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- Fri Oct 16, 2015 11:41 pm
- Forum: ((OOC Discussion))
- Topic: Cerez's Photo Album
- Replies: 13
- Views: 8232
Re: Cerez's Photo Album
Spying:
Letting Go:
Letting Go:
- Thu Oct 15, 2015 4:58 am
- Forum: ((OOC Discussion))
- Topic: ::JEDI:: Artwork
- Replies: 2333
- Views: 870074
Re: ::JEDI:: Artwork
As luck would have it, I was able to find a real life person who matches Rezzy's facial features.
So here's a real life render of what Rezzy would look like:
So here's a real life render of what Rezzy would look like:
- Tue Oct 13, 2015 12:02 am
- Forum: Suggestions
- Topic: Third Training Holograms Setting
- Replies: 4
- Views: 8089
Re: Third Training Holograms Setting
That sounds good. I would possibly even put their reaction setting down to 3 (average) for Padawans because we need time to react in order to make best use of our form practice. First comes proper form, then comes speed in our practice. I take it that the reaction setting is responsible for their ap...
- Mon Oct 12, 2015 9:31 pm
- Forum: Suggestions
- Topic: Third Training Holograms Setting
- Replies: 4
- Views: 8089
Third Training Holograms Setting
I get the feeling that with a little tinkering we could easily exand upon the training hologram spawning droid's script to add a more gradual step-ladder training for students. Currently we have two difficulty settings: simpler and tougher. Simpler is perfect for younger student training, and toughe...
- Mon Oct 12, 2015 10:12 am
- Forum: Help and Support
- Topic: map problem
- Replies: 16
- Views: 25747
Re: map problem
Weird that it would only crash with one particular map in this case, but I'm glad you've managed to find the solution in the end.Aslatiel wrote:I just had to change the compatibility apparently it was set to windows 7 for some reason
- Mon Oct 12, 2015 10:04 am
- Forum: Help and Support
- Topic: map problem
- Replies: 16
- Views: 25747
Re: map problem
What fixed it? Do share.Aslatiel wrote:I actually got it work just nowCerez Kay wrote:That's really strange, Aslatiel. Could it be that there's a lighting effect on the map or a shader that your graphics card can't handle?
Also, try re-downloading the map. It could be that your download got corrupted.
- Mon Oct 12, 2015 9:41 am
- Forum: Help and Support
- Topic: map problem
- Replies: 16
- Views: 25747
Re: map problem
That's really strange, Aslatiel. Could it be that there's a lighting effect on the map or a shader that your graphics card can't handle?
Also, try re-downloading the map. It could be that your download got corrupted.
Also, try re-downloading the map. It could be that your download got corrupted.
- Sun Oct 11, 2015 7:48 pm
- Forum: Help and Support
- Topic: map problem
- Replies: 16
- Views: 25747
Re: map problem
It could also be a clash with some existing assets you have in your base folder.
Try moving everything out of base except the assets0-3 PK3s (and the JEDI files), then give it a shot again.
Try moving everything out of base except the assets0-3 PK3s (and the JEDI files), then give it a shot again.
- Sat Oct 10, 2015 10:04 pm
- Forum: Help and Support
- Topic: map problem
- Replies: 16
- Views: 25747
Re: map problem
Yeah, you need to download quite a few packs, Aslatiel. All the ones listed there (with the music packs being optional -- 'cause they're huge, but add a nice atmosphere to role-plays).
- Fri Oct 09, 2015 7:47 pm
- Forum: Help and Support
- Topic: Posting.php
- Replies: 21
- Views: 28237
Re: Posting.php
Hello all, This issue was caused by a faulty web server software update that was installed yesterday (reference: https://bugzilla.novell.com/show_bug.cgi?id=949218). I just updated the web server software (Apache) to a newer version, that hopefully resolves the issue. Please let me know if you see ...
- Fri Oct 09, 2015 1:30 am
- Forum: Help and Support
- Topic: Posting.php
- Replies: 21
- Views: 28237
Re: Posting.php
On second thought, no, there seems to be an overload on the PHP processing, as the web browser is directed to a download of the PHP file 9 out of 10 times, but on the odd chance the server does process the PHP submit script. I suppose an endless loop in a badly formed PHP script could be responsible...
- Fri Oct 09, 2015 1:16 am
- Forum: Help and Support
- Topic: Posting.php
- Replies: 21
- Views: 28237
Re: Posting.php
http://puu.sh/kD2fW/f023d577ad.jpg It's looking for a GZ file (download), but instead it's getting a PHP file (web page). Most likely the file has been moved, or the PHP redirect is broken. I think either the MIME type association for PHP files has been changed on the server, or PHP itself has stop...
- Thu Oct 08, 2015 5:57 am
- Forum: ((OOC Discussion))
- Topic: Cerez's Photo Album
- Replies: 13
- Views: 8232
Re: Cerez's Photo Album
Enemy Captured:
- Sat Oct 03, 2015 2:49 pm
- Forum: ((OOC Discussion))
- Topic: Looking for a new Nautolan model.
- Replies: 5
- Views: 3259
Re: Looking for a new Nautolan model.
The stretching of the tentacles has to do with the limitations of the JKA animation skeleton/rigging a great deal. I was struggling with the same problem while weighting Ahsoka's headtails. It can be done neater, but it's never perfect. That being said, the head model used in Salvoo's kitbash has a ...
- Sat Oct 03, 2015 7:57 am
- Forum: ((OOC Discussion))
- Topic: Looking for a new Nautolan model.
- Replies: 5
- Views: 3259
Re: Looking for a new Nautolan model.
Ruxith is working on a pretty neat one, but it still may take some time until release:
http://jkhub.org/topic/6225-tfu-kit-fisto/
Otherwise there is a JK2 model on JediMoves, but I'm guessing that's what Salvoo used for his kitbash:
http://www.jedimoves.com/files/center/modeljedi.html
http://jkhub.org/topic/6225-tfu-kit-fisto/
Otherwise there is a JK2 model on JediMoves, but I'm guessing that's what Salvoo used for his kitbash:
http://www.jedimoves.com/files/center/modeljedi.html