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Search found 129 matches
- Fri Mar 28, 2008 9:37 am
- Forum: Suggestions
- Topic: Special XP
- Replies: 20
- Views: 8945
I strongly nod to this thread, in fact I noticed smething that we could call a degeneration of how force powers are learnt. If this could be of any use for others, I'll write my anectote just to show how different it was once: at the beginning I remember how I strictly got a new force power only whe...
- Mon Mar 10, 2008 2:54 pm
- Forum: Suggestions
- Topic: Timer on the server
- Replies: 11
- Views: 4492
- Mon Mar 10, 2008 9:16 am
- Forum: Suggestions
- Topic: New Force Powers
- Replies: 22
- Views: 9117
- Sat Mar 01, 2008 2:22 pm
- Forum: Suggestions
- Topic: Chat animation
- Replies: 14
- Views: 7432
- Fri Feb 29, 2008 7:51 am
- Forum: Suggestions
- Topic: Chat animation
- Replies: 14
- Views: 7432
Chat animation
Lately I noticed that with RPmod our characters gesticulate when you write something in chat, with a very high precision, because if you only open chat and write nothing it won't start the animation. So I've been thinking, since JA has lip animations (when you "taunt" lips move as the soun...
- Sun Feb 17, 2008 8:43 am
- Forum: Suggestions
- Topic: Sitting
- Replies: 45
- Views: 20348
- Sat Jan 26, 2008 3:31 am
- Forum: Suggestions
- Topic: Holobooks/Datapads
- Replies: 13
- Views: 6745
- Mon Dec 31, 2007 7:14 am
- Forum: Suggestions
- Topic: Storms
- Replies: 13
- Views: 4800
- Sun Dec 30, 2007 5:46 pm
- Forum: Suggestions
- Topic: Aim with guns
- Replies: 17
- Views: 6448
I also liked your idea, Aayla: with things like draining force by deflection, so that when a Jedi is out of force he won't deflect anymore (notice: running deflection would drain more, walking less, standing still almost nothing). I'd say it could be done, but again, I don't know anything about mod...
- Sun Dec 30, 2007 2:53 pm
- Forum: Suggestions
- Topic: Aim with guns
- Replies: 17
- Views: 6448
The over-power of the Jedi is something that I'd like to talk separetely from the overpower of the guns, Cyril. Since we have the support of a mod, I think it's wiser to recieve all the aid we get can from it (for which I would never stop thanking soh for what he has already done until now). As for ...
- Sun Dec 30, 2007 4:57 am
- Forum: Suggestions
- Topic: [DONE] Actions scripting
- Replies: 14
- Views: 5369
- Sun Dec 30, 2007 4:56 am
- Forum: Suggestions
- Topic: Aim with guns
- Replies: 17
- Views: 6448
I guess none of you were on the Nar Shaddaa mission... weapons are way overpowered if you get 3 of them together against one Jedi. Ever try slashing someone with a gun? It's near impossible. Indeed: add lag-gunner jumping and running-gunners in group and you get a deadly cocktail. What I wrote wasn...
- Sat Dec 29, 2007 3:07 pm
- Forum: Suggestions
- Topic: Aim with guns
- Replies: 17
- Views: 6448
Aim with guns
I have tried ojp enhanced mod about a week ago, and I noticed that shooting there with a gun is much different from default, so I came up with a suggestion that could really help in my opinion: Add an aim bar (or something like that) that lets you shoot right where you're aiming only when it's at ma...
- Sat Dec 29, 2007 3:01 pm
- Forum: Suggestions
- Topic: [DONE] Limited skin list
- Replies: 4
- Views: 2507
[DONE] Limited skin list
The amount of skins obviously doesn't let you see all the skins in the skin menu: HOWEVER, can it be fixed at least for the species menu? By spanky's and female customization pack the amount of species is really larger, and I can't see anymore human default (both male and female) species, also Kel d...
- Sat Dec 29, 2007 2:59 pm
- Forum: Suggestions
- Topic: Storms
- Replies: 13
- Views: 4800