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- Sun Jul 12, 2009 4:30 am
- Forum: ((OOC Discussion))
- Topic: Picture of the Day
- Replies: 394
- Views: 602797
By Elsavira Zanshin
"Must get Throwable Stuff pack...Must get Throwable Stuff pack..."
Submitted by Elsavira Zanshin
- Fri Jul 03, 2009 11:47 am
- Forum: Suggestions
- Topic: Comm/Datapad Appearances
- Replies: 11
- Views: 5743
I like the idea of a Datapad appearing if it is possible, However I would rather a commlink did not appear in the players hand for the commlink emotes. The reason for this is because peope use that animation for other things. I have seen people use it to animate covering a laugh. I have also seen pe...
- Thu Jul 02, 2009 4:38 am
- Forum: Bug Reports
- Topic: [CLOSED] BoltedFX Overflow!
- Replies: 9
- Views: 18085
- Sun Jun 28, 2009 8:48 am
- Forum: Suggestions
- Topic: Water Surface Jumping
- Replies: 19
- Views: 10718
- Sun Jun 28, 2009 8:17 am
- Forum: Suggestions
- Topic: Water Surface Jumping
- Replies: 19
- Views: 10718
I'd rather not introduce something we've not seen in the EU as an attainable ability, just because it 'seems' reasonable. Jared sums up how I feel about water running. I seen a clip of a cat running across water yet i'm no farther convinced the ability belongs in JEDI. It's the same reason we are n...
- Fri Jun 26, 2009 9:34 pm
- Forum: ((OOC Discussion))
- Topic: Picture of the Day
- Replies: 394
- Views: 602797
- Fri Jun 26, 2009 6:26 pm
- Forum: Suggestions
- Topic: Water Surface Jumping
- Replies: 19
- Views: 10718
Water Surface Jumping
I'm sure there has been more than one occassion where you have found yourself bobbing up and down in the water like a buoy trying to get out of a pond or a pool (or fountain...) . Sometimes there looks to only be a tiny ledge yet your character continues to float around with no avail. If this is a f...
- Thu Jun 25, 2009 3:10 pm
- Forum: Suggestions
- Topic: Timed NPC Spawn Intervals
- Replies: 2
- Views: 1785
I suppose this could be interesting for training regimes that require you to down an NPC within 1 min before another one spawns etc. So if it's not too much Hassle I say that's a fair suggestion. As far as Spawning Enemies without them running at you one-by-one. (Using our Map spawning consoles butt...
- Wed Jun 24, 2009 11:12 pm
- Forum: Suggestions
- Topic: Death Emotes
- Replies: 14
- Views: 8115
- Wed Jun 24, 2009 7:16 pm
- Forum: Suggestions
- Topic: Death Emotes
- Replies: 14
- Views: 8115
Death Emotes
This is similar to my suggestion on extra Sit animations. Simply saying "more Animations" can be a bit vague seeing as there are HUNDREDS within JKA. One set of animations I feel could benefit RP as usable Emotes are the death animations. Sometimes typing /sleep or /knockmedown just doesn'...
- Tue Jun 23, 2009 9:36 pm
- Forum: Suggestions
- Topic: XP cost
- Replies: 16
- Views: 5890
- Tue Jun 23, 2009 12:14 pm
- Forum: ((OOC Discussion))
- Topic: Picture of the Day
- Replies: 394
- Views: 602797
As it is now the 23rd, any submissions for Picture of the Day should be sent to me via the Comport by PM. Alternatively, if you have my MSN you can fire them over from there. Remember, submissions don't need to be comical. If you have a screenshot you feel is rather artistic or nicely done, then fee...
- Tue Jun 23, 2009 11:02 am
- Forum: Suggestions
- Topic: XP cost
- Replies: 16
- Views: 5890
- Mon Jun 22, 2009 9:44 am
- Forum: Bug Reports
- Topic: [NEW] Blocking animations don't work
- Replies: 35
- Views: 47052
- Sun Jun 21, 2009 5:33 pm
- Forum: Suggestions
- Topic: Sense Dodge
- Replies: 6
- Views: 2435
Either that or allow the sense user to dodge only 1 bolt in a certain amount of time, so that you can't just dodge 2 projectiles shoot consecutively, but you can dodge a single bolt, avoiding it to turn you into an immortal god. That's another fine angle. Being able to dodge the odd shot as opposed...