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Search found 176 matches
- Sun Oct 07, 2007 10:49 pm
- Forum: Suggestions
- Topic: Credits
- Replies: 14
- Views: 7660
- Thu Oct 04, 2007 5:24 pm
- Forum: Suggestions
- Topic: MSN /Comm Integration
- Replies: 13
- Views: 11315
- Thu Oct 04, 2007 10:41 am
- Forum: Suggestions
- Topic: MSN /Comm Integration
- Replies: 13
- Views: 11315
- Wed Oct 03, 2007 11:51 am
- Forum: Suggestions
- Topic: Tweaks to Fury
- Replies: 2
- Views: 2503
- Wed Oct 03, 2007 11:49 am
- Forum: Suggestions
- Topic: Tweaks to Force Protect
- Replies: 12
- Views: 7689
- Sat Sep 29, 2007 1:30 pm
- Forum: Suggestions
- Topic: Blaster Weapons
- Replies: 2
- Views: 2608
Blaster Weapons
Hello,
With the coming of missions campaign, it would really help to have modifications to most of the Blaster Weapons:
E-11 :
Slower fire rate (Bowcaster Alt fire rate)
Imperial Repeater
Laster instead of bolts
Remove Alt fire
The electric Shock one
Remove Primary fire
Lower ammo ...
With the coming of missions campaign, it would really help to have modifications to most of the Blaster Weapons:
E-11 :
Slower fire rate (Bowcaster Alt fire rate)
Imperial Repeater
Laster instead of bolts
Remove Alt fire
The electric Shock one
Remove Primary fire
Lower ammo ...
- Sun Sep 23, 2007 4:54 pm
- Forum: Bug Reports
- Topic: [INVALID] Trip Mine Lasers
- Replies: 4
- Views: 5249
- Fri Sep 21, 2007 3:17 pm
- Forum: Suggestions
- Topic: Free Look
- Replies: 5
- Views: 3886
- Wed Sep 19, 2007 10:10 am
- Forum: Suggestions
- Topic: A few suggestions
- Replies: 15
- Views: 8102
- Wed Sep 19, 2007 8:40 am
- Forum: Suggestions
- Topic: A few suggestions
- Replies: 15
- Views: 8102
I have talked to Soh about a fatigue system that would be more broad, including Jumping (non-Force), running, swimming, and such.
It would be a number of points, pretty much like FP, and as long as there is points, everything is alright. Once you hit 0, you are Fatigued, and then suffer about the ...
It would be a number of points, pretty much like FP, and as long as there is points, everything is alright. Once you hit 0, you are Fatigued, and then suffer about the ...
- Fri Sep 14, 2007 6:51 am
- Forum: Suggestions
- Topic: Various adjustments
- Replies: 16
- Views: 10373
- Thu Sep 13, 2007 8:03 pm
- Forum: Suggestions
- Topic: Various adjustments
- Replies: 16
- Views: 10373
I dunno if its possible in JKA then to have "damage/effect" sharing, but if it isn't, whats the point of Force Bonds being implemented in the game? What of those PCs (player characters) who don't want to spend XP on Force Sense, are they SOL when it comes to Force Bonds?
I think if its going to be ...
- Thu Sep 13, 2007 6:03 pm
- Forum: Suggestions
- Topic: Various adjustments
- Replies: 16
- Views: 10373
Hello there, being responsible for the ridiculous class layout, Level Xp requirements and many of the Powers modification ideas, I'll provide explanations.
A) what I found funny is that when I proposed the first KOTOR classes a few weeks ago, I was told that differences between classes are too dim ...
A) what I found funny is that when I proposed the first KOTOR classes a few weeks ago, I was told that differences between classes are too dim ...
- Thu Sep 13, 2007 7:03 am
- Forum: Suggestions
- Topic: Level based fall-damage
- Replies: 8
- Views: 5520
- Tue Sep 11, 2007 9:53 pm
- Forum: Suggestions
- Topic: Walk Talk / Patrol Path
- Replies: 14
- Views: 9230