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- Thu Apr 23, 2015 12:24 pm
- Forum: ((OOC Discussion))
- Topic: ((Perma-Kill system.))
- Replies: 10
- Views: 5376
Re: ((Perma-Kill system.))
::JEDI::'s members' death have always required prior consent of the player whose character is going to die, and also permission from the Council (though the first being more relevant, of course). This is because JEDI is mainly focused on the growth of 1 character, rather than a rapid turnover of cha...
- Sun Mar 02, 2014 3:00 pm
- Forum: Information
- Topic: List of spawnable Effects and Entities
- Replies: 0
- Views: 13451
List of spawnable Effects and Entities
Following the release of RPMod 0.5.0 I'd like to share with you a list of spawnable Effects and Models, for admins of course.
Note that technically any .md3 can be spawned, the list I attach here contains only the ones contained in map_objects.
Use them wisely and have fun
Note that technically any .md3 can be spawned, the list I attach here contains only the ones contained in map_objects.
Use them wisely and have fun
- Mon Dec 02, 2013 2:14 pm
- Forum: Public Channel
- Topic: 321.02 // Changes within the Jedi Council
- Replies: 4
- Views: 11676
Re: 321.02 // Changes within the Jedi Council
Greetings members of the Order. For 57 years I have constantly accompanied you in my service to the Jedi Council. I’ll tell you that it has always been my great pleasure and deepest honor to be part of the Council and a guide for you all. Through my career I’ve seen a lot of special and admirable pe...
- Fri Jul 05, 2013 10:21 am
- Forum: Suggestions
- Topic: rproll command
- Replies: 30
- Views: 15579
rproll command
I have a simple suggestion for an addition to RPmod, a simple feature that is common to most RP games: a dice rolling command. The line would be simple: "/rproll <dice face numbers> <player>" With the result being visible in "say chat" if the field <player> is empty, or visible o...
- Tue May 29, 2012 5:36 am
- Forum: ((OOC Discussion))
- Topic: Whats up?
- Replies: 5
- Views: 2864
Re: Whats up?
Exams time
- Fri May 25, 2012 3:26 am
- Forum: ((OOC Discussion))
- Topic: New A2 map
- Replies: 96
- Views: 38990
Re: New A2 map
I think the changes are heading in the correct direction there to make it more RP-like. I see the concept of Sai kept as reference, I think those are precious. Of course though, every mapper has a personal taste for maps, I wouldn't feel like crictique personal tastes even if you preferred the flami...
- Sat May 19, 2012 3:35 pm
- Forum: Suggestions
- Topic: Spawnable entities
- Replies: 5
- Views: 4492
Spawnable entities
I was wondering if it was possible to implent an admin command that allows you to spawn entities (= the map .MD3 models contained in assets1.pk3/models/map_objects, if not ALL models), similarly to how we can already do with effects. I have come to think about this mainly because I think Lugormod al...
- Wed May 16, 2012 4:28 pm
- Forum: Galactic News and Discussion
- Topic: (( Cookies! (No, really) Food & Star Wars ))
- Replies: 14
- Views: 28580
Re: (( Cookies! (No, really) Food & Star Wars ))
I like star wars food! Thank you
- Fri May 04, 2012 8:15 am
- Forum: ((OOC Discussion))
- Topic: Happy StarWars Day
- Replies: 13
- Views: 4673
Re: Happy StarWars Day
Good to see you postin, Phoe, Happy SW day to everyone
- Sat Apr 28, 2012 12:13 pm
- Forum: ((OOC Discussion))
- Topic: New A2 map
- Replies: 96
- Views: 38990
Re: New A2 map
I, myself, prefer the old a2 version we used to this new one. Sure, it has a lot of new features, but for my personal taste they often lack of coherence with the context (lava; huge waterfall---but where does the water come from?; long empty corridors; seats in the training room are too fancy and ha...
- Wed Apr 25, 2012 6:11 pm
- Forum: ((OOC Discussion))
- Topic: Wallpapers
- Replies: 179
- Views: 65794
Re: Wallpapers
I love them all, thank you for these, I will add them to my collection
- Wed Apr 25, 2012 3:16 pm
- Forum: Suggestions
- Topic: Datapad
- Replies: 60
- Views: 31001
Re: Datapad
It'd be useful, especially if combined with / rpdropweapon . Having it would already be good, since it's already there for us; improving it with new animations or coding fixes would be nice, IF there's someone willing to invest time on it, since it's not "necessary", but would still be nice.
- Fri Mar 02, 2012 8:10 am
- Forum: ((OOC Discussion))
- Topic: ::JEDI:: Artwork
- Replies: 2333
- Views: 993378
Re: Jedi Draws
I love it
- Sun Feb 05, 2012 6:03 am
- Forum: Suggestions
- Topic: rpmusic preview
- Replies: 8
- Views: 5707
Re: rpmusic preview
I personally keep the music packs extracted in a folder and simply play them with the game minimized (so I can rapidly skip from a track to another, find the track I'm looking for and copy/paste the name). However, you can also use Azrael's method, that allows you to change the game music only for y...
- Tue Jan 24, 2012 3:12 pm
- Forum: ((OOC Discussion))
- Topic: Signature
- Replies: 30
- Views: 12049
Re: Signature
Secretary droid, same account as the one you send your application to.
On a site note, default youngling skins are already scaled down, independently from the account, so you may use those until you get your account.
On a site note, default youngling skins are already scaled down, independently from the account, so you may use those until you get your account.