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- Sun Dec 04, 2011 10:28 am
- Forum: Suggestions
- Topic: Slide.
- Replies: 10
- Views: 6280
Re: Slide.
The best way I could compare what I mean is to assassins creed 2 or perhaps to the new arkham city. While in a run you can use a button to continue the momentum and slide under things. I've been looking for a picture or a video of either and simply can not find it. (If anyone can please post) I was ...
- Sun Dec 04, 2011 9:05 am
- Forum: Suggestions
- Topic: Slide.
- Replies: 10
- Views: 6280
Slide.
I was thinking about the addition to unarmed combat that movie battles released wishing we had an expanded multiplayer CQC combat system. Through this, I thought why can't we run and slide at will? What I mean is we can use the speed to jump gorges in single player and the end emote is the slide th...
- Thu Dec 01, 2011 6:16 pm
- Forum: Suggestions
- Topic: Use within Emotes.
- Replies: 9
- Views: 5289
Re: Use within Emotes.
I can't really see that hurting anything. A pretty sensible suggestion if it can be worked out.
- Sat Nov 12, 2011 7:30 am
- Forum: Suggestions
- Topic: New melee moves
- Replies: 10
- Views: 7181
Love it. Also no one in their right mind is going to enter a fight with their hands down permanently at their sides. Need to toggle the fists up stance in with the normal walking stance in addition. Unless I already missed it. Big fan of hand to hand combat. Edit:: Sared's also right, we need to cre...
- Thu Nov 10, 2011 7:53 am
- Forum: Suggestions
- Topic: Weapons Re-Design
- Replies: 15
- Views: 7857
- Thu Oct 13, 2011 4:44 pm
- Forum: Suggestions
- Topic: Expansion to rpempower
- Replies: 17
- Views: 10103
- Sat Sep 24, 2011 7:31 am
- Forum: Suggestions
- Topic: Expanding rpdump
- Replies: 2
- Views: 2083
- Sat Aug 13, 2011 10:12 am
- Forum: ((OOC Discussion))
- Topic: Im Back
- Replies: 3
- Views: 2194
- Sun Jul 17, 2011 9:15 am
- Forum: Suggestions
- Topic: New Character Growth System (Talent Points, Merit Points)
- Replies: 34
- Views: 14448
The effort you have put into devising this is outstanding, however. I dislike it for many reasons already stated. Most importantly of all I don't overly mind the current XP system. I don't see why it needs to be changed. If mentors use the XP system correctly I don't see much need for any of this. I...
- Fri Jul 15, 2011 9:34 am
- Forum: Suggestions
- Topic: Force Power Restrictions and Progression Chart
- Replies: 14
- Views: 6717
- Fri Jul 15, 2011 9:20 am
- Forum: Suggestions
- Topic: Force Power Restrictions and Progression Chart
- Replies: 14
- Views: 6717
- Wed Mar 30, 2011 11:24 am
- Forum: ((OOC Discussion))
- Topic: Podcast
- Replies: 98
- Views: 49060
Gahh, just woke up but here goes. Do me a favor? don't place some unexistant tone of voice or imaginary finger wag to my comments it's not necessary. Not looking for a fight, so let's be grown up. While this mission/ooc/rpquality thing is in discussion. I've been seeing missions happening lately tha...
- Tue Mar 29, 2011 10:52 am
- Forum: ((OOC Discussion))
- Topic: (( The Attrition Wars Finale: Announcement & Question ))
- Replies: 53
- Views: 23388
- Tue Mar 29, 2011 10:34 am
- Forum: ((OOC Discussion))
- Topic: (( The Attrition Wars Finale: Announcement & Question ))
- Replies: 53
- Views: 23388
It's gone on for nearing a year now.. Holy cow! Of course, hence my 2-3 month waiting period, so I can write, confirm, prepare and practise the events to have them run smoothly one after the other. Well you seem to have a pretty clear scope and idea of what you want. Really looking forward to what ...
- Tue Mar 29, 2011 10:20 am
- Forum: ((OOC Discussion))
- Topic: (( The Attrition Wars Finale: Announcement & Question ))
- Replies: 53
- Views: 23388
I'm in for what ever as well. It's a big project to take on if it's going to work well. My only concern would be quality assurance in relation to the size of the event. It would be a shame to see all these epic skirmishes and heavy plot missions that have already been done for the war to get over s...