Search found 337 matches

by Tomoran
Sun Oct 16, 2011 1:43 pm
Forum: Suggestions
Topic: Slower running backward speed for Gunner class
Replies: 52
Views: 25022

Sorry, but when people are shot they don't randomly go flying back.

Refer to anybody ever being shot ever.

For weapons that are supposed to be concussive, sure.

Otherwise? No.
by Tomoran
Sun Oct 16, 2011 1:09 pm
Forum: Suggestions
Topic: Slower running backward speed for Gunner class
Replies: 52
Views: 25022

On guns: -Make projectile speed higher (so aim matters more in shooting) -Reduce ammo count on weapons (so that missing all day matters) -Reduce the 'on-hit' knockback from being hit by a gun (to nothing, in my opinion, unless it's the stouker or rocket, obviously) -FORCE gunners into first person p...
by Tomoran
Sun Oct 16, 2011 12:34 pm
Forum: Suggestions
Topic: Pull weapon restriction
Replies: 21
Views: 9601

Food for thought:

After the class system is implemented, force energy will be very finite and spamming any force powers will quickly leave you out of force energy for upwards to 30 seconds to 2 minutes.
by Tomoran
Sun Oct 16, 2011 8:53 am
Forum: Suggestions
Topic: Pull weapon restriction
Replies: 21
Views: 9601

I'm fine with the attitude that we should be removing weapons from people and them surrendering, but being able to pull 80 rifles out of the hands of 80 guards in one motion is rather silly. The mechanics surrounding telekinesis in general need to be changed (read: nerfbat) so that gunners don't fee...
by Tomoran
Sun Oct 16, 2011 7:47 am
Forum: Suggestions
Topic: Pull weapon restriction
Replies: 21
Views: 9601

In Single Player, Pull/Push 1 can actually put a gunman on their back/stomach if they're used from small enough range. I don't think that Push/Pull 1 need to remove a gun but I do think that Telekinesis should be able to take people off their feet from level 1 provided the target does not have highe...
by Tomoran
Fri Oct 07, 2011 5:51 pm
Forum: Suggestions
Topic: Tomoran's Class Revamp (Not Finished)
Replies: 84
Views: 33121

It's not, but that doesn't mean it can't be done. Changing the mechanics of force powers and their specific numbers is one of the last things I plan on doing.

It also happens to be the one that will be the most debated and speculated since it will change a lot about how we play/what things do.
by Tomoran
Fri Oct 07, 2011 5:46 pm
Forum: Suggestions
Topic: Tomoran's Class Revamp (Not Finished)
Replies: 84
Views: 33121

But uh... Isn't changing the actual Force Powers themselves still a bit of a pipe dream? Need clarification! Indeed, but once upon a time so was changing classes or the costs of force powers. The classes change is done (not implemented) and the costs is up next (I can start once we change classes a...
by Tomoran
Fri Oct 07, 2011 5:05 pm
Forum: Suggestions
Topic: Tomoran's Class Revamp (Not Finished)
Replies: 84
Views: 33121

And I would be more than willing to give floaty names to level 2-5, as long as I could very much change the ranges available to those levels. I'd rather that not be the case. Else what are the "advantages" of 3, 4 and 5? (if you can call them that.) I'm talking DRASTICALLY change the rang...
by Tomoran
Fri Oct 07, 2011 4:09 pm
Forum: Suggestions
Topic: Tomoran's Class Revamp (Not Finished)
Replies: 84
Views: 33121

And I would be more than willing to give floaty names to level 2-5, as long as I could very much change the ranges available to those levels.
by Tomoran
Fri Oct 07, 2011 4:03 pm
Forum: Suggestions
Topic: Tomoran's Class Revamp (Not Finished)
Replies: 84
Views: 33121

"Force sense was one of the most basic Force abilities for a Jedi. It could be used to feel another being's feelings, the future, ripples in the Force caused by momentous or traumatic events, impending danger and the presence of the dark side. A more concentrated, more directed form of this abi...
by Tomoran
Fri Oct 07, 2011 3:48 pm
Forum: Suggestions
Topic: Tomoran's Class Revamp (Not Finished)
Replies: 84
Views: 33121

Jump, Push, Pull, Speed and Sense are still control/alter/sense powers that require training and are more geared toward specific paths of training. They are not inherent in any training and should not be assumed to be natural to anyone. Everyone, by level 15, has level 3 of every power available to ...
by Tomoran
Fri Oct 07, 2011 6:53 am
Forum: Suggestions
Topic: Tomoran's Class Revamp (Not Finished)
Replies: 84
Views: 33121

Understandably so. Level 3 sense will grant the 'dodge' effect against snipers and concussion rifle alternate fire and allow an individual to sense beings (without identification) for a good distance (unless the map has portals ... can't ... really do much about that) Level 4 sense gives the identif...
by Tomoran
Fri Sep 30, 2011 4:14 pm
Forum: Suggestions
Topic: Jump 4/5, Acrobatics, and Fall Damage
Replies: 10
Views: 6995

For the record, I am very against jump level 1 giving 'flip kicks'
by Tomoran
Fri Sep 30, 2011 4:06 pm
Forum: Bug Reports
Topic: [NEW] Fall Damage Incorrect Values
Replies: 6
Views: 15687

No, see

This is a bug because level 3 of jump still reduces the amount of damage you take when you fall on your back by 50%

Having Jump 4 or 5 enabled is the same as having Jump 0 when you land on your back in terms of fall damage.
by Tomoran
Fri Sep 30, 2011 4:05 pm
Forum: Suggestions
Topic: Jump 4/5, Acrobatics, and Fall Damage
Replies: 10
Views: 6995

I have a lot of ideas on the nuances of jump and what it should enable and at what levels so I won't derail your thread. But I would like to see changes to the power in particular. We'll talk when my force powers project gets closer.