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- Wed Apr 01, 2009 1:36 pm
- Forum: Suggestions
- Topic: Fall Damage Rework
- Replies: 3
- Views: 1499
I make an addition for Kevari's idea. Since Force Fall is avaible on OJP E 1.2 source, it could be easily implemented. But here I come with the addition, where instead of just add the Force Fall thing, each level would still reduce the damage taken. Here comes the examples mentioning the effects of ...
- Sun Mar 22, 2009 8:22 pm
- Forum: ((OOC Discussion))
- Topic: ::JEDI:: Trivia
- Replies: 947
- Views: 308084
- Sat Mar 21, 2009 2:53 pm
- Forum: ((OOC Discussion))
- Topic: ::JEDI:: Trivia
- Replies: 947
- Views: 308084
A: Jude Alkorda One day, while Aknaross was still a hopeful, a mal-function droid was attacking him on the main elevator. He broke the droid while Master Dixo Xan was heading to the level. He saw Aknaross breaking the droid and complained about his behavior, saying that he would have to pay for the ...
- Wed Mar 18, 2009 11:31 am
- Forum: Suggestions
- Topic: Hold 4 and 5
- Replies: 15
- Views: 6120
I've discussed and keep on talk to Soh about improvements on FORCE HOLD. The ideas on are surrounding these: Force Hold LVL 4 - Extending range for Hold; lift multiple targets (two I believe); ! Force Grip = hold Hold key+press Attack Button and it will cause damage ! (Works like on TFU: you lift a ...
- Tue Mar 10, 2009 10:33 pm
- Forum: Suggestions
- Topic: Slowing your descent
- Replies: 6
- Views: 3293
I've seen a lot of features of OJP.. that could be easily adapted on RP Mod (once Soh took a few things from outdated versions). I've got a friend that works on the project with.. who knows what. But he is a programmer like Soh.. must do something important on OJP. Anyway.. the OJP E 1.3 version is ...
- Mon Mar 09, 2009 2:46 pm
- Forum: Suggestions
- Topic: Force Speed Improvement
- Replies: 18
- Views: 8784
Check out how Force Speed works on OJP Enhanced Mod: When just tapped, Force Speed gives you an impulse to jump higher and longer; the JKBase effect happens when you hold the key for more than an instant. Would be pretty useful for that kind of use you mentioned, Vantus. Once implemented with same d...
- Sun Feb 08, 2009 12:25 am
- Forum: ((OOC Discussion))
- Topic: Your Characters Song
- Replies: 285
- Views: 109225
- Sat Feb 07, 2009 1:07 am
- Forum: Suggestions
- Topic: Jet Pack/Flamethrower Support
- Replies: 14
- Views: 7002
- Fri Jan 30, 2009 9:05 pm
- Forum: Suggestions
- Topic: Run/Walk Toggle Indicator
- Replies: 6
- Views: 4026
- Mon Dec 22, 2008 8:14 pm
- Forum: Suggestions
- Topic: Strong NPCs
- Replies: 16
- Views: 6960
I believe that this is breeche for some RP explanations.. Once we edit some NPCs for that kind of level, we could create NPCs with the appereance of old Sith Lords. Use them not as a regular hologram program, but as a hologram from a Sith Holocron. That makes more sense and even more restricted to t...
- Sun Dec 14, 2008 11:22 pm
- Forum: Suggestions
- Topic: Saber Pull
- Replies: 15
- Views: 7267
Actually there is a bug with pulling pack the lightsaber as it is now. When you get a knockback just before drop it, you will face it again when you pull it and grab. So there is an error of the animations. It is like a retard reaction from having a knockback and dropping a saber. May this one needs...
- Sun Dec 14, 2008 11:11 pm
- Forum: Suggestions
- Topic: Saber Pull
- Replies: 15
- Views: 7267
I agree completely, although I'd also include Push and Hold 1 in that, too (so you need one of the three), since technically, Telekinesis is one skill, not four (Push, Pull, Hold and Jump). That we don't learn them together is purely a game mechanic consequence, really. That is why I purchase Hold/...
- Sun Dec 14, 2008 12:47 am
- Forum: Suggestions
- Topic: Plugin for RP Mod
- Replies: 18
- Views: 6966
But what I am really interested on TFU mod is the smoke effect for everything that is pushed.. like also when you push something you blow the dust from the floor and the dust of the target. Realistic feat with a realistic explanation. Sometimes things don't have dust on them. I know that my charact...
- Sat Dec 13, 2008 11:02 pm
- Forum: Suggestions
- Topic: Plugin for RP Mod
- Replies: 18
- Views: 6966
About the Bash effect.. I have a coder friend who knows about that.. About this code I am discussing with him.. see what possible can be done.. The effect would be bash any solid thing against solid entity, such as wall, and cause a damage (if a npc). A npc against another would cause dmg for both a...
- Sat Dec 13, 2008 10:41 pm
- Forum: Suggestions
- Topic: Plugin for RP Mod
- Replies: 18
- Views: 6966
Nice found Atrux.. I think we can see what is cool of this mod and try to re-do on RP Mod... afterall the idea of implement was totally from TFU not from the mod creator. Anyway.. I liked a GFX effects that I think can be easily add. When the char pushes all npcs.. a smoke/dust/cloud come up. That i...