Search found 129 matches

by Aayla Vigil
Thu Apr 23, 2015 12:24 pm
Forum: ((OOC Discussion))
Topic: ((Perma-Kill system.))
Replies: 10
Views: 4819

Re: ((Perma-Kill system.))

::JEDI::'s members' death have always required prior consent of the player whose character is going to die, and also permission from the Council (though the first being more relevant, of course). This is because JEDI is mainly focused on the growth of 1 character, rather than a rapid turnover of cha...
by Aayla Vigil
Sun Mar 02, 2014 3:00 pm
Forum: Information
Topic: List of spawnable Effects and Entities
Replies: 0
Views: 9807

List of spawnable Effects and Entities

Following the release of RPMod 0.5.0 I'd like to share with you a list of spawnable Effects and Models, for admins of course.

Note that technically any .md3 can be spawned, the list I attach here contains only the ones contained in map_objects.

Use them wisely and have fun :)
by Aayla Vigil
Mon Dec 02, 2013 2:14 pm
Forum: Public Channel
Topic: 321.02 // Changes within the Jedi Council
Replies: 4
Views: 11076

Re: 321.02 // Changes within the Jedi Council

Greetings members of the Order. For 57 years I have constantly accompanied you in my service to the Jedi Council. I’ll tell you that it has always been my great pleasure and deepest honor to be part of the Council and a guide for you all. Through my career I’ve seen a lot of special and admirable pe...
by Aayla Vigil
Fri Jul 05, 2013 10:21 am
Forum: Suggestions
Topic: rproll command
Replies: 30
Views: 13730

rproll command

I have a simple suggestion for an addition to RPmod, a simple feature that is common to most RP games: a dice rolling command. The line would be simple: "/rproll <dice face numbers> <player>" With the result being visible in "say chat" if the field <player> is empty, or visible o...
by Aayla Vigil
Tue May 29, 2012 5:36 am
Forum: ((OOC Discussion))
Topic: Whats up?
Replies: 5
Views: 2617

Re: Whats up?

Exams time
by Aayla Vigil
Fri May 25, 2012 3:26 am
Forum: ((OOC Discussion))
Topic: New A2 map
Replies: 96
Views: 34238

Re: New A2 map

I think the changes are heading in the correct direction there to make it more RP-like. I see the concept of Sai kept as reference, I think those are precious. Of course though, every mapper has a personal taste for maps, I wouldn't feel like crictique personal tastes even if you preferred the flami...
by Aayla Vigil
Sat May 19, 2012 3:35 pm
Forum: Suggestions
Topic: Spawnable entities
Replies: 5
Views: 4117

Spawnable entities

I was wondering if it was possible to implent an admin command that allows you to spawn entities (= the map .MD3 models contained in assets1.pk3/models/map_objects, if not ALL models), similarly to how we can already do with effects. I have come to think about this mainly because I think Lugormod al...
by Aayla Vigil
Wed May 16, 2012 4:28 pm
Forum: Galactic News and Discussion
Topic: (( Cookies! (No, really) Food & Star Wars ))
Replies: 14
Views: 23727

Re: (( Cookies! (No, really) Food & Star Wars ))

I like star wars food! Thank you

Stamp of Approval // aayla

by Aayla Vigil
Fri May 04, 2012 8:15 am
Forum: ((OOC Discussion))
Topic: Happy StarWars Day
Replies: 13
Views: 4138

Re: Happy StarWars Day

Good to see you postin, Phoe, Happy SW day to everyone :)
by Aayla Vigil
Sat Apr 28, 2012 12:13 pm
Forum: ((OOC Discussion))
Topic: New A2 map
Replies: 96
Views: 34238

Re: New A2 map

I, myself, prefer the old a2 version we used to this new one. Sure, it has a lot of new features, but for my personal taste they often lack of coherence with the context (lava; huge waterfall---but where does the water come from?; long empty corridors; seats in the training room are too fancy and ha...
by Aayla Vigil
Wed Apr 25, 2012 6:11 pm
Forum: ((OOC Discussion))
Topic: Wallpapers
Replies: 179
Views: 56789

Re: Wallpapers

I love them all, thank you for these, I will add them to my collection :)
by Aayla Vigil
Wed Apr 25, 2012 3:16 pm
Forum: Suggestions
Topic: Datapad
Replies: 60
Views: 27843

Re: Datapad

It'd be useful, especially if combined with / rpdropweapon . Having it would already be good, since it's already there for us; improving it with new animations or coding fixes would be nice, IF there's someone willing to invest time on it, since it's not "necessary", but would still be nice.
by Aayla Vigil
Fri Mar 02, 2012 8:10 am
Forum: ((OOC Discussion))
Topic: ::JEDI:: Artwork
Replies: 2333
Views: 860435

Re: Jedi Draws

I love it :D
by Aayla Vigil
Sun Feb 05, 2012 6:03 am
Forum: Suggestions
Topic: rpmusic preview
Replies: 8
Views: 5152

Re: rpmusic preview

I personally keep the music packs extracted in a folder and simply play them with the game minimized (so I can rapidly skip from a track to another, find the track I'm looking for and copy/paste the name). However, you can also use Azrael's method, that allows you to change the game music only for y...
by Aayla Vigil
Tue Jan 24, 2012 3:12 pm
Forum: ((OOC Discussion))
Topic: Signature
Replies: 30
Views: 11005

Re: Signature

Secretary droid, same account as the one you send your application to.

On a site note, default youngling skins are already scaled down, independently from the account, so you may use those until you get your account.