Search found 306 matches

by Zeak Dystiny
Thu Mar 24, 2011 6:41 pm
Forum: ((OOC Discussion))
Topic: Podcast
Replies: 98
Views: 49053

What Aslyn said but... I'm interested regardless.
by Zeak Dystiny
Thu Mar 24, 2011 8:42 am
Forum: Suggestions
Topic: Guardian Force Points
Replies: 75
Views: 32004

Regardless of whether you edited the server cfg (don't know how things work), it would still - in my opinion - cause a shift in the XP system. Grants, balance etc... would need to be readjusted, which takes time to 'perfect'.
by Zeak Dystiny
Thu Mar 24, 2011 8:35 am
Forum: Suggestions
Topic: Guardian Force Points
Replies: 75
Views: 32004

That would cause a whole shift in the XP system, I think, such as XP grants, requirements for level ups and so forth. Seems like a lot and quite time consuming.
by Zeak Dystiny
Thu Mar 24, 2011 8:00 am
Forum: Suggestions
Topic: Changes to NPC's
Replies: 27
Views: 14721

Why not have a Droid assistant or something? Just an extra 'body' to give the archives a little more atmosphere? Could easily have one with a few questions you can ask it like... Elu said and also 'Who can I ask for further details and access to the archives?' and it'd direct them to you two resulti...
by Zeak Dystiny
Wed Mar 23, 2011 4:41 am
Forum: Suggestions
Topic: Guardian Force Points
Replies: 75
Views: 32004

If Guardians get an increase FP total, they should get a large increase in the time it takes to regenerate Force then. Can't have it both ways. Think a faster regen might be more preferable but even then it's iffy; you really do get a large HP/Shield boost compared to others, to compensate.
by Zeak Dystiny
Fri Mar 18, 2011 9:04 am
Forum: Suggestions
Topic: /rpcointoss or /rpdice
Replies: 25
Views: 9772

Just have a coin/dice beside you then if you don't want to minimize.
by Zeak Dystiny
Tue Mar 08, 2011 4:15 pm
Forum: ((OOC Discussion))
Topic: ::JEDI:: Artwork
Replies: 2333
Views: 869536

Fane Ornn'ila wrote:
Amoné Fayden wrote:
Fane Ornn'ila wrote:That green blob would be ametha.
Looks like a booger to me.
:lol: :twisted:
What's the difference? lol..
by Zeak Dystiny
Wed Feb 23, 2011 11:28 am
Forum: Suggestions
Topic: Dismemberment
Replies: 17
Views: 11239

Well you might've entered the command - cg_dismemberment 1(or whatever takes your fancy) - a while ago. That or dismemberment occurs sometimes without it regardless. I know I've entered it, it's why I see various pieces of HK or some Kotor droid lying around after a massacre.
by Zeak Dystiny
Wed Jan 26, 2011 1:51 pm
Forum: Suggestions
Topic: Hey, that hurts!
Replies: 25
Views: 10923

Isn't that decent as well, or even with normal players? I could imagine holding an actual player and tossing him into others, causing them to fall over and then doing whatever afterwards. It shouldn't be anything like if you get touched or if someone falls onto of you, you get knocked down. That's e...
by Zeak Dystiny
Wed Jan 26, 2011 1:20 pm
Forum: Suggestions
Topic: Hey, that hurts!
Replies: 25
Views: 10923

^ Truth. Absolutely agree with the above. Well, page before it seems...
by Zeak Dystiny
Wed Jan 26, 2011 12:08 pm
Forum: Suggestions
Topic: Hey, that hurts!
Replies: 25
Views: 10923

Don't have it with pull. That or there's something to prevent knocking yourself over.
by Zeak Dystiny
Wed Jan 26, 2011 9:27 am
Forum: Suggestions
Topic: Hey, that hurts!
Replies: 25
Views: 10923

Well definitely can be done, as our objects are NPCs, and in MB2 if you push someone into another person, they both get knocked down.
by Zeak Dystiny
Mon Jan 24, 2011 1:01 pm
Forum: Suggestions
Topic: Telekinesis Pack?
Replies: 24
Views: 11549

Why not just save up for them?
by Zeak Dystiny
Sat Jan 22, 2011 12:51 pm
Forum: Suggestions
Topic: Sounds for Force Absorb
Replies: 26
Views: 12123

In the end, does it really matter whether there are sounds or not? Lol, if you're that desperate, just do it yourself, not difficult.
by Zeak Dystiny
Sat Jan 22, 2011 11:01 am
Forum: Suggestions
Topic: Sounds for Force Absorb
Replies: 26
Views: 12123

Think that sensing sound has been disabled. If it hasn't, I don't notice it :happy: