civilians, or what...