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Search found 170 matches
- Wed Apr 11, 2012 1:32 pm
- Forum: Help and Support
- Topic: Game Stutters
- Replies: 15
- Views: 10294
Re: Game Stutters
A good indication of why that caused stuttering, FPS above 100 becomes irratic. I'd add the following to your script through console use: /com_maxfps 100.
Even if vsynch is toggled off, you will have a relatively smooth ride.
For the future
Even if vsynch is toggled off, you will have a relatively smooth ride.
For the future
- Sat Mar 31, 2012 12:08 pm
- Forum: Help and Support
- Topic: Texture glitches
- Replies: 16
- Views: 11381
Re: Texture glitches
Excuse me, 8 kb is the correct filesize, Joran?
- Sat Mar 17, 2012 3:07 pm
- Forum: Help and Support
- Topic: Which server lives?
- Replies: 3
- Views: 3128
Re: Which server lives?
Whichever has most people, else, suit yourself at this point I imagine.
- Fri Mar 09, 2012 1:25 pm
- Forum: ((OOC Discussion))
- Topic: Whats wrong with server?
- Replies: 9
- Views: 4262
Re: Whats wrong with server?
In the past few days, I got a life. Darn you Mammothgames.
- Mon Jan 30, 2012 8:09 am
- Forum: Suggestions
- Topic: Droid suggestion
- Replies: 12
- Views: 6401
Re: Droid suggestion
Friendly classed NPC's (green aura with sense 2+), can be made to follow using mindtrick 1+. The following system is pretty decent, at least on astromechs. Yeah I forgot about that, Mind Trick works fine on them...but if say you accidentally attack or something it can break the connection and it on...
- Sun Jan 29, 2012 6:43 pm
- Forum: Suggestions
- Topic: Droid suggestion
- Replies: 12
- Views: 6401
Re: Droid suggestion
Friendly classed NPC's (green aura with sense 2+), can be made to follow using mindtrick 1+. The following system is pretty decent, at least on astromechs.
- Thu Jan 19, 2012 3:18 pm
- Forum: Help and Support
- Topic: Jedi Enclave is missing from search server
- Replies: 2
- Views: 2271
Re: Jedi Enclave is missing from search server
Add a favorite manually with the data on jediholo.net, there's a tracker there with the IP, so you can also use /connect 69.90.34.232:29071 in console.
- Mon Dec 12, 2011 6:06 pm
- Forum: ((OOC Discussion))
- Topic: Bugs with map
- Replies: 7
- Views: 3102
Re: Bugs with map
Floor resolution on his screen is strangely enough partially correct, the pattern is correct, but the rest isn't. Wouldn't have a solution, sadly, start taking out recently installed files.
- Sun Dec 04, 2011 11:13 am
- Forum: Suggestions
- Topic: Slide.
- Replies: 10
- Views: 6304
Re: Slide.
Crouch and roll?
- Fri Nov 11, 2011 4:39 pm
- Forum: ((OOC Discussion))
- Topic: SWTOR?
- Replies: 12
- Views: 4146
- Tue Nov 01, 2011 2:05 pm
- Forum: ((OOC Discussion))
- Topic: ::JEDI:: Trivia
- Replies: 947
- Views: 307975
- Sun Oct 16, 2011 8:36 am
- Forum: Suggestions
- Topic: Pull weapon restriction
- Replies: 21
- Views: 9581
- Sun Oct 16, 2011 7:51 am
- Forum: Suggestions
- Topic: Slower running backward speed for Gunner class
- Replies: 52
- Views: 24981
- Sun Oct 16, 2011 7:47 am
- Forum: Suggestions
- Topic: Pull weapon restriction
- Replies: 21
- Views: 9581
- Sun Oct 16, 2011 7:45 am
- Forum: Suggestions
- Topic: Slower running backward speed for Gunner class
- Replies: 52
- Views: 24981
Well, I do think that we already accepted gunners and running backwards while shooting to be a no-no, backblast etcetera. But perhaps cutting the backwards speed down a, let's say another fifty units atop of the current speed (I think 275), should be doable. But thenwithout the no-blasting while run...