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- Mon Mar 09, 2015 5:08 am
- Forum: ((OOC Discussion))
- Topic: Activity Periods/Times.
- Replies: 29
- Views: 12286
Re: Activity Periods/Times.
Same as Maia, Wednesday and Thursday mornings are a nope as I work 6am till 1pm and occasionally Tuesdays on overtime shifts (same time).Maia Rimora wrote:Maia Rimora
GMT + 0
Times can vary pending mood but I'm on during GST mornings and late gst afternoons (evenings too if my sleep schedule permits it)
- Sun Mar 01, 2015 2:10 pm
- Forum: Bug Reports
- Topic: [CLOSED] Server and HUD issues
- Replies: 27
- Views: 34696
Re: ((Server and HUD issues))
Thank you, Soh.
Hopefully this will be the end of this issue.
Hopefully this will be the end of this issue.
- Sat Feb 28, 2015 2:20 pm
- Forum: Bug Reports
- Topic: [CLOSED] Server and HUD issues
- Replies: 27
- Views: 34696
Re: ((Server and HUD issues))
Between 1406/00 and 1406/30 I found out that RPmod functions become partially disabled when the bug occurs. I tried setting my say_team_mod to bond, but the game mentioned such a command didn't exist. Aye, a say_team_mod emote is the same Zander when the bug is in place. I don't know what the exten...
- Sat Feb 28, 2015 9:38 am
- Forum: Bug Reports
- Topic: [CLOSED] Server and HUD issues
- Replies: 27
- Views: 34696
Re: ((Server and HUD issues))
Evanin, I personally think it has something to do with 10 or more people being connected, not one of the nohgri twins. I've only ever experienced this problem with 10 or more connected and I feel it unfair to pin it on two. I only pointed it out as I experienced it with as little as 6/7 the other d...
- Sat Feb 28, 2015 6:19 am
- Forum: Bug Reports
- Topic: [CLOSED] Server and HUD issues
- Replies: 27
- Views: 34696
Re: ((Server and HUD issues))
I've noticed a small pattern but it might be that I am completely wrong but I've personally noticed the issue popping up when Grohk/Rhuk have been around, the moment they have both left /rpgetrpcs has worked and the issue has gone when connecting. I AM NOT BLAMING THEM, I'm just saying what I've see...
- Wed Feb 25, 2015 3:06 pm
- Forum: Bug Reports
- Topic: [CLOSED] Server and HUD issues
- Replies: 27
- Views: 34696
Re: ((Server and HUD issues))
The issue wasn't present then, but is for me now, I checked Grounds, no issue at all.Keth Flynn wrote:Yep, we all have. Not the ones that were connected twenty minutes ago, apparently.
- Wed Feb 25, 2015 2:59 pm
- Forum: Bug Reports
- Topic: [CLOSED] Server and HUD issues
- Replies: 27
- Views: 34696
Re: ((Server and HUD issues))
Joined server at 1459GST, hud not loaded properly with 2 people on.
- Wed Feb 25, 2015 10:08 am
- Forum: ((OOC Discussion))
- Topic: Hopefuls before JEDI?
- Replies: 21
- Views: 21333
Re: Hopefuls before JEDI?
Before Evanin I've run 3 other characters, Phillip, Elu Dako (Both of which never made it past hopeful because I was a pain in the rear, the third however: Skrassk, was an Initiate, sadly I was incapable of rp'in him effectively and was offered a deal by two of the council at the time (Sai/Syrena) w...
- Mon Feb 23, 2015 6:05 am
- Forum: ((OOC Discussion))
- Topic: Word Emphasis in RP
- Replies: 20
- Views: 9700
Re: Word Emphasis in RP
-this- is soms grade A topic revival. If something seems unclear by text alone, you can always ::action:: it. ;) I honestly have tried hard to stop capsing and use '-<word>-' to emphasis to the point it became something I did when RP'in on other games followed by a !. Emphasis is important sometime...
- Mon Feb 23, 2015 6:01 am
- Forum: ((OOC Discussion))
- Topic: What made you start roleplaying?
- Replies: 50
- Views: 24382
Re: What made you start roleplaying?
I've been hopping around JA a while now, it's where I started rp'in in some of the small time JA+ communities before I first discovered ::JEDI:: two(?) years ago, still a complete noob. I used to bunny hop a lot when I arrived back on Yavin and soon left as I wasn't cut out for the elite at the time...
- Fri Feb 13, 2015 8:10 am
- Forum: Suggestions
- Topic: Possibility to change to melee mode when disarmed
- Replies: 4
- Views: 3449
Re: Possibility to change to melee mode when disarmed
When the opponent hits your lightsaber out of your hand, disarms you, you should be able to change to melee mode and utilize punches, kicks, grapples until you are able to pick up your hilt. Honestly it's not that hard to switch weapons when disarmed so it's technically already possible :) Just 're...
- Fri Feb 13, 2015 6:34 am
- Forum: Suggestions
- Topic: Grouping for /rpeffect
- Replies: 2
- Views: 2373
Re: Grouping for /rpeffect
/rpsupport
- Fri Feb 13, 2015 6:31 am
- Forum: Bug Reports
- Topic: [CLOSED] Server and HUD issues
- Replies: 27
- Views: 34696
Re: ((Server and HUD issues))
I'd just like to note, I noticed the hud resolve itself the other night when the weather on the server was altered, unless one of the council typed something else that fixed it I believe the weather did, I know that sounds odd but it seems it refreshed the server causing the hud to reload :o. @Grohk...
- Tue Feb 03, 2015 8:23 pm
- Forum: Suggestions
- Topic: -=Meditation Improving force affinity in game=-
- Replies: 13
- Views: 8309
Re: -=Meditation Improving force affinity in game=-
Stationary objects would be easy, if it's a crate for example place an invisible one underneath and a normal one on top to give off the effect it's floating? As Arven said though rpmodel sounds like the way to do it, so long as you don't go crazy as it's been known to sometimes lag the server I think?
- Tue Feb 03, 2015 7:30 pm
- Forum: Suggestions
- Topic: Blood trail/improved tracking capabilities in-game
- Replies: 3
- Views: 2491
Re: Blood trail/improved tracking capabilities in-game
/support.
Would be very interesting to see in use for tracking
Would be very interesting to see in use for tracking