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- Sun Jul 05, 2015 11:14 pm
- Forum: ((OOC Discussion))
- Topic: Jedi Outcast - The Movie
- Replies: 8
- Views: 4651
Re: Jedi Outcast - The Movie
I kinda wish they'd port all of JKA on the Unreal engine...
- Tue Jun 16, 2015 1:58 pm
- Forum: ((OOC Discussion))
- Topic: E3 Discussion
- Replies: 42
- Views: 23288
Re: E3 Discussion
Trailers nowadays have nothing to do with the game. It's a nice trailer, but I'm not too optimistic about TOR's new expansion. Definitely excited for battlefront, though. Looks like some good fun's to be had on that front.
- Sat May 16, 2015 3:11 am
- Forum: Suggestions
- Topic: Offense 1
- Replies: 38
- Views: 17009
Re: Offense 1
What Maia is referring to is Lucas' original stance that lightsabers were super heavy, but he was later convinced to change this as the episodes went by. You can notice that from how they began holding lightsabers with one hand in the prequels more often than they did in the original trilogy. I'm no...
- Fri May 15, 2015 2:00 pm
- Forum: Suggestions
- Topic: Offense 1
- Replies: 38
- Views: 17009
Re: Offense 1
Seeing younglings using their full upper body strength a la yellow style doesn't mesh well with their model scales or the fact that they're still the cute little tykes that we believe them to be. It fits the early stage of training. Any can be precise and calculated, it's just that some are faster w...
- Sun Apr 26, 2015 2:13 am
- Forum: ((OOC Discussion))
- Topic: When your character dies.
- Replies: 37
- Views: 14704
Re: When your character dies.
1. 24
2. 75, though I expect she will be killed by her very early fifties.
3. 25
4. Of course, need you ask? xD
2. 75, though I expect she will be killed by her very early fifties.
3. 25
4. Of course, need you ask? xD
- Tue Mar 10, 2015 1:15 am
- Forum: ((OOC Discussion))
- Topic: Activity Periods/Times.
- Replies: 29
- Views: 12169
Re: Activity Periods/Times.
Weekends just about anytime. Weekdays from 14 GST onwards, but generally for limited time because I gots studying to do.
GMT+2.
GMT+2.
- Tue Mar 10, 2015 1:14 am
- Forum: ((OOC Discussion))
- Topic: Modder Releases Oculus Support For JKA
- Replies: 12
- Views: 4573
Re: Modder Releases Oculus Support For JKA
If I had oculus I'd definitely try it a few times. The prospect of being IN the SW universe. I wouldn't use it in spars, though... Lol
- Sat Feb 28, 2015 1:19 pm
- Forum: Bug Reports
- Topic: [CLOSED] Server and HUD issues
- Replies: 27
- Views: 31706
Re: ((Server and HUD issues))
Problem arose when connecting to the server at 1310 GST, wouldn't resolve on using that command. About 11 people were on at the time.
- Tue Nov 11, 2014 5:32 pm
- Forum: ((OOC Discussion))
- Topic: ::JEDI:: Artwork
- Replies: 2333
- Views: 861746
Re: Drawings
You might as well have posted them, there! GLAD SOMEONE ELSE LIKES BLEACH AROUND HERE, however.
Amazing drawings. Love the anime style!
Amazing drawings. Love the anime style!
- Tue Nov 04, 2014 11:09 am
- Forum: Suggestions
- Topic: Force Power Updates (Speed, Drain, Rage, Hold)
- Replies: 12
- Views: 5175
Re: Force Power Updates (Speed, Drain, Rage, Hold)
Noticed the links sorta answer my questions, lol. Nevermind :p All for the stuff, aside from the hold one.
- Tue Nov 04, 2014 7:30 am
- Forum: Suggestions
- Topic: Force Power Updates (Speed, Drain, Rage, Hold)
- Replies: 12
- Views: 5175
Re: Force Power Updates (Speed, Drain, Rage, Hold)
Can you please supply us with what current "characteristics" the JKA powers have? So we know how to compare the 100% speed boost you suggested to the current boost, for example. It'd help assess how much of an update the suggestion is. I'm not in agreement with Hold 4 not including grip. I...
- Wed Oct 29, 2014 6:13 am
- Forum: ((OOC Discussion))
- Topic: Making a saber. Absolute beginer.
- Replies: 9
- Views: 5611
- Sun Sep 21, 2014 10:16 am
- Forum: ((OOC Discussion))
- Topic: JKA Lightsaber Enhancement (Mod)
- Replies: 1
- Views: 1608
JKA Lightsaber Enhancement (Mod)
We all know that the original JKA sabers look awful and as students we'll be spending a year to two stuck with them. Some dude on JKHub, though, figured he'd fix them and make them better. I think he did a stellar job.
I thought I'd post a link to his mod here. I highly recommend trying it.
I thought I'd post a link to his mod here. I highly recommend trying it.
- Fri Aug 08, 2014 9:21 am
- Forum: ((OOC Discussion))
- Topic: Little bad news...
- Replies: 19
- Views: 9798
Re: Little bad news...
Good luck, Aslyn. I'm sorry about what happened and hope things work out.
- Sun Aug 03, 2014 2:01 am
- Forum: ((OOC Discussion))
- Topic: Force Power Icons (Mod/z_icon_mod.pk3)
- Replies: 5
- Views: 3666
Re: Force Power Icons (Mod/z_icon_mod.pk3)
Good job, Silas!
Will be staying in my Rpmod folder for a good long while.
Have you ever considered changing the icons altogether, though? Having different shapes? Or is that leik le impossible?
Will be staying in my Rpmod folder for a good long while.
Have you ever considered changing the icons altogether, though? Having different shapes? Or is that leik le impossible?