JEDI Comport » Search
-
Notifications ()
Notifications Settings
- You have no notifications
Search found 170 matches
- Fri Sep 30, 2011 4:36 pm
- Forum: Suggestions
- Topic: Jump 4/5, Acrobatics, and Fall Damage
- Replies: 10
- Views: 6990
- Fri Sep 30, 2011 2:09 pm
- Forum: Bug Reports
- Topic: [NEW] Fall Damage Incorrect Values
- Replies: 6
- Views: 15315
Well, I believe that when landing on your back, it's meant to give you at least some damage, if not all, because the character is not in control of the jump, where as normal jumping/falling because of choice, would make you in control. I think as such that it's a deliberate choice by Soh, or else it...
- Mon Sep 19, 2011 4:29 pm
- Forum: Suggestions
- Topic: It's been posted before, but Class Suggestion + Poll
- Replies: 55
- Views: 21720
- Wed Aug 24, 2011 7:32 am
- Forum: ((OOC Discussion))
- Topic: Revamped String Files For JEDI Use
- Replies: 2
- Views: 2310
- Sun Jun 19, 2011 11:03 am
- Forum: Help and Support
- Topic: Problem with Hud
- Replies: 16
- Views: 11065
- Tue May 31, 2011 11:00 am
- Forum: ((OOC Discussion))
- Topic: Sared's Ten Commandments of Skinning
- Replies: 92
- Views: 35697
I do care to say that it's not about behavioral patterns we're talking about here. Hairstyles are a tricky point, we all know this. Also, nobody is asking for anyone to wear the same clothes, or having the same hairstyle. Simply said: make sense, don't go overboard with what you do. There's a lot of...
- Tue May 31, 2011 9:41 am
- Forum: ((OOC Discussion))
- Topic: Sared's Ten Commandments of Skinning
- Replies: 92
- Views: 35697
Do you think you would have the same range of movement that you have now? Would it be comfortable to do so? (Unless your subscribe to the 'itchy robes' idea). As a sidenote to people sparring with robes on, done in Kotor, I agree, but that's part of the total armor and the need of the game to show ...
- Sat May 07, 2011 7:37 pm
- Forum: Suggestions
- Topic: NPC Holograms
- Replies: 12
- Views: 7440
Re: NPC Holograms
I was wondering if it was possible (as i dont think it's currently a feature of the mod) to have a command to turn NPCs into holograms in the same fashion as 'hologram normal' or 'hologram projector.' So, aside from normal programs, also make them able to function as intangible holograms you talk t...
- Sat May 07, 2011 7:29 pm
- Forum: Suggestions
- Topic: NPC Holograms
- Replies: 12
- Views: 7440
- Sat May 07, 2011 7:08 pm
- Forum: Suggestions
- Topic: NPC Holograms
- Replies: 12
- Views: 7440
- Wed May 04, 2011 4:27 am
- Forum: Suggestions
- Topic: Force Powers: Force Bonds
- Replies: 15
- Views: 5645
[IMHO}What bonds are approved and how the mod affects these bonds are two separate things.[/IMHO] Exactly, also considering the fact that Force Bond probably need a form of endorsement from members themselves, the Council wanting to be informed and all. I support the first part, just not the remova...
- Wed Mar 30, 2011 4:23 am
- Forum: ((OOC Discussion))
- Topic: Podcast
- Replies: 98
- Views: 49088
- Wed Mar 30, 2011 3:48 am
- Forum: ((OOC Discussion))
- Topic: Podcast
- Replies: 98
- Views: 49088
- Tue Mar 29, 2011 10:12 am
- Forum: ((OOC Discussion))
- Topic: (( The Attrition Wars Finale: Announcement & Question ))
- Replies: 53
- Views: 23405
- Fri Mar 25, 2011 10:48 am
- Forum: Suggestions
- Topic: Guardian Force Points
- Replies: 75
- Views: 32130
Hmm, as a reply to Akalenn, I think that's already agreed upon without discussing, because the powers at four and five, although not alltogether a huge boost, still give a boost which you wouldn't see with an average student. Also, I do think that the Council should (if not already) be allowed to ac...