Search found 50 matches

by Aknaross Myotis
Wed Apr 01, 2009 1:36 pm
Forum: Suggestions
Topic: Fall Damage Rework
Replies: 3
Views: 1499

I make an addition for Kevari's idea. Since Force Fall is avaible on OJP E 1.2 source, it could be easily implemented. But here I come with the addition, where instead of just add the Force Fall thing, each level would still reduce the damage taken. Here comes the examples mentioning the effects of ...
by Aknaross Myotis
Sun Mar 22, 2009 8:22 pm
Forum: ((OOC Discussion))
Topic: ::JEDI:: Trivia
Replies: 947
Views: 308084

Koa'da Torik wrote:A: ...Arik? Don't really remember doing that... Must've been awhile ago if it was...

Q: Why did Rash Loist destroy Arik's teapot the first time?
Wasn't really Arik actually.. so I don't know how to proceed it. Is my question rolling yet?
by Aknaross Myotis
Sat Mar 21, 2009 2:53 pm
Forum: ((OOC Discussion))
Topic: ::JEDI:: Trivia
Replies: 947
Views: 308084

A: Jude Alkorda One day, while Aknaross was still a hopeful, a mal-function droid was attacking him on the main elevator. He broke the droid while Master Dixo Xan was heading to the level. He saw Aknaross breaking the droid and complained about his behavior, saying that he would have to pay for the ...
by Aknaross Myotis
Wed Mar 18, 2009 11:31 am
Forum: Suggestions
Topic: Hold 4 and 5
Replies: 15
Views: 6120

I've discussed and keep on talk to Soh about improvements on FORCE HOLD. The ideas on are surrounding these: Force Hold LVL 4 - Extending range for Hold; lift multiple targets (two I believe); ! Force Grip = hold Hold key+press Attack Button and it will cause damage ! (Works like on TFU: you lift a ...
by Aknaross Myotis
Tue Mar 10, 2009 10:33 pm
Forum: Suggestions
Topic: Slowing your descent
Replies: 6
Views: 3293

I've seen a lot of features of OJP.. that could be easily adapted on RP Mod (once Soh took a few things from outdated versions). I've got a friend that works on the project with.. who knows what. But he is a programmer like Soh.. must do something important on OJP. Anyway.. the OJP E 1.3 version is ...
by Aknaross Myotis
Mon Mar 09, 2009 2:46 pm
Forum: Suggestions
Topic: Force Speed Improvement
Replies: 18
Views: 8784

Check out how Force Speed works on OJP Enhanced Mod: When just tapped, Force Speed gives you an impulse to jump higher and longer; the JKBase effect happens when you hold the key for more than an instant. Would be pretty useful for that kind of use you mentioned, Vantus. Once implemented with same d...
by Aknaross Myotis
Sun Feb 08, 2009 12:25 am
Forum: ((OOC Discussion))
Topic: Your Characters Song
Replies: 285
Views: 109225

I think This Song represents Rash's "Monkey-clapper" Personality just perfectly. ROFLMAO, I love this song Vantus you have no idea. http://i729.photobucket.com/albums/ww293/ZackCross/monkey_cymbal.gif Bowwowowowowowaawowowoaaa HA!!!.. I like that too.. lol.. My girl even complained that I...
by Aknaross Myotis
Sat Feb 07, 2009 1:07 am
Forum: Suggestions
Topic: Jet Pack/Flamethrower Support
Replies: 14
Views: 7002

Perhaps.. some mountaineering cables like in JA+... Jedi have those cables.. Don't they? ^^
by Aknaross Myotis
Fri Jan 30, 2009 9:05 pm
Forum: Suggestions
Topic: Run/Walk Toggle Indicator
Replies: 6
Views: 4026

Yet there are two possibilities to active RUN/WALK mode: /bind key cl_run ! or /bind key "toggle cl_run" (with the quotes) Then.. the key for run/walk will toggle the different action: Example: Running mode - Key will toggle to Walk Walking mode - Key will toggle to Run But still lack on a...
by Aknaross Myotis
Mon Dec 22, 2008 8:14 pm
Forum: Suggestions
Topic: Strong NPCs
Replies: 16
Views: 6960

I believe that this is breeche for some RP explanations.. Once we edit some NPCs for that kind of level, we could create NPCs with the appereance of old Sith Lords. Use them not as a regular hologram program, but as a hologram from a Sith Holocron. That makes more sense and even more restricted to t...
by Aknaross Myotis
Sun Dec 14, 2008 11:22 pm
Forum: Suggestions
Topic: Saber Pull
Replies: 15
Views: 7267

Actually there is a bug with pulling pack the lightsaber as it is now. When you get a knockback just before drop it, you will face it again when you pull it and grab. So there is an error of the animations. It is like a retard reaction from having a knockback and dropping a saber. May this one needs...
by Aknaross Myotis
Sun Dec 14, 2008 11:11 pm
Forum: Suggestions
Topic: Saber Pull
Replies: 15
Views: 7267

I agree completely, although I'd also include Push and Hold 1 in that, too (so you need one of the three), since technically, Telekinesis is one skill, not four (Push, Pull, Hold and Jump). That we don't learn them together is purely a game mechanic consequence, really. That is why I purchase Hold/...
by Aknaross Myotis
Sun Dec 14, 2008 12:47 am
Forum: Suggestions
Topic: Plugin for RP Mod
Replies: 18
Views: 6966

But what I am really interested on TFU mod is the smoke effect for everything that is pushed.. like also when you push something you blow the dust from the floor and the dust of the target. Realistic feat with a realistic explanation. Sometimes things don't have dust on them. I know that my charact...
by Aknaross Myotis
Sat Dec 13, 2008 11:02 pm
Forum: Suggestions
Topic: Plugin for RP Mod
Replies: 18
Views: 6966

About the Bash effect.. I have a coder friend who knows about that.. About this code I am discussing with him.. see what possible can be done.. The effect would be bash any solid thing against solid entity, such as wall, and cause a damage (if a npc). A npc against another would cause dmg for both a...
by Aknaross Myotis
Sat Dec 13, 2008 10:41 pm
Forum: Suggestions
Topic: Plugin for RP Mod
Replies: 18
Views: 6966

Nice found Atrux.. I think we can see what is cool of this mod and try to re-do on RP Mod... afterall the idea of implement was totally from TFU not from the mod creator. Anyway.. I liked a GFX effects that I think can be easily add. When the char pushes all npcs.. a smoke/dust/cloud come up. That i...