Search found 170 matches

by Olim Adasca
Wed Apr 11, 2012 1:32 pm
Forum: Help and Support
Topic: Game Stutters
Replies: 15
Views: 10294

Re: Game Stutters

A good indication of why that caused stuttering, FPS above 100 becomes irratic. I'd add the following to your script through console use: /com_maxfps 100.
Even if vsynch is toggled off, you will have a relatively smooth ride.
For the future ;)
by Olim Adasca
Sat Mar 31, 2012 12:08 pm
Forum: Help and Support
Topic: Texture glitches
Replies: 16
Views: 11381

Re: Texture glitches

Excuse me, 8 kb is the correct filesize, Joran? :)
by Olim Adasca
Sat Mar 17, 2012 3:07 pm
Forum: Help and Support
Topic: Which server lives?
Replies: 3
Views: 3128

Re: Which server lives?

Whichever has most people, else, suit yourself at this point I imagine.
by Olim Adasca
Fri Mar 09, 2012 1:25 pm
Forum: ((OOC Discussion))
Topic: Whats wrong with server?
Replies: 9
Views: 4262

Re: Whats wrong with server?

In the past few days, I got a life. Darn you Mammothgames.
by Olim Adasca
Mon Jan 30, 2012 8:09 am
Forum: Suggestions
Topic: Droid suggestion
Replies: 12
Views: 6401

Re: Droid suggestion

Friendly classed NPC's (green aura with sense 2+), can be made to follow using mindtrick 1+. The following system is pretty decent, at least on astromechs. Yeah I forgot about that, Mind Trick works fine on them...but if say you accidentally attack or something it can break the connection and it on...
by Olim Adasca
Sun Jan 29, 2012 6:43 pm
Forum: Suggestions
Topic: Droid suggestion
Replies: 12
Views: 6401

Re: Droid suggestion

Friendly classed NPC's (green aura with sense 2+), can be made to follow using mindtrick 1+. The following system is pretty decent, at least on astromechs.
by Olim Adasca
Thu Jan 19, 2012 3:18 pm
Forum: Help and Support
Topic: Jedi Enclave is missing from search server
Replies: 2
Views: 2271

Re: Jedi Enclave is missing from search server

Add a favorite manually with the data on jediholo.net, there's a tracker there with the IP, so you can also use /connect 69.90.34.232:29071 in console.
by Olim Adasca
Mon Dec 12, 2011 6:06 pm
Forum: ((OOC Discussion))
Topic: Bugs with map
Replies: 7
Views: 3102

Re: Bugs with map

Floor resolution on his screen is strangely enough partially correct, the pattern is correct, but the rest isn't. Wouldn't have a solution, sadly, start taking out recently installed files.
by Olim Adasca
Sun Dec 04, 2011 11:13 am
Forum: Suggestions
Topic: Slide.
Replies: 10
Views: 6304

Re: Slide.

Crouch and roll?
by Olim Adasca
Fri Nov 11, 2011 4:39 pm
Forum: ((OOC Discussion))
Topic: SWTOR?
Replies: 12
Views: 4146

Sith Marauder, yes, time for epic beta stress test this weekend.
by Olim Adasca
Tue Nov 01, 2011 2:05 pm
Forum: ((OOC Discussion))
Topic: ::JEDI:: Trivia
Replies: 947
Views: 307975

A: Kenta
by Olim Adasca
Sun Oct 16, 2011 8:36 am
Forum: Suggestions
Topic: Pull weapon restriction
Replies: 21
Views: 9581

*Eeh* I'm usually the one trying to prevent others from killing programs if they're unarmed, and leave them unattended for the rest. If it's players and they try to attack me, sure, I'll slash.
by Olim Adasca
Sun Oct 16, 2011 7:51 am
Forum: Suggestions
Topic: Slower running backward speed for Gunner class
Replies: 52
Views: 24981

True, but as said, there has been a non-written rule to NOT run backwards and fire bursts.
by Olim Adasca
Sun Oct 16, 2011 7:47 am
Forum: Suggestions
Topic: Pull weapon restriction
Replies: 21
Views: 9581

Well, truth is, at pull 1, I always found I had to really aim for the gun, which takes its fair share of effort, which in turn is a nice training in combination with rocket pushing at push 1. Accuracy :)
by Olim Adasca
Sun Oct 16, 2011 7:45 am
Forum: Suggestions
Topic: Slower running backward speed for Gunner class
Replies: 52
Views: 24981

Well, I do think that we already accepted gunners and running backwards while shooting to be a no-no, backblast etcetera. But perhaps cutting the backwards speed down a, let's say another fifty units atop of the current speed (I think 275), should be doable. But thenwithout the no-blasting while run...