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- Sun Oct 16, 2011 1:43 pm
- Forum: Suggestions
- Topic: Slower running backward speed for Gunner class
- Replies: 52
- Views: 25022
- Sun Oct 16, 2011 1:09 pm
- Forum: Suggestions
- Topic: Slower running backward speed for Gunner class
- Replies: 52
- Views: 25022
On guns: -Make projectile speed higher (so aim matters more in shooting) -Reduce ammo count on weapons (so that missing all day matters) -Reduce the 'on-hit' knockback from being hit by a gun (to nothing, in my opinion, unless it's the stouker or rocket, obviously) -FORCE gunners into first person p...
- Sun Oct 16, 2011 12:34 pm
- Forum: Suggestions
- Topic: Pull weapon restriction
- Replies: 21
- Views: 9601
- Sun Oct 16, 2011 8:53 am
- Forum: Suggestions
- Topic: Pull weapon restriction
- Replies: 21
- Views: 9601
I'm fine with the attitude that we should be removing weapons from people and them surrendering, but being able to pull 80 rifles out of the hands of 80 guards in one motion is rather silly. The mechanics surrounding telekinesis in general need to be changed (read: nerfbat) so that gunners don't fee...
- Sun Oct 16, 2011 7:47 am
- Forum: Suggestions
- Topic: Pull weapon restriction
- Replies: 21
- Views: 9601
In Single Player, Pull/Push 1 can actually put a gunman on their back/stomach if they're used from small enough range. I don't think that Push/Pull 1 need to remove a gun but I do think that Telekinesis should be able to take people off their feet from level 1 provided the target does not have highe...
- Fri Oct 07, 2011 5:51 pm
- Forum: Suggestions
- Topic: Tomoran's Class Revamp (Not Finished)
- Replies: 84
- Views: 33121
- Fri Oct 07, 2011 5:46 pm
- Forum: Suggestions
- Topic: Tomoran's Class Revamp (Not Finished)
- Replies: 84
- Views: 33121
But uh... Isn't changing the actual Force Powers themselves still a bit of a pipe dream? Need clarification! Indeed, but once upon a time so was changing classes or the costs of force powers. The classes change is done (not implemented) and the costs is up next (I can start once we change classes a...
- Fri Oct 07, 2011 5:05 pm
- Forum: Suggestions
- Topic: Tomoran's Class Revamp (Not Finished)
- Replies: 84
- Views: 33121
- Fri Oct 07, 2011 4:09 pm
- Forum: Suggestions
- Topic: Tomoran's Class Revamp (Not Finished)
- Replies: 84
- Views: 33121
- Fri Oct 07, 2011 4:03 pm
- Forum: Suggestions
- Topic: Tomoran's Class Revamp (Not Finished)
- Replies: 84
- Views: 33121
- Fri Oct 07, 2011 3:48 pm
- Forum: Suggestions
- Topic: Tomoran's Class Revamp (Not Finished)
- Replies: 84
- Views: 33121
Jump, Push, Pull, Speed and Sense are still control/alter/sense powers that require training and are more geared toward specific paths of training. They are not inherent in any training and should not be assumed to be natural to anyone. Everyone, by level 15, has level 3 of every power available to ...
- Fri Oct 07, 2011 6:53 am
- Forum: Suggestions
- Topic: Tomoran's Class Revamp (Not Finished)
- Replies: 84
- Views: 33121
Understandably so. Level 3 sense will grant the 'dodge' effect against snipers and concussion rifle alternate fire and allow an individual to sense beings (without identification) for a good distance (unless the map has portals ... can't ... really do much about that) Level 4 sense gives the identif...
- Fri Sep 30, 2011 4:14 pm
- Forum: Suggestions
- Topic: Jump 4/5, Acrobatics, and Fall Damage
- Replies: 10
- Views: 6995
- Fri Sep 30, 2011 4:06 pm
- Forum: Bug Reports
- Topic: [NEW] Fall Damage Incorrect Values
- Replies: 6
- Views: 15687
- Fri Sep 30, 2011 4:05 pm
- Forum: Suggestions
- Topic: Jump 4/5, Acrobatics, and Fall Damage
- Replies: 10
- Views: 6995